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40d Talk:Bridge
Does a raised bridge prevent the flow of fluids? Guess I'll experiment and see if I can answer my own question. Yvain 21:21, 29 February 2008 (EST)
- Yes. VengefulDonut 04:55, 1 March 2008 (EST)
Here's a picture of a bridge that raises South, to clear up any confusion over which direction bridges raise. Basilisk 18:03, 27 March 2008 (EDT)
Template:Qd
Items...
When a creature is crushed by a bridge, what happens to the items they had?--Lordmick134
- When the bridge lowers, it completely ans permanently destroys anything it crashes on. So, there will be absolutely nothing under bridge, when it raises back.--Dorten 03:29, 4 April 2008 (EDT)
- Not true! I had trapped a goblin inside a room with a bridge in it, and set the lever connected to the bridge to be repeatedly pulled. The goblin was stunned at most.--CrazyMcfobo 09:37, 16 April 2008 (EDT)
- The goblin was likely flung from the bridge after stepping onto the extended bridge which then raised with the goblin still on it. Crushing is definitely an irrevocable and utter destruction. --JT 16:30, 20 April 2008 (EDT)
- Not true! I had trapped a goblin inside a room with a bridge in it, and set the lever connected to the bridge to be repeatedly pulled. The goblin was stunned at most.--CrazyMcfobo 09:37, 16 April 2008 (EDT)
Channeling
Checked the channeling article, nothing there, either. I have a bridge that raises to the right to form a wall, part of my outer defensive perimeter. I was digging a channel around the fortification wall and wanted to channel under the bridge. I raised the bridge ... I cannot channel. It never creates the flashy 'this is gonna be channeled' designation anywhere where the bridge could lay over. I can channel any where else. I can also remove the bridge, channel what I want, and replace the bridge just fine. What gives? Is this a known bug? --Geofferic 02:35, 29 May 2008 (EDT)
Bridges as a temporary wall
I want to build a wall by pulling a lever, to block off a tunnel three squares wide. It is a mine tunnel with no channel above it.
How long should the bridge be?
It looks like this:
###############X### tunnel wall
+++++++++O+++++++++ Floor
+++++++++O+++++++++ Floor
+++++++++O+++++++++ Floor
################### tunnel wall
O's are where I want to end up with a wall.
X is where I want to put my linked lever.
GarrieIrons 05:12, 3 June 2008 (EDT)
Well, you have to be careful. Don't forget, by raising a bridge, you can potentially obliterate your dwarves in the process. What I would do is this;
+++++++++++++++X++X+
<nowiki>#################### tunnel wall
++++++O+++O+++++++++ Floor
++++++O+++O+++++++++ Floor
++++++O+++O+++++++++ Floor
########D########### tunnel wall
What you might want to do is have two seperate levers for each wall, because if one of your dwarves gets trapped inside, you might have a problem. You could have an optional door that you could lock/open to let out any trapped dwarves. Also, I would strongly discourage putting the levers into the actual wall. If archers came along, they would shoot anyone who tries to pull the lever. I recommend putting the lever around the corner, so that archers can't shoot the lever-puller. Hope that helps. --AlexFili 05:41, 3 June 2008 (EDT)