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Difference between revisions of "User:Belal/Memory research"
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(→Forts) |
|||
Line 20: | Line 20: | ||
| std::vector() | | std::vector() | ||
| Fort | | Fort | ||
− | | holds data for the | + | | vector of fort objects, however only has the currently active fort in it |
+ | |||
+ | |- | ||
+ | | align="right" | 0x01637510 | ||
+ | | std::vector() | ||
+ | | Settlements | ||
+ | | holds data for all the settlements in the world, they are in the vector by creation date, so the current fort is always length-1 | ||
|} | |} |
Revision as of 22:58, 21 February 2010
Feburary 17, 2010 - Windows Version 0.28.181.40d17
Addresses
Address | Type | Name | Information |
---|---|---|---|
0x014240A4 | std::vector() | Notes | holds the notes for the map |
0x016385DC | std::vector() | Fort | vector of fort objects, however only has the currently active fort in it |
0x01637510 | std::vector() | Settlements | holds data for all the settlements in the world, they are in the vector by creation date, so the current fort is always length-1 |
Offsets
Notes
Looks like:
struct Note { char symbol; int foreground; int background; string name; int x; int y; int z; }
Offset (+Hex) | Type | Name | Information |
---|---|---|---|
0x0 | char | symbol type | ascii char for the symbol to use |
0x2 | int | foreground color | foreground color for the note |
0x4 | int | background color | background color for the note |
0x8 | string | name | text for the note |
0x24 | int | x | |
0x26 | int | y | |
0x28 | int | z |
This is interesting: the ints are two bytes each, yet the string starts at offset 0x8, implying something in it requires four-byte alignment. Moving char symbol to immediately after string name in the structure should immediately save at least two bytes per instance without having to change the types of any of the members.
Forts
Offset (+Hex) | Type | Name | Information |
---|---|---|---|
0x38 | dword | prefix | the index for the first part of the fort name |
0x3C | dword | suffix | the index for the last part of the fort name |
Object Size = 0x198
These are indexes to the name vectors, in the stock screen both the dwarven name and the generic name are displayed