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Need

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Revision as of 13:19, 9 December 2015 by Severedicks (talk | contribs)
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This article is about the current version of DF.
Note that some content may still need to be updated.


Needs affect a creature's focus. Needs that are unmet for long enough will become bad thoughts.

Needs are affected by personality traits. For instance, a dwarf that values romance will be unfocused after "being unable to make romance", while a dwarf that personally values nature will be unfettered after "seeing animals".

Needs are shown in a dwarf's thoughts and preferences description page, which can be accessed by viewing that dwarf then p, z, Enter, or from the unit menu with view, Enter.

Degree of focus/unfocus:

  • Level-headed
  • Unfettered
  • Untroubled
  • Not distracted
  • Distracted
  • Unfocused
Positive Negative Related Belief or Facet
Spending time with people Being away from people GREGARIOUSNESS
Staying occupied Being unoccupied
Doing something creative Doing nothing creative
Leading an unexciting life EXCITEMENT_SEEKING
Being unable to acquire something GREED
Drinking Being kept from alcohol
A lack of a decent meal
Being unable to fight
Causing trouble A lack of trouble-making
Arguing Being unable to argue
Being unable to be extravagant
Learning something Not learning anything
Being unable to help anybody
Thinking abstractly A lack of abstract thinking ABSTRACT_INCLINED
Being unable to make merry MERRIMENT
Admiring art Being unable to admire art ARTWORK
Practicing a craft Being unable to practice a craft
Being away from family FAMILY
Being with friends Being away from friends
Being away from traditions TRADITION
A lack of introspection INTROSPECTION
Being unable to practice a martial art MARTIAL_PROWESS
Being unable to hear eloquent speech ELOQUENCE
Practicing a skill Being unable to practice a skill
Being unable to take it easy
Being unable to make romance ROMANCE
Seeing animals NATURE
Being unable to wander NATURE
Being unable to pray to [deity]