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40d:Occupancy flags in DF memory
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00000000000000000000000000000000 <- Rat 00000000000000000000000000000000 <- Wall (Built) 00000000000000000000000000000001 <- Wall (Not Built) 00000000000000000000000000000010 <- Non-blocking part of workshop 00000000000000000000000000000010 <- Wagon 00000000000000000000000000000011 <- Blocking part of workshop 00000000000000000000000000000101 <- Trade Depot (Built) 00000000000000000000000000000101 <- Bridge (unbuilt?) 00000000000000000000000000000111 <- Alunite door 00000000000000000000000000000111 <- Felsite Door 00000000000000000000000000001000 <- Dog 00000000000000000000000000001000 <- Horse 00000000000000000000000000001000 <- Dwarf 00000000000000000000000000001000 <- Cave Swallowman (Flying) 00000000000000000000000000001010 <- Mule in Carpenters Workshop 00000000000000000000000000001010 <- Dwarf in Carpenters Workshop 00000000000000000000000000011000 <- Dwarf + dwarf 00000000000000000000000000100000 <- Cave spider silk web 00000000000000000000000000100000 <- Barrel on ground 00000000000000000000000000100000 <- Log of wood on ground 00000000000000000000000000100000 <- Lungfish remains 00000000000000000000000000100010 <- Pig Tail Rope on a Finished Goods stockpile 00000000000000000000000000100010 <- Small giant cave spider silk tunic on a Finished Goods stockpile 00000000000000000000000000100010 <- Felsite on a Wood Stockpile 00000000000000000000000000101000 <- Anvil + dog 00000000000000000000000000101010 <- Dwarf, Felsite, Ale Barral on Food Stockpile 00000000000000000000000000101010 <- Dwarf, Iron Bars on a Bar/Block Stockpile