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v0.31:Wood
This article is about an older version of DF. |
Wood is produced by Template:L Template:L to be chopped down. Any Template:L with the Template:L Template:L enabled and access to a Template:L will cut down the trees, which will turn one tree into one log, the raw form of wood.
Only Template:L wood is Template:L.
"Timber" is the name of the ninth month of the dwarven Template:L, covering late Fall.
Growing
Template:Ls start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate Template:L (above and below ground) and Template:Ldy underground rock (underground areas will only start to sprout saplings once you have hit the Template:L) to provide a slow (but steady) supply of wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
Sources
Besides cutting down trees, wood (and some wooden goods, such as Template:Ls) is often available from the Template:L, Template:L and Template:L Template:Ls. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your Template:L. The Template:L you start the game with can also be dismantled for three logs.
Considerations
Reasons you need wood
- To build Template:Ls
- Without beds your dwarves will get unhappy thoughts from sleeping on the ground
- To build Template:Ls and Template:Ls, as well as Template:Ls
- Without wood, you cannot generate or transfer Template:L.
- To build Template:Ls and ballista bolts
- These can be very effective defenses when traps fail.
- If you want Template:L Template:Ls, they require one obsidian stone and one wood each (these swords likely consist of a wooden hilt with an obsidian blade or, as a more exotic alternative, a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec macuahuitl).
- If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using Template:L to fuel your Template:Ls and Template:Ls and have access to Template:L and Template:L).
- To be burnt for Template:L, which is used in Template:L, Template:L, Template:L, and for fertilizing crops.
Reasons you want wood
- It is simpler to make items from wood.
- For instance, it only takes one log to produce a Template:L, Template:L, Template:L, or Template:L; but if you forge them instead then they'll take three metal Template:Ls (though in versions 0.31.01-0.31.25, a bug causes metal items to only require 1 bar).
- All metalworks (Template:Ls, Template:Ls), Template:Lworks and Template:L Template:Ls are either coal-Template:Led or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need either a lot of wood, or Template:L (and Template:L or Template:L for Template:L).
- Wooden training Template:Ls are useful for military training started shortly after embark should you feel the need
- Template:Ls can be made from wood (or Template:L) and may be preferred if you have a skilled Template:L but not a skilled Template:L.
Reasons you don't need much wood
- Everything other than beds, axles, windmills, water wheels, obsidian shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
- In particular, Template:Ls can be replaced by stone Template:Ls without having to use either fuel or magma.
- Once you have Template:L then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce Template:L for Template:L. If you have both, you don't need wood to produce metal or steel products.
- (Template:L without magma triples the effective output of wood, Template:L doubles it.)
Weight
The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate Template:L. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is the lightest, with a density of 100, and blood thorn wood is the heaviest, with a density of 1250. Cedar wood, density 380, and glumprong wood, density 1200 are also notable. However, since average wood is relatively light to begin with, with the possible exception of wood Template:L, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.
Wood Type | Density | Color |
---|---|---|
Template:L | 620 | Brown
|
Template:L | 500 | Brown
|
Template:L | 700 | Brown
|
Template:L | 755 | Brown
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 410 | Brown
|
Template:L | 670 | Brown
|
Template:L | 650 | Black
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 380 | Brown
|
Template:L | 100 | Cream
|
Template:L | 600 | Lemon
|
Template:L | 1200 | Purple
|
Template:L | 600 | Red
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 590 | Brown
|
Template:L | 600 | Brown
|
Template:L | 500 | Brown
|
Template:L | 500 | Brown
|
Template:L | 550 | Dark Indigo
|
Template:L | 560 | Brown
|
Template:L | 600 | Teal
|
Template:L | 600 | White
|
Template:L | 500 | Violet
|
Template:L | 420 | Brown
|
Template:L | 1250 | Crimson
|
Biomes
- Template:L forest
- Template:L forest
- Template:L
- Template:L
- Template:L
- Template:L
See also: