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- 06:07, 29 November 2008 diff hist +11 40d:Armorsmith →Training armorsmiths: tweak
- 06:05, 29 November 2008 diff hist -146 40d:Armorsmith →Training armorsmiths: hmm, it doesn't drop stuff onto channel squares.
- 05:15, 29 November 2008 diff hist +72 40d:Room →Furniture: copyediting
- 05:06, 29 November 2008 diff hist -4 40d:Room →Furniture: Mmmnope. I'm on 40d, and everything's still base value 10.
- 05:01, 29 November 2008 diff hist +143 40d Talk:Crossbow-making →Crossbow type: yes...?
- 04:59, 29 November 2008 diff hist +108 40d Talk:Stockpile →Clear stone to replace with stockpile?: try dumping.
- 04:58, 29 November 2008 diff hist +355 User talk:Maximus →Gairabad's shameless self-promotion: reply
- 04:07, 29 November 2008 diff hist +515 40d Talk:Magma →Regarding Boatmurdered: reply
- 03:49, 29 November 2008 diff hist +1,159 User talk:Maximus →Gairabad's shameless self-promotion: reply
- 21:36, 28 November 2008 diff hist +661 40d Talk:Magma →Regarding Boatmurdered: reply
- 11:58, 28 November 2008 diff hist +48 40d:Building designer →Speed of construction: slightly more clarity
- 11:54, 28 November 2008 diff hist +1,385 40d:Building designer news flash: building designer sucks
- 06:08, 28 November 2008 diff hist +48 m 40d:Armorsmith +labor name
- 04:24, 28 November 2008 diff hist -1 m 40d:Building designer minor fixes
- 23:04, 27 November 2008 diff hist +1,255 40d:Building designer rewrite, part 1
- 22:54, 27 November 2008 diff hist +165 40d:Construction removing constructions is an "all dwarves" job
- 22:45, 27 November 2008 diff hist +817 40d:Trading →Wagons: rewrite this section
- 17:19, 27 November 2008 diff hist +100 40d Talk:Building designer →Quality of buildings and efficiency: belated answer: no
- 17:04, 27 November 2008 diff hist +2 m 40d Talk:Cistern formatting (thread levels)
- 17:01, 27 November 2008 diff hist +442 40d Talk:Stockpile →Clear stone to replace with stockpile?: reply
- 16:56, 27 November 2008 diff hist -107 40d:Experience Good point. I don't see anything in the article that is out-of-date, and there's nothing to indicate the numbers have changed.
- 08:56, 27 November 2008 diff hist -5 40d:Metalsmith's forge →Weapons, trap components, and siege equipment: tweaking
- 08:52, 27 November 2008 diff hist -113 m 40d:Metalsmith's forge →Workshop labors and skills: come to think of it, I'm not sure this was ever true. It certainly isn't now.
- 08:46, 27 November 2008 diff hist +160 40d Talk:Hammerer I'm doubtful of that anecdote
- 03:44, 27 November 2008 diff hist +620 40d:Experience →Gaining experience: details about architecture & building construction; adding to table, resorting
- 03:38, 27 November 2008 diff hist +18 m v0.34:Meal redir to kitchen
- 03:37, 27 November 2008 diff hist +5 m 40d:Kitchen touchup
- 03:06, 27 November 2008 diff hist +16 m Template:Skills +thrower
- 03:06, 27 November 2008 diff hist +32 m 40d:Thrower {{skills}}
- 03:04, 27 November 2008 diff hist -2 m 40d:Block Changing style of disambig header to Wikipedia style. Again, not necessarily the "right" way to format it, but I think it's a time-tested layout.
- 01:14, 27 November 2008 diff hist -113 40d:Metalsmith's forge man, so much of this was out of date/wrong/redundant/etc.
- 00:45, 27 November 2008 diff hist +1 m Template:Workshop formatting to allow for multiple job requirements in a bulletted list
- 00:38, 27 November 2008 diff hist -1 m 40d:Metalsmith whitespace
- 00:37, 27 November 2008 diff hist +675 40d:Metalsmith merging material in from blacksmith, partial rewrite
- 00:17, 27 November 2008 diff hist -902 40d:Blacksmith "blacksmith", per se, doesn't exist, so merging with metalsmith
- 00:12, 27 November 2008 diff hist -254 Template:Skill "speciality" field indistinct from "skill", so dropping it.
- 23:59, 26 November 2008 diff hist 0 m Template:Skills metalsmith is the skill, blacksmith the labor
- 23:58, 26 November 2008 diff hist +437 40d:Skill →List of fortress mode skills: skills vs. labors table; I think this is all the important ones.
- 23:49, 26 November 2008 diff hist -4 m 40d:Bars Wikipedia-style disambig header. Not that we have to do it that way, but there's something to be said for it.
- 23:31, 26 November 2008 diff hist 0 m 40d:Skill →List of fortress mode skills: Metalsmith is the skill, blacksmith the labor
- 23:14, 26 November 2008 diff hist +25 40d:Melt item →Yield: finally tested this stuff
- 21:35, 26 November 2008 diff hist +28 40d:Block one bar for a block
- 21:17, 26 November 2008 diff hist 0 m 40d:Strange mood →Skills and workshops: d'oh. Metalsmith is the skill, blacksmith the labor.
- 18:50, 26 November 2008 diff hist +240 Talk:Dev logs can't hurt
- 18:48, 26 November 2008 diff hist +570 40d:Sand →Sand in fortress mode: this info should really be merged with glassmaker and a pointer left in place, but right now I'm lazy
- 18:35, 26 November 2008 diff hist 0 m 40d:Ambusher →Free equipment: tweak
- 17:50, 26 November 2008 diff hist +413 User talk:Maximus →For pictures: apply the reason, not the rule
- 10:47, 26 November 2008 diff hist +13 m 40d:Ambusher →Free equipment: tweak
- 09:54, 26 November 2008 diff hist +243 User talk:Maximus →For pictures: still don't see the problem
- 08:17, 26 November 2008 diff hist -23 40d:Site Is the tileset I'm using actually unclear?