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Difference between revisions of "User:MAJORELLE BLUE"

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:: Somehow mix water and magma in mid-air above magma so that when they form obsidian, it hits the magma and creates mist.
 
:: Somehow mix water and magma in mid-air above magma so that when they form obsidian, it hits the magma and creates mist.
 
*Untitled Trap #1
 
*Untitled Trap #1
:: Just a long, zig-zagging path with drop-away floors and a hall cut down the center for caravans and maintenance. Floodgates serve for the zig-zag's missing walls and force intruders to take the long way across the booby-trapped floors.
+
:: Just a long, zig-zagging path with drop-away floors and a hall cut down the center for caravans and maintenance. Floodgates serve for the zig-zag's missing walls and force intruders to take the long way across the booby-trapped floors. The space under them could flood or have skeletal camels in it.
 
[[User:MAJORELLE BLUE|【 ҂゚_ゝ゚】]] 10:58, 12 December 2009 (UTC)
 
[[User:MAJORELLE BLUE|【 ҂゚_ゝ゚】]] 10:58, 12 December 2009 (UTC)
 +
*Tip! Save Travel Time
 +
:: If you've just taken down a wall and want to use the stone for something nearby, but can't because it's immediately marked for hauling to stockpile, just pause the game, forbid the stone, resume playing for a few seconds, pause again, and unforbid the stone. If you stay paused until you're done marking the location of the new wall, you'll be able to use the nearby stone for it, instead of some kind of Elven fire drill<sup>*</sup> with people running everywhere carrying rock. This is also good if you want to dump the rock, or if you need to do similar things with objects that aren't rock.
 +
<small><sup>*</sup>They live in trees, you see.</small>

Revision as of 03:44, 14 December 2009

Constructions

  • Dumbwaiter
A retracting bridge placed over a 1*1*n square drop upon which materials gathered from the outside may be dumped. After all wanted materials are on the square, the bridge is triggered and they fall to their destination, where they may be reclaimed. Testing is needed to find the viability of this method with manufactured objects. NOTE: does not appear to work with wood, vast amounts were lost.
  • Obsidian Plugging
Obsidian can be used to cast engravable structures, as opposed to built walls and floors. It can also be used to fill unwanted and abandoned rooms.
  • Magma Mist Shells
Multiple floors stacked above a magma pool that can fall on trigger. Need to tweak it so that a single lever will go to each floor in turn.

【 ҂゚_ゝ゚】 02:34, 13 November 2009 (UTC)

  • A Map-Wide Catastrophe
Map-spanning trays can be constructed above each other, walled on every edge and connected to a tower by single destructible tiles. Each tray is two z-levels deep, and will be separated by a single z-level, all the way up. The trays will be flooded, alternating between magma and water. The dwarfs will be invited inside and the trays dropped, engulfing the land in magma mist, regular mist, cave-in dust, and hatred.
  • Drain the God Damn Ocean
--and fill it with obsidian.

【 ҂゚_ゝ゚】 06:40, 14 November 2009 (UTC)

  • Magma Mist Shells Redux
Somehow mix water and magma in mid-air above magma so that when they form obsidian, it hits the magma and creates mist.
  • Untitled Trap #1
Just a long, zig-zagging path with drop-away floors and a hall cut down the center for caravans and maintenance. Floodgates serve for the zig-zag's missing walls and force intruders to take the long way across the booby-trapped floors. The space under them could flood or have skeletal camels in it.

【 ҂゚_ゝ゚】 10:58, 12 December 2009 (UTC)

  • Tip! Save Travel Time
If you've just taken down a wall and want to use the stone for something nearby, but can't because it's immediately marked for hauling to stockpile, just pause the game, forbid the stone, resume playing for a few seconds, pause again, and unforbid the stone. If you stay paused until you're done marking the location of the new wall, you'll be able to use the nearby stone for it, instead of some kind of Elven fire drill* with people running everywhere carrying rock. This is also good if you want to dump the rock, or if you need to do similar things with objects that aren't rock.

*They live in trees, you see.