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40d Talk:Glass

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Quantities Required

Do some items require more sand than others? Or can you really make furniture from one bag each? --Strangething 17:33, 21 July 2008 (EDT)

From my glass-tower fort days, I'm inclined to say 'yes'. Every glass item, from a gem to a floodgate, only requires one bag of sand. I certainly don't remember having any problems with running out of sand, once I started using the manager screen to order an equal amount of sand collection before each glass item order. Probably a good idea to test in the latest version though. --Raumkraut 03:40, 22 July 2008 (EDT)
Just tested in 0.28.181.39c: A raw green glass (gem) and a green glass floodgate both used a single bag of sand (plus a unit of fuel). --Raumkraut 05:35, 22 July 2008 (EDT)

Glass Traps

With v 33b, I have successfully made trap components without difficulty, so I've deleted the reference to bars being required. This raises the issue, however, of what damage rating the various sorts of glass get. As far as I can tell, glass doesn't appear in the mat glosses, so I'm not sure how to determine what the actual value is. Anyone have a suggestion? Doctorlucky 01:46, 22 November 2007 (EST)

I can't answer your question of getting the data from the files, but apparently someone has confirmed glass as having 50% damage, so I removed your verify tag and pointed to my source. Runspotrun 04:31, 22 November 2007 (EST)

Products

"Raw glass is essentially a low-value gem, a frequent request of dwarves undergoing a strange mood. Given its abundance, raw green glass makes an excellent training material for practicing the gem cutting skill."
In 33g, I'm having trouble making raw glass show up for cutting in the Jeweler's Workshop. GreyMario on #bay12games @ WorldIRC.net suggests that raw glass is not able to be cut to train the gem cutting skill. If it is possible to cut raw glass, is there something special that needs to be done, or some reason why it wouldn't show up in the screen? If it isn't possible, the above line needs to be removed from Products. Rkyeun 00:19, 26 February 2008 (EST)
I believe there currently is a bug where raw and cut clear and crystal glass does not shop up on the jeweler's workshop screen. You can get around it with the manager. Bouchart 00:30, 26 February 2008 (EST)
Confirmed (33g). The manager can queue glass cutting jobs, which are then processed normally. I will make a note of this in the article. Rkyeun 00:37, 26 February 2008 (EST)

The Raw Glass

I am having trouble making raw glass i think its some kind of bug but when they go get the sand then they will bring it to the furnace only to stop making it and it will go off my que even if its on repeat, they do how ever use the sand so can my swarfs fail at making raw glass. i have this problem alot with my magma forges and furnaces [[User:Rock n rat|Rock n rat]
Are you sure they didn't make raw glass and then run out of sand (Check your gem bins)? If you've got Collect Sand and Make Raw Glass both on repeat, when they run out of sand they'll switch to gather sand and when they run out of bags they'll switch to make raw glass. Occasionally they'll cancel one of them, but most of the time they'll just move the active job to the top. --Squirrelloid 19:26, 24 April 2008 (EDT)
And you do have fuel for the furnace, right? Also, other than green glass needs additional materials. --Karp 17:59, 4 July 2008 (EDT)

Glass furniture made by a Mason?

According to gem, it's possible to use glass (presumably they're talking about raw glass) as a stone for making tables and doors. If this is the case, there's no real point in having a skilled glassmaker, as you could just make raw glass for your highly-skilled masons. Thoughts? Gairabad 22:15, 7 December 2008 (EST)

It's not like you're going to run out of stone. You can run out of gems, though, so if you want to train a gem cutter/setter, use raw glass. Aside from that, glass is most useful for making the things you can't make out of stone: trap weapons, terrariums, tubes, windows, vials... I think that's it. High-quality glass trap weapons (and terraria) are really quite good. Pity Toady still doesn't let us make glass demijohns.--Maximus 23:16, 7 December 2008 (EST)
The only ores with value >3 are the iron ores, native silver, native gold, native platinum, native aluminum, and raw adamantine. It seems unlikely that you'll have enough of those to build all your fortress's furniture, but you might have enough clear glass. So clear glass furniture makes sense for a classy fortress. Gairabad 00:58, 8 December 2008 (EST)
I don't think raw glass is usable in a mason's workshop (although it has been a long while since I last tried it). To get tables and chairs of glass you need to make them directly at the furnace. VengefulDonut 09:25, 8 December 2008 (EST)
Clear glass is a pain to make. Woodcutting, ashery, kiln, glass furnace, plus sand collection and hauling for everything. In fact, it may be the single most complicated material to make in all of DF, short of crystal glass, which adds one more ingredient. Clear glass is fancy, certainly, but best left to challenge builds. And as far as I know, dwarves ignore item value -- a masterpiece basalt chair is a thing of beauty while a no-quality platinum table is ho-hum. (Item value contributes to overall bedroom value, but expensive ones are off-limits to non-legendary dwarves. Good food and drink is a much easier way to keep dwarves ecstatic.)--Maximus 22:55, 8 December 2008 (EST)
Hmmm... You may be right about the quality thing. Looking at the thoughts page, we have one thought following the template "admired {a/own} {quality} {building} lately" and another following the template "admired (own?) very fine/splendid/wonderful/completely sublime/tastefully arranged ___ lately". So my guess is that the first thought depends only on quality, while the second thought depends on value. The second thought might only be for statues. As for clear glass, please do not doubt my mastery of efficient fortress design and operation. :-P Gairabad 23:58, 8 December 2008 (EST)
You can't make furniture from raw glass in the way you describe. Masons only use stones made of stone for their tasks (stones made of green glass are invalid, stones made of clear diamond are valid). Raw glass is a rough gem made of glass (rough gems made of granite are invalid). Rkyeun 08:51, 25 February 2009 (EST)

raw glass cannot be cut by Jewelers to make glass gems

According to this article, raw glass can be cut by a gem cutter just like other rough gems. I have produced raw glass. It has been placed in my gem stockpile (just like a rough or cut gem) but it does not appear in the workshop menu to be cut or encrusted. I repeat: raw glass does not appear as an option for cut or encrust. What am I missing here? Is this a bug in 40d? What the heck else is raw glass good for?!--Jpwrunyan 02:08, 16 February 2009 (EST)

As I recall, raw _green_ glass shows up just fine, but clear glass does not for some reason. Use the manager's screen to order clear glass to be cut. --Squirrelloid 05:10, 16 February 2009 (EST)
Ah, thank you very much! Indeed I have been making clear glass (I have never tried using the manager screen before either...)--Jpwrunyan 08:13, 16 February 2009 (EST)

Glass is Magma-Proof?

I have some glass items that have been submerged in magma for an awful long time. Is glass somehow magma proof? Has anyone got molten glass or made glass buildings deconstruct under magma assault? --Rkyeun 19:12, 1 April 2009 (UTC)

The magma-safe materials page says that glass furniture won't melt when dumped in magma. It seems like a good thing to add to this article. --LegacyCWAL 13:13, 2 April 2009 (UTC)