v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Kydo"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
== Who I Am ==
 
== Who I Am ==
  
I am Kydo, a DF player who enjoys this website a lot and is interested in helping. Mostly with grammatical corrections. (If you see any issues on my page, please point them out to me. Everyone makes mistakes. That's why I'm here.) My real name is Jeff. Not that it matters. In rl, I'm an artist with two years of college under his belt... And no money for the rest of the degree. I'm a gamer, I play D&D and dabble in tabletop RPG design, I play videogames excessively, and it all tends to get in the way of my art, really. This is probably just another diversion, I suppose. Oh. And I'm a guy. Let's make that clear.
+
I am Kydo, a DF player who enjoys this website a lot and is interested in helping. Mostly with grammatical corrections. (If you see any issues on my page, please point them out to me. Everyone makes mistakes. That's why I'm here.) My real name is Jeff. Not that it matters. In rl, I'm an artist with two years of college under his belt... And no money to complete the rest of the degree. I'm a gamer, I play D&D and dabble in tabletop RPG design, I play videogames excessively, and it all tends to get in the way of my art, really. This is probably just another diversion, I suppose. Oh. And I'm a MAN. Let's make that clear.
  
 
I have a DA page if you wish to talk to me about art or what-not.
 
I have a DA page if you wish to talk to me about art or what-not.
Line 61: Line 61:
  
 
Um... I keep getting wave after wave of immigrants. And they're all freezing to death automatically. And anyone who touches any of their items is horribly injured, seemingly at random, by nothing. And the bonecarver froze to death when he tried taking one of their bones. I think I'm just going to... Close this.
 
Um... I keep getting wave after wave of immigrants. And they're all freezing to death automatically. And anyone who touches any of their items is horribly injured, seemingly at random, by nothing. And the bonecarver froze to death when he tried taking one of their bones. I think I'm just going to... Close this.
 +
 +
== Projects ==
 +
Just whatever things I might be working on. Geology Chart is the only REAL concern at the moment. Whether DFWiki wants it or not; I do.
  
 
=== Geology Chart ===
 
=== Geology Chart ===
Line 82: Line 85:
 
! Contains Gems
 
! Contains Gems
 
|-
 
|-
||Andesite
+
| Andesite
|Igneous Extrusive Layer
+
| Igneous Extrusive
|Natural
+
| Layer
| {{Spoil small|}}
+
| {{Spoil small|Brimstone<BR />Realgar<BR />Orpiment<BR />Stibnite<BR />Rutile<BR />Hornblende<BR />Alunite<BR />Microcline}}
| {{Spoil small|}}
+
| {{Spoil small|None}}
| {{Spoil small|}}
+
| {{Spoil small|Hematite<BR />Native Gold<BR />Native Copper<BR />Tetrahedrite<BR />Native Aluminum<BR />Galena}}
| {{Spoil small|}}
+
| {{Spoil small|None}}
 
|-
 
|-
|Basalt
+
| Basalt
|  
+
| Igneous Extrusive
|  
+
| Layer
| {{Spoil small|}}
+
| {{Spoil small|Brimstone<BR />Realgar<BR />Orpiment<BR />Stibnite<BR />Rutile<BR />Hornblende<BR />Alunite<BR />Microcline}}
| {{Spoil small|}}
+
| {{Spoil small|None}}
| {{Spoil small|}}
+
| {{Spoil small|Hematite<BR />Native Gold<BR />Native Copper<BR />Tetrahedrite<BR />Native Aluminum<BR />Galena}}
| {{Spoil small|}}
+
| {{Spoil small|None}}
 
|-
 
|-
|Chalk
+
| Chalk
|Sedimentary Layer
+
| Sedimentary
|Natural
+
| Layer
 
|{{Spoil small|Bauxite<BR />Gypsum<BR />Jet<BR />Petrified Wood<BR />Brimstone<BR/>Kaolinite<BR />Microcline<BR />Salt Peter}}
 
|{{Spoil small|Bauxite<BR />Gypsum<BR />Jet<BR />Petrified Wood<BR />Brimstone<BR/>Kaolinite<BR />Microcline<BR />Salt Peter}}
 
|{{Spoil small|Hematite<BR />Magnetite<BR />Limonite<BR />Tetrahedrite<BR />}}
 
|{{Spoil small|Hematite<BR />Magnetite<BR />Limonite<BR />Tetrahedrite<BR />}}
Line 107: Line 110:
 
|-
 
|-
 
|Chert
 
|Chert
|  
+
|Sedimentary
|  
+
|Layer
| {{Spoil small|}}
+
| {{Spoil small|Bauxite<BR />Gypsum<BR />Jet<BR />Petrified Wood<BR />Brimstone<BR />Kaolinite<BR />Microcline<BR />Saltpeter}}
| {{Spoil small|}}
+
| {{Spoil small|Bituminous Coal<BR />Lignite}}
| {{Spoil small|}}
+
| {{Spoil small|Hematite<BR />Limonite<BR />Magnetite<BR />Tetrahedrite<BR />}}
| {{Spoil small|}}
+
| {{Spoil small|Onyx<BR />Schorl<BR />Lace Agate<BR />Bloodstone<BR />Moss Agate<BR />Chrysoprase<BR />Sard<BR />Carnelian<BR />Banded Agate<BR />Sardonyx<BR />Tube Agate<BR />Fire Agate<BR />Plume Agate<BR />Brown Jasper<BR />Picture Jasper<BR />Yellow Jaster<BR />Tigereye<BR />Tiger Iron<BR />Clear Tourmaline<BR />Gray Chalcedony<BR />Dendritic Agate<BR />White Chalcedony<BR />Fortification Agate<BR />Aventurine<BR />Morion<BR />Prase<BR />Prase Opal<BR />Moss Opal<BR />Cherry Opal<BR />Smoky Quartz<BR />Wax Opal<BR />Wood Opal<BR />Amber Opal<BR />Gold Opal<BR />Citrine<BR />Resin Opal<BR />Pyrite<BR />Shell Opal<BR />Bone Opal<BR />Milk Quartz<BR />Jasper Opal<BR />Pineapple Opal<BR />Onyx Opal<BR />Milk Opal<BR />Pipe Opal<BR />Rose Quartz<BR />Rock Crystal<BR />Indigo Tourmaline<BR />Green Tourmaline<BR />Red Tourmaline<BR />Pink Tourmaline<BR />Fire Opal<BR />Jelly Opal<BR />Amethyst<BR />Precious Fire Opal<BR />Red Flash opal<BR />Black Opal<BR />White Opal<BR />Crystal Opal<BR />Claro Opal<BR />Levin Opal<BR />Harlequin Opal<BR />Pinfire Opal<BR />Bandfire Opal}}
 
|-
 
|-
|Claystone
+
| Claystone
 
|  
 
|  
 
|  
 
|  
Line 122: Line 125:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Conglomerate
+
| Conglomerate
 
|  
 
|  
 
|  
 
|  
Line 130: Line 133:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Diorite
+
| Diorite
 
|  
 
|  
 
|  
 
|  
Line 138: Line 141:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Dolomite
+
| Dolomite
 
|  
 
|  
 
|  
 
|  
Line 146: Line 149:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Felsite
+
| Felsite
 
|  
 
|  
 
|  
 
|  
Line 154: Line 157:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Flint
+
| Flint
 
|  
 
|  
 
|  
 
|  
Line 162: Line 165:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Gabbro
+
| Gabbro
 
|  
 
|  
 
|  
 
|  
Line 170: Line 173:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Gneiss
+
| Gneiss
 
|  
 
|  
 
|  
 
|  
Line 178: Line 181:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Granite
+
| Granite
 
|  
 
|  
 
|  
 
|  
Line 186: Line 189:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Limestone
+
| Limestone
 
|  
 
|  
 
|  
 
|  
Line 194: Line 197:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Marble
+
| Marble
 
|  
 
|  
 
|  
 
|  
Line 202: Line 205:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Mudstone
+
| Mudstone
 
|  
 
|  
 
|  
 
|  
Line 210: Line 213:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Obsidian
+
| Obsidian
 
|  
 
|  
 
|  
 
|  
Line 218: Line 221:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Quartzite
+
| Quartzite
 
|  
 
|  
 
|  
 
|  
Line 226: Line 229:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Phyllite
+
| Phyllite
 
|  
 
|  
 
|  
 
|  
Line 234: Line 237:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Rhyolite
+
| Rhyolite
 
|  
 
|  
 
|  
 
|  
Line 242: Line 245:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Rock Salt
+
| Rock Salt
 
|  
 
|  
 
|  
 
|  
Line 250: Line 253:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Sandstone
+
| Sandstone
 
|  
 
|  
 
|  
 
|  
Line 258: Line 261:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Schist
+
| Schist
 
|  
 
|  
 
|  
 
|  
Line 266: Line 269:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Shale
+
| Shale
 
|  
 
|  
 
|  
 
|  
Line 274: Line 277:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Slate
+
| Slate
 
|  
 
|  
 
|  
 
|  
Line 282: Line 285:
 
| {{Spoil small|}}
 
| {{Spoil small|}}
 
|-
 
|-
|Siltstone
+
| Siltstone
 
|  
 
|  
 
|  
 
|  

Revision as of 14:06, 4 October 2009

Who I Am

I am Kydo, a DF player who enjoys this website a lot and is interested in helping. Mostly with grammatical corrections. (If you see any issues on my page, please point them out to me. Everyone makes mistakes. That's why I'm here.) My real name is Jeff. Not that it matters. In rl, I'm an artist with two years of college under his belt... And no money to complete the rest of the degree. I'm a gamer, I play D&D and dabble in tabletop RPG design, I play videogames excessively, and it all tends to get in the way of my art, really. This is probably just another diversion, I suppose. Oh. And I'm a MAN. Let's make that clear.

I have a DA page if you wish to talk to me about art or what-not. Kydo

Observations

Just a collection of things I've noticed. Read it or not, I don't care. Basically just stuff I want to add as little side-notes to other articles, but am too shy to actually do. I think I'll wait until I understand the editor a bit lot more.

Dead Wagons

Wagons of death

Okay, so this illustrates something a little off.

The wagon you start off with is stationary. All it can do is be deconstructed. It doesn't do THAT when you take the thing apart. You just get two pieces of wood.

The wagons traders use are obviously different. For one thing, they move, with two horse-like animals pulling them. (Sometimes they're camels, oxes, donkeys, etc.) They have a width of 3x3 tiles, and cannot pass over a great many objects in the environment. The Depot Accessibility Display shows only the places the center tile can pass over. So long as there's green, the wagon can get there.

The difference between trade wagons and the starting wagon becomes more apparent, in that upon entering the depot, they can be stacked two high, and seem to completely deconstruct themselves from existence.

In the trading article, it claims you can steal from a caravan without marking the objects as stolen, by deconstructing the depot with the traders inside. And it works! Very well! Someone noted that surrounding nations keep track of sent and returned wealth and will still probably invade. I'm tempted to note that dwarfs will never siege dwarfs, meaning you can HEAVILY exploit the trade caravan by deconstructing every time they show up, with NO repercussions... But it also causes the above glitchyness. The wagons, which at the time of depot deconstruction didn't even appear to exist, are now listed as dead, and still do not appear on the map.

When the caravan leaves, the wagons will reappear from the location they originally disappeared on, and wander off the field, leaving their goods behind, and for some reason, remaining in your units list as deceased creatures, despite already having watched them leave your map!

Reconstructing the depot, before or after they leave, even if it's in the same spot, will not "revive" them. Nor will it remove the "deceased" status.

The reason is that the starting wagon is a building, while the wagons the traders use are a creature.

creature_equipment.txt

[OBJECT:CREATURE]

[CREATURE:EQUIPMENT_WAGON]

[NAME:wagon:wagons:wagon]
[TILE:'W'][COLOR:6:0:0]
[EQUIPMENT_WAGON][COMMON_DOMESTIC]
[NOT_BUTCHERABLE]
[HAS_RACEGLOSS:WOOD]
[ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS]
[NOSMELLYROT]
[BODY:WAGON]
[SIZE:12]
[ALL_ACTIVE]
[NO_GENDER]
[MATERIAL:WOOD:USE_RACEGLOSS]
[TRADE_CAPACITY:15000]
[MUNDANE]

TADA! That's why, when you press D to check depot accessibility, it only shows where that center tile can step. That center tile IS the wagon!

Spontaneous Hypothermia?

File:Frozen.JPG
It was really quite unexpected.

A wave of migrants arrived on the 23 of Slate, the dead middle of spring, on a temperate island map, and proceeded to automatically freeze to death the instant they took a step forward. No mods whatsoever. I now have a pile of new tools and clothing. And corpses. If it happens again, I'm in trouble.

(Several minutes later)

Um... I keep getting wave after wave of immigrants. And they're all freezing to death automatically. And anyone who touches any of their items is horribly injured, seemingly at random, by nothing. And the bonecarver froze to death when he tried taking one of their bones. I think I'm just going to... Close this.

Projects

Just whatever things I might be working on. Geology Chart is the only REAL concern at the moment. Whether DFWiki wants it or not; I do.

Geology Chart

I'm building a personal-use chart using the various charts across DFWiki. It's basically a geology guide of ores, gems and stones, showing what forms they take, where, and how in regards to one another. Inspired by the discussion on whether Olivine should be given it's own page for it's relationship to Gabbro and Platinum. That particular discussion lead to a discussion of what is actually worth making a unique page on.

Personally, I do not feel that individual items require their own page unless it's necessary to write more than a paragraph about them. (Compare sword to instrument and you'll see what I mean.) I think there should be a unique geology page that talks about how the world generator arranges mining resources, while the stone page talks about stone, the gems page talks about gems and the ores page talks about ores, as things. The three can link to each other, and all could be just sub-pages from the geology page. So while the geology page would only talk about spatial relationships, the sub-pages would describe the materials themselves.

Since I'm in no position to be running around the wiki making ENORMOUS alterations out of the blue, I'll just make one for myself and leave it at that. Unless someone sees this and either yells at me or convinces me to try and take it farther.

So far, all I've done is gather up the disparate information from the Soil, Stone, Ore and Gem pages. Ideally, I should be able to put together one chart explaining their spacial relationships, without becoming psychotically elaborate or cluttered. That's Idealism. More realistically, I'll just end up re-designing the four charts to show the connections separately and have them linking to one another.

Name State Found In Contains Stone Contains Fuel Contains Ore Contains Gems
Andesite Igneous Extrusive Layer
Basalt Igneous Extrusive Layer
Chalk Sedimentary Layer
Chert Sedimentary Layer
Claystone
Conglomerate
Diorite
Dolomite
Felsite
Flint
Gabbro
Gneiss
Granite
Limestone
Marble
Mudstone
Obsidian
Quartzite
Phyllite
Rhyolite
Rock Salt
Sandstone
Schist
Shale
Slate
Siltstone