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  • Hey, I'm existent, and I'm existent on the Bay12 forums as well. I'm there more than I'm here. Feel free to hop
    158 bytes (32 words) - 05:10, 11 August 2010

Page text matches

  • ...ng what effects missing limbs (specifically, arms) have. --[[User:Existent|Existent]] 15:44, 11 August 2010 (UTC)
    13 KB (2,142 words) - 00:12, 20 October 2011
  • Hey, I'm existent, and I'm existent on the Bay12 forums as well. I'm there more than I'm here. Feel free to hop
    158 bytes (32 words) - 05:10, 11 August 2010
  • '''No longer existent in v50''' ''' No longer existent in v50'''
    7 KB (1,097 words) - 07:52, 7 January 2023
  • ...ered the most primitive, besides those of goblins (which are basically non-existent). Generally, kobold morals are based on a tribal system of loyalty, with so
    13 KB (2,052 words) - 16:43, 2 June 2024
  • ...civilization. If this is the case, it is recommended you change to a still-existent civilization unless you want the challenge of having no support from the mo
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...ry top, although this layer may actually run the gamut from completely non-existent to ten or more layers deep. Note that on mountainous terrain soil tends to
    6 KB (955 words) - 19:16, 14 March 2024
  • ...down}} until you find {{dftext|old_year}} and {{dftext|old_time}}, replace existent values on these two options with -1 by using {{k|enter}}. After the changes
    7 KB (1,087 words) - 03:01, 7 June 2024
  • ...ld be possible to get into the layers by climbing the highest mountains(if existent), building a Babel Tower, or somehow through a portal.
    12 KB (2,023 words) - 14:27, 9 May 2016
  • ...on the dwarves in question, as such things as temples and priests are non-existent (in Fortress mode), limiting their appearances to fine artwork produced by
    8 KB (1,249 words) - 14:49, 23 November 2021
  • ...ctions is as simple as designating another strip of track that overlaps an existent or newly designated track. Engraved tracks are removed by [[smoothing]] the
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...topic=85279.0 source]</sup>. Observing demonstrations (with typically non-existent teacher/student/concentration skills) is not as effective as practicing and
    16 KB (2,736 words) - 23:02, 8 April 2014
  • So has it been confirmed in .40d that cliffs are no longer existent? Even with embark anywhere and departing on a mountain peak I get nothing b
    2 KB (278 words) - 15:16, 8 March 2010
  • ...wder later, but only for simple uses), and therefore gunpowder is also non-existent. Saltpeter, as a source of both potassium (like [[potash]]) and nitrogen, i
    1 KB (214 words) - 03:54, 20 December 2022
  • ...worlds with large numbers of megabeasts, caves, civilizations, high or non-existent site and population limits, and very lengthy histories. User-made modificat
    4 KB (670 words) - 23:06, 8 April 2014
  • ...e caravans]]. If this is the case, it is recommended you change to a still-existent civilization unless you want the challenge of having no support from the Mo
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...s to point to articles is fine, but it doesn't help if they point to a non-existent one.
    113 bytes (20 words) - 06:27, 22 January 2008
  • ...topic=85279.0 source]</sup>. Observing demonstrations (with typically non-existent teacher/student/concentration skills) is not as effective as practicing and
    15 KB (2,609 words) - 03:55, 20 December 2022
  • ...ly for simple uses) in Dwarf Fortress, and therefore gunpowder is also non-existent.
    788 bytes (116 words) - 11:17, 6 August 2012
  • [[File:alchemy_preview.png|thumb|120px|right|View of a non-existent feature.]] The '''alchemist''' [[skill]] does not currently have any use in
    3 KB (411 words) - 21:58, 11 June 2024
  • ...ding on the player's overall approach and strategy; it can be central, non-existent, or anywhere in between. One of their advantages is their mobility &mdash;
    12 KB (1,819 words) - 15:04, 7 July 2014

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