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v0.31:Construction

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This article is about an older version of DF.

Constructions are buildings such as Template:L, Template:L and Template:L. They can be made of any solid material, Template:L, Template:L, Template:L or Template:L, and are accessed by pressing the build-Construction keys.

Unlike most objects accessed from the build menu, Constructions are treated as inert terrain features when completed, and can only be interacted with by look-ing at them or by pressing d-n to designate their removal. Using the query or task selection will give no information after the construction is completed, but will allow Template:L, suspension, and an idea of the current status before the Construction is complete.

Required labors

In order to make a construction, a dwarf with the appropriate Template:L is required. Template:L requires Template:L; Template:L, Template:L, and Template:L require Template:L, and Template:L requires any form of Template:L. No experience is granted when building constructions.

No labor is required for removing constructions - Template:Ls and Template:Lren can and will tear down walls given the opportunity.

Constructions and Designated formations

Constructions are similar to Template:L. However, unlike the Template:Ls and Template:Ls surrounding Template:L or Template:L spaces, constructed walls cannot be smoothed or engraved. In order to construct Template:L stone Template:Ls and Template:Ls, Template:Ls need to be used in place of raw Template:L. Template:L, Template:L, and Template:L constructions are not considered either rough or smooth, but in the case of wood, building with Template:Ls will increase room value - Template:L Template:Ls have the same value as metal blocks and are thus interchangeable (though blocks may be preferred to simplify resource tracking), and glass can only be used in block form.

Order of Construction

Constructions are built in a Last-In-First-Out(LIFO) order. That means that whichever Constructions are ordered first will be built last. Also, if there is a large group of Constructions being built, and a new set of constructions is ordered, the Constructions in progress will be ignored until the new constructions are finished.

Respecting the LIFO order is also necessary to efficiently and correctly construct Template:L.

See also Template:L

Avoiding Entrapment

When building walls to close off portions of caves or mines, masons have a habit of standing on the wrong side and trapping themselves within. If this occurs, you can always have the mason remove a piece of the wall again to escape, using d-n to designate the removal as mentioned above.

To avoid this happening in the first place, know that masons have a preference on which side of their work target they will stand, in the following priority order:

west, east, north, south, northwest, southwest, northeast, southeast.

Masons do not like to stand on a queued construction, though, and will try another position to get at their work. Planning the order of construction with this in mind, one can often avoid entrapment. If you want to override the mason's preferred side, designate another construction or other activity to occupy the space in question, then suspend that work. The mason will then avoid working from that space if at all possible. Remove the suspended job q-x after the desired construction is complete.

If the preferred location is a spot where a building is already present then a suspended construction is not an option for keeping the mason safe. In that case you will need to designate the areas that will trap the builder as a Restricted location d-o-r. Once the construction is completed, assuming the dwarf doesn't trap himself anyway, you can clear that traffic designation d-o-n.