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User:Squirrelloid/BL Survival Challenge

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First attempt ended when my stupid military dwarf wouldn't move to a new station despite being told to do so over a month ago, lost his dogs to harpies because of it, and threw a tantrum killing most of my fortress. Fortunately, it was still spring, so i get to try again. (Seriously, military dwarves should not be able to refuse an order to station somewhere, that's really annoying - i mean, i accept my dwarves will be stupid, but having no control of a military dwarf whatsoever is aggravating).
Second attempt made it to autumn after some risky plays. Images coming in the not-too-distant future.

Townblows

Isn't that a great name for a settlement?

Starting build:
2x picks
2x axes
booze/food (21/21/11/11 booze, 16 turtle, 1 ea. other food)
seeds (1 or 11 ea - 11 for pig tails, rock nuts, sweet pods)
6x bauxite
20+ wood
20+ bituminous coal
random assortment mood items (leather/cloth/gems/metal)
5x war dogs

Prof Wrestler/Prof Axedwarf (wrestler for dodge, not sure if/when i'll ever have great armor, so...)
Prof Weaponsmith/Nov Appraiser/Nov JoI/Nov Persuad/Nov Negot/Nov Flatter - leader
Prof Clothier/Prof Weaver (year 2 plan)
Prof Armorer/Prof Mechanic (hopeful + mechanisms)
Prof Mason/Prof Architect (standard)
Prof Cook/Prof Brewer (team food)
Prof Grower/Prof Dyer (team food)

Year 1

Spring

Quickly delved some storage and workshop areas, immediately started planting. Unloaded my wagon with a large pack of Beak Dogs literally half a screen away. They never seemed to notice me, so yay boulder field and blocking LoS!

Used my military dwarf as a miner because he was going to be useless if they did come after me, and I needed all 7 dwarves working to get things done quickly. Got some traps in my entrance way shortly thereafter to discourage aggressors and soften them up for draftees. Put some beds near the farms since that's where there's space right now.

SquirrSurvSum81Gate.PNG

Ended the spring by delving a spiral ramp down to what will be my Depot level.

Summer

SquirrSurvSummer81.PNG

Smoothed Depot area, dug out the start of my main stairwell, built Depot and what will ultimately be goods storage above it (but is right now extra workshop space mostly). Got my mechanic working on cleaning up all that stone.

SquirrSurvAut81Depot.PNG

Farmer is running three fields now. The job queue is getting kind of long from brewing and cooking and harvesting, but i just need to accept i can't delve very fast. Cooking is going to produce most of my value year 1 anyway, so not a big deal, and I have more than enough space for my current purposes.

SquirrSurvAut81Constr.PNG

Finished the season by hollowing out the first of my living quarters. Figuring I won't need to house *too* many dwarves before this is over, so... movement efficiency over housing efficiency.

Autumn

SquirrSurvAut81.PNG

Putting some fire under my workers to clear up the order queue before the caravan arrives, to not much avail. But I have stuff to trade, so at least we're open for business.

SquirrSurvAutCaravan81.PNG

Caravan arrives safely. I ask for bars of metal (esp steel), cloth/thread, wood, and coal. Trade mechanisms and stone goods for an anvil, metal bars, booze, high-quality foods (cheese/milk/flour/etc..) and dye, as well as some dimple cup spawn.

Shortly after the caravan leaves we have migrants! 8 of them! Excellent. I need some actual dedicated miners, a leather worker, a dedicated engraver, another food prep worker, and a second Mason for any megaproject aspirations. Start delving stairs downward, and doing some soil excavation for mining xp.

Winter 81 Praise be the Miners!.PNG

Praise be the miners, my stair delvers found adamantine! Hmm... to find or not to find some HFS, that is the question...

SquirrSurvWinter81Locked.PNG

After the migrants are in, I lock the doors for the winter.

Winter

SquirrSurvWinter81.PNG

Working on setting up some underground water supplies, making goods, getting the area i've delved squared away and my miners trained. While rearranging work orders I finally notice what my military dwarf's squad name is. The Balls of Steel. Classic.

SquirrSurvBestSquadNameEver.PNG

Also shown: top floor temporary structures. Hasn't changed too much, but in case you were wondering...

SquirrSurvWinter81HFS.PNG

So, I decided I'd rather know where the HFS is than not know, so i pierced it on the lowest level by guestimation from where the adamatine veins were. Hmm.. if i'd been a little farther north I'd have ran my stairwell right into it! From the looks of the engravings, i know what kind of HFS it is, and am somewhat disappointed.

Overview, End of Year 1

SquirrSurvSpring82.PNG

SquirrSurvSpring82Meals.PNG

Kill Count: 2 (Beak Dogs, to traps)
HFS: Found, not cleared
Popularity: 15 (15 dwarves, no dead)
Wealth: 116525!
Meals: 394!

Year 2

Spring

Seasonal summary same as year end summary above.

Starting off with a bang, killed 3 harpies with a recruit after they got stunned by some stonefall traps.

My miners are horribly overworked, but i have other needs, and dropping the ceiling on the HFS isn't something that needs to happen immediately. Besides, my fuel is precious to me, and making metal bars means not making adamantine wafers down the road!

Got an immigrant wave of +20 dwarves. Go go massive population boom! I'm going to have to think about chopping wood for beds soon... Made most of them military or masons - there will of course be a mega-project! Training them up on stone block carving, as I'll want a *lot* of marble blocks before i'm done.

SquirrSurvArti1Spring82.PNG

And there's a beautiful first artifact.

Summer

SquirrSurvSummer82.PNG

Mining work on project:armageddon commenced rapidly. Soon the weapon was ready. In late summer on the 24th of Galena the dwarven expedition leader gave the order, and they cleared the HFS with no loss of life (although one dwarf did get knocked unconscious from *4* floors above the top of the dropped rock mass due to the shockwave). But let me let some pictures do the talking:

SquirrSurvProjectile.PNG

SquirrSurvTarget.PNG

SquirrSurvLever.PNG SquirrSurvLever2.PNG

SquirrSurvBombsAway.PNG

SquirrSurvKillRosterHFS.PNG

All told about 6 levels of stone was dropped on the HFS. Total overkill =) So do i get to count the underworld elves/dwarves/etc... as kills? =)

Other kills over the summer: a harpy, a kobold, and 3 snail men, all with soldiers (although the harpy softened herself up by running into a stonefall trap).

Autumn

SquirrSurvAut82.PNG

SquirrSurvAut82MegaStart.PNG

Began work on my mega project.

SquirrSurvAut82Migrants.PNG

Another handful of migrants brings me up to 42. Caravan and I do business without incident.

SquirrSurvAut82Artifact.PNG

Excitement. Artifact throne worth over 1.2 million dwarfbucks. Now that's beyond quality!

Some harpies sneak in at the last moment and kill my marksdwarf. My marksdwarf who absolutely refused to fire bolts at them as they approached... Wrestlers dealt with the problem for me. That's +3 harpy kills for the season.

Winter

SquirrSurvWinter82.PNG

Except for 2 more annoying harpies, the winter is pretty uneventful. Oh, and a crappy artifact...

SquirrSurvWinter82Artifact3.PNG

Producing a legendary *gem cutter*. Yeah, he shouldve been a gem setter, but he was behind on his setting relative to his carving at the moment he got the mood. Also, jewelers are awful for valuable artifacts, but i made sure he grabbed the best gem i had. At least its furniture...

End of Year 2 overview

SquirrSurvSpring83.PNG

SquirrSurvSpr83Meals.PNG

Popularity: 40 (41 alive, 1 dead)
Wealth: 2,446,046 (~440,000 without artifacts)
Artifacts: 3
Meals:1017
HFS: Cleared
Mega Project: Started
Kills: 42(51), 29 named

27 frog demons (all named) - collapsing roof
2 beak dogs - traps
1 kobold - recruit
9 Harpies (1 named) - recruits/military
(9) Underworld Denizens - collapsing roof
3 Snailmen - military

Year 3

Spring

Start of spring overview same as end of year overview for year 2 (above).

Goblins ambushed me at the end of the first month with *3* goblin bowmen. A civilian got hit by a stray shot, but otherwise my wrestlers came out with reasonably minor injuries. Now they just need some decent armor... They discovered a kobold while fighting, so scratch 6 goblins and +1 kobold.

SquirrSurvSpr83King.PNG

The king arrived, preceeding a pile of migrants (now 64). Time to delve him some better rooms... a third artifact piece of furniture would be nice...

Speaking of artifacts...

SquirrSurvSpr83Arti4.PNG

Yum.

And about that mega project... progress thus far:

SquirrSurvSpr83Mega1.PNG SquirrSurvSpr83Mega2.PNG SquirrSurvSpr83Mega3.PNG SquirrSurvSpr83Mega4.PNG SquirrSurvSpr83Mega5.PNG SquirrSurvSpr83Mega6.PNG

Images 1-5 follow the Exedra up from floors 1-6 (ground level being the temporary fortress area). Image 6 is the nave and narthex area at ground level. All of its permanent structures are thus far constructed of pure marble blocks (except the 3 gem windows, of course).

Summer

SquirrSurvSummer83.PNG

Two goblin ambushes in the first month, sheesh. Also, the human liaison got killed by beak dogs without even being announced, so its not like i had any opportunity to do anything. Killed all four of them (one named for his foul deed) in retribution. Merchants made it in just fine...

SquirrSurvSum83KingQuarters.PNG

King's quarters is nearing completion. The engraving quality is bad because i haven't spent much time training my engravers, meaning i need to find some way to make up the extra value. Maybe one of my many masons will take a mood and give me some more artifact furniture... In the meantime, mood-biasing someone in blacksmithing by making a platinum statue, because i can, and it will be worth a good chunk even with crap quality.

Autumn

SquirrSurvAutumn83.PNG

Caravan comes in no problem. No more liason because the king is here. I guess I won't request and trade for a ton of blue diamonds before year 5 ends... hmm.. making my gem windows just got trickier... Time for some massive gem mining operations and see what colors i can turn up... Did buy a full suit of platemail so i can equip at least one soldier with quality armor...

Began work on the water portion of my mega-project - no megaproject would be complete without a massive waterfall. And i can cleverly conceal the screwpump assembly in a flying buttress!

Autumn also apparently brings goblins - no less than 3 ambushes all one behind another. Oh well, no archers means absolutely no risk to my military, who is treating the front of my cathedral as a barracks for the time being.

SquirrSurvAut83Artifact5.PNG And artifact #5 is also a success, despite being a bone carver mood. Legendary bonecarvers are useful for... uh... something... maybe i'll make bone armor, just because i can...

And had yet more migrants, bringing me up to 70. Almost a Barony =)

Winter

SquirrSurvWinter83.PNG

Two more goblin ambushes and 6 beak dogs kept my military occupied. Lost a random peon to one of the ambushes mostly because the peon was stupid.

Dug out and claimed the magma for a forge and smelter. Good times.

SquirrSurvWinter83WaterPower.PNG

Water power is just about ready to go as soon as I'm ready for it. It's a totally excessive number of water wheels, but since when is that a bad thing?

Mega project is coming along, will have more pictures when the scaffolding comes down.

End Year 3 Summary

SquirrSurvSpring84.PNG

SquirrSurvSpring84Meals.PNG

Wealth: 6,942,048
Meals: 1237
Popularity: 69-3 = 66
HFS: The magma is mine!
Total Kills So Far: 122(131), only 2 killed by traps

7 kobolds
18 beak dogs
12 harpies
52 Goblins
27 Frog Demons
(9) Underworld Denizens - collapsing roof
3 Snailmen - military

Year 4

Spring

Start of spring same as end of year 3 (see above).

Construction is slowing down a bit as i need to quarry more stone, and also as i get to some of the more material-intensive portions of the project (floor/ceiling). Over 2200 blocks of marble used in the building thus far.

Desperately exploring for more gem material as well. I have some 70 gem windows to build, and am short on the necessary gems, especially as color matters!

SquirrSurvSpr84Artifact6.PNG

Late spring brings me a moody dwarf and a ton of migrants, plus the dungeon master. Another mason, sigh, why won't one of my dabbling armorsmiths get stricken by a mood so i can make some masterwork adamantine plate mail... Well, i've got 2 years yet... And masons mean artifact furniture!

Only a single goblin makes an appearance, and nothing more exciting than hoary marmots and mountain goats, making this the most boring season ever!

Summer

SquirrSurvSummer84.PNG

Get my first siege about the 13th of the first month, which means no caravan for me (not that the humans carry anything I want right now...). Then the sieging force just *sits* out there instead of moving towards my wide open gates... what do they want, an invitation?

SquirrSurvSum84Siege.PNG

Here's their invitation, signed, sealed, and delivered. +11 dead goblins.

SquirrSurvSum84Artifact7.PNG

Now that's what I'm talking about. About time one of my dabbling armorsmiths was in the mood. mmmm... legendary armorsmith... Time to do some subsidiary training on iron chainmail level items before cranking out the adamantine platemail.

SquirrSurvSum84ThroneRoom.PNG

My king's completed throne room. Its not showing up as well as i would like, but you'll note the battle axe - the blade is rendered in adamantine. The open wall overlooks the nave of the cathedral.

My miners have gone looking for interesting colored stone and gemstones. Would really like some gabbro layers so i could go looking for kimberlite (dark blue would be nice). Alternatively, some dark red stone *anywhere* near my cathedral would also be nice. Oh well, looks like my floor murals will be done in yellow, green, and light blue (and metallics).

Autumn

SquirrSurvAutumn84.PNG