- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31:Native silver/raw
[ENVIRONMENT_SPEC:GRANITE:VEIN:100] [ENVIRONMENT_SPEC:GNEISS:VEIN:100] [ITEM_SYMBOL:'*'] [METAL_ORE:SILVER:100] [STONE_NAME:silver nuggets] [STATE_NAME_ADJ:ALL_SOLID:native silver] [STATE_NAME_ADJ:LIQUID:molten native silver] [STATE_NAME_ADJ:GAS:boiling native silver] [DISPLAY_COLOR:7:7:1] [TILE:156] [MATERIAL_VALUE:10] [SPEC_HEAT:230] [MELTING_POINT:11731] [BOILING_POINT:13892] [SOLID_DENSITY:10490] [LIQUID_DENSITY:9320] [MOLAR_MASS:107868] [IMPACT_YIELD:350000] [IMPACT_FRACTURE:595000] [IMPACT_STRAIN_AT_YIELD:350] [COMPRESSIVE_YIELD:350000] [COMPRESSIVE_FRACTURE:595000] [COMPRESSIVE_STRAIN_AT_YIELD:350] 100 [TENSILE_YIELD:100000] [TENSILE_FRACTURE:170000] [TENSILE_STRAIN_AT_YIELD:120] 83 [TORSION_YIELD:100000] [TORSION_FRACTURE:170000] [TORSION_STRAIN_AT_YIELD:333] [SHEAR_YIELD:100000] [SHEAR_FRACTURE:170000] [SHEAR_STRAIN_AT_YIELD:333] 30 [BENDING_YIELD:100000] [BENDING_FRACTURE:170000] [BENDING_STRAIN_AT_YIELD:120] [MAX_EDGE:1000] no swords until you can pick mats [ITEMS_HARD]
[IS_STONE]