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  • ...the control logic) has been tested with a prototype lever-controlled 2-bit RAM. Procedures for reading and writing have been updated to work around a bug
    8 KB (1,445 words) - 04:44, 13 September 2010

Page text matches

  • ...ean > 256 mb or GTFO)" would improve DF performance, as would using faster RAM with smaller [https://en.wikipedia.org/wiki/CAS_latency transfer times]—s == RAM ==
    6 KB (939 words) - 04:01, 20 December 2022
  • == RAM == DF is not particularly RAM-hungry. Expect the process to allocate between 300 and 700 MB with medium r
    4 KB (670 words) - 23:06, 8 April 2014
  • * Memory: 4 GB RAM ...ean > 256 mb or GTFO)" would improve DF performance, as would using faster RAM with smaller [https://en.wikipedia.org/wiki/CAS_latency transfer times]—s
    6 KB (855 words) - 07:48, 1 February 2024
  • == RAM == ...of data much. <!-- Is this correct? Longer worldgen history may increase RAM use during Fortress mode play, IIRC... or was that a bug? -->
    5 KB (799 words) - 21:10, 6 February 2014
  • RAM: 1 GB<br /> RAM: 2 GB<br />
    7 KB (959 words) - 05:27, 17 February 2012
  • :Not yet. After a few bugfix versions, (and obtaining some new RAM for his computer), Toady One will of course release versions for other OSes ...an it even slower. And my main machine, a quadcore @2.3Ghz with 3.25 GB of RAM ran significantly faster than the old version. These very simplistic tests
    6 KB (1,051 words) - 16:18, 17 February 2012
  • ...e ram. Immediately the ram was no longer hungry. The random motions of the ram reminded me of poor starving dwarves of long ago forts that would randomly
    6 KB (1,046 words) - 21:54, 24 November 2015
  • ==HL (Hybrid Logic) RAM== ...nd resetting at the same time. Just as fast and water efficient as the FL RAM cell, as well as being easier to maintain if it is discovered that gears we
    22 KB (3,861 words) - 01:07, 25 April 2010
  • :RAM usage of game: Self explanatory, your OS provides you with tools to monitor :RAM: How much Random Access Memory does your computer have, and which speed?
    3 KB (521 words) - 04:01, 20 December 2022
  • :RAM usage of game: Self explanatory, your OS provides you with tools to monitor :RAM: How much Random Access Memory does your computer have, and which speed?
    3 KB (521 words) - 05:27, 17 February 2012
  • :RAM usage of game: Self explanatory, your OS provides you with tools to monitor :RAM: How much Random Access Memory does your computer have, and which speed?
    3 KB (521 words) - 04:01, 20 December 2022
  • :RAM usage of game: Self explanatory, your OS provides you with tools to monitor :RAM: How much Random Access Memory does your computer have, and which speed?
    3 KB (521 words) - 23:59, 9 October 2013
  • [[User:RAM|RAM]] 04:56, 13 March 2009 (UTC) ...it was the single weapon traps that did most of the clogging...[[User:RAM|RAM]] 14:38, 16 March 2009 (UTC)
    18 KB (3,142 words) - 05:04, 6 February 2013
  • ...commonly used 3d party tools, I think this it should state at least 2GB of RAM or even 4GB PC. * ''"The most important thing to the performance .. is undoubtedly RAM latency"'' - true and yet it doesn't expand what is required. I had DDR2 an
    1 KB (179 words) - 18:10, 1 November 2013
  • Ram's horn squid http://en.wikipedia.org/wiki/Spirula
    6 KB (879 words) - 04:51, 6 February 2010
  • |ramí |ram
    84 KB (14,009 words) - 16:46, 25 January 2015
  • ''pc: 2.2ghz 1.5gb ram. fortress: 2x2 embark, 40-50 dwarves, 130 animals. temp & weather off. 1 ca ''pc: 2.1ghz 2gb ram. fortress: 2x2 embark (i think), 110 dwarves, 100 animals.''
    12 KB (2,025 words) - 20:07, 12 April 2012
  • "rag", "ral", "ram", "rim", "ron", "run", "rak", "ram", "rik", "rim", "rin", "ros", "roth", "rund",
    9 KB (1,350 words) - 16:05, 19 July 2018
  • [CASTE_NAME:ram:rams:ram]
    5 KB (666 words) - 15:02, 15 June 2013
  • :* RAM: 256MB. The game uses 150+ MB memory while running (more if you select a lo ...system 10.3 or later, 100MB of hard drive space, and a minimum of 512MB of ram.
    11 KB (1,729 words) - 21:05, 23 June 2017

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