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  • One (1) blank line between last line of prev subsection and next sub-section title. ...They may provide a practical benefit, but are frequently done for the sake of doing them; they exist primarily as a [[challenge]] for experienced players
    100 KB (16,394 words) - 09:01, 21 May 2024
  • One (1) blank line between last line of prev subsection and next sub-section title. ...They may provide a practical benefit, but are frequently done for the sake of doing them; they exist primarily as a [[challenge]] for experienced players
    96 KB (15,752 words) - 04:01, 20 December 2022
  • A full list of all known creature tokens. ...ample, the creature is more likely to adopt an owner which likes creatures of that species.{{verify}}
    67 KB (9,951 words) - 13:53, 19 November 2021
  • A full list of all known creature tokens. ...ample, the creature is more likely to adopt an owner which likes creatures of that species.{{verify}}
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...the creature's exact properties and behavior are then specified by the use of further creature tokens. All known creature tokens are listed below. ...message "This animal isn't interested in your wishes" will appear instead of "This [adorable] animal can't work" or "This animal is waiting to be traine
    110 KB (16,814 words) - 00:51, 17 May 2024
  • ...s creatures is further specified by the ... tokens.--> this is a full list of all known creature tokens: ...message "This animal isn't interested in your wishes" will appear instead of "This [adorable] animal can't work" or "This animal is waiting to be traine
    102 KB (15,512 words) - 00:24, 25 January 2024
  • It'd be nice if someone could reformat this following the format of [[Farming]] -- that format should be the standard. --[[User:Infinity|Infini ...as his only active job, I still have problems getting my stones hauled out of the way... any hints?[[User:GarrieIrons|GarrieIrons]] 01:26, 4 January 2008
    7 KB (1,226 words) - 21:50, 8 March 2010
  • Traders from my home civ show up, and they have loads upon loads of goods, but the trade window says they have nothing. I really need the goods ==Colors of Containers==
    26 KB (4,362 words) - 04:56, 8 July 2012
  • ...ave specified in d_init.txt, but instead will match up exactly.Verify (or, of course, stay below)" ...a wave of migrants pushing me to 208, and then later received another wave of migrants (from 210, after children born) to 215. Population cap appears to
    23 KB (3,814 words) - 09:05, 25 July 2012
  • ...ussion page to talk about any issues or ideas you have about the direction of this wiki. The community portal is a hub for directing our conciousness. Re ...ize the font is designed for. I picked this _font_ because it provides all of the CP437 characters. The actual style tag you see above could be moved to
    35 KB (5,874 words) - 20:03, 30 April 2015
  • I never had any of the moods that required dwarves to be depressed in 40d but I have a high ma man dwarves are hard to shred.killed a bunch of dwarves but the only parts that came off were teeth(Note use more violence
    64 KB (10,451 words) - 01:24, 1 July 2012
  • # The [[Talk:Trading/archive1|first archive]] of Talk:Trading. ...view only shows where the center tile of the "wagon" can get to. I'd kind of like to point this out here, or perhaps on the page specifically about wago
    42 KB (7,272 words) - 17:28, 16 August 2010
  • ...of wood, running out of alcohol, and one mad artisan who suffered for lack of shells, but overall, I feel it's a success. * Three of my hunters suddenly decide that crossbows are for sissies. Real dwarves tak
    11 KB (2,000 words) - 21:53, 13 December 2009
  • {{For/see|a list of Dwarf Fortress mods|[[List of mods]]}} ...ified, and how. After reading through this guide, a user should be capable of editing creatures, entities, materials ''et al'', and creating their own.
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...ified, and how. After reading through this guide, a user should be capable of editing creatures, entities, materials ''et al'', and creating their own. ...okens on the wiki. Even experienced modders have to look up tokens! A list of articles about tokens can be found [http://dwarffortresswiki.org/index.php/
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...ified, and how. After reading through this guide, a user should be capable of both editing creatures, entities, materials et al, and creating their own. == Basics of DF modding ==
    34 KB (5,491 words) - 22:52, 1 March 2016
  • ...m. The specifics of eviction are unknown. Dwarves that cannot afford one of the available bedrooms will sleep in available barracks. ...shop is owned, items will be moved to the shop corresponding to which type of shop it is. Dwarves then may buy items for the shop, presumably using the
    27 KB (4,481 words) - 19:23, 17 May 2010
  • ...slit method'''. Its name derives from two channeled-out slits at the sides of a 2×2 area. ...can access the source slit via the ramp and seal off the surrounding walls of the aquifer one by one.
    19 KB (3,136 words) - 03:19, 20 December 2022
  • ...slit method'''. Its name derives from two channeled-out slits at the sides of a 2×2 area. ...can access the source slit via the ramp and seal off the surrounding walls of the aquifer one by one.
    19 KB (3,136 words) - 00:26, 21 December 2022
  • The wiki system is set up to autoconfirm a user after 3 days of existence as a registered user. Once that's done, you'll never have to ent ...ts, even Search redirects, based on erroneous understandings of the layout of the wiki. (If so, "silver bars", "copper bars", "bismuth bronze battle axe
    30 KB (4,995 words) - 02:44, 18 January 2012

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