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  • ...your dwarves may need to wander the open countryside to collect herbs, cut trees, hunt, fish, and while outside the bounds of your fortress they can find th ...not always - you can have a complete medieval-style castle complex on the surface. But each point of entry should be hardened against attack. Don't make more
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...devoid of trees, and lacking a river. Very hot climates may see all their surface water quickly evaporate, making finding a water supply more dangerous, as u Seen in the above image as "Trees: Sparse" and "Other Vegetation: Moderate".
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ch saplings can safely form and mature into [[tree|trees]]. Since planting trees is not possible, a more indirect approach must be used. This technique may ...a group within the span of a month of in game time. After it is clear cut trees will show up slightly more frequently and steadily at time progresses. It's
    3 KB (573 words) - 06:09, 5 July 2012
  • * Saplings, which will grow into trees unless trampled to death first. ...lation to the lowest level on your site, and the absolute elevation at the surface says nothing about the number of usable z-levels available.
    9 KB (1,481 words) - 14:52, 22 February 2015
  • Now it's time to see what's down deep below the surface. This will only involve one miner, and we want to keep the other two busy. ...ed]], all of it safely underground rather than on the (possibly) dangerous surface. The spore-spreading can present a bit of a problem, since when a sapling
    12 KB (2,122 words) - 18:45, 8 December 2011
  • *'''Trees:''' Forested or Heavily Forested ...iff near the wagon, [[channel]] out a small rectangle (perhaps 3x3) on the surface with {{K|d}}-{{K|h}} to create a sort of pit with ramps on the edges, then
    54 KB (9,560 words) - 20:23, 16 June 2024
  • TREES trees
    311 KB (47,240 words) - 11:27, 4 October 2011
  • # Surface crops or anything made from them. * If there are few or no [[tree]]s on the surface you'll probably want to order lots of [[wood]] for import. You might also
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...rkuta's leaders). Have them haul the stone and metal they mine back to the surface and ship the raw materials off to the Motherland. Import only food, booze, '''Usefulness:''' Medium. Surface plants can be grown at any time of the year, and some are more useful than
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...is assumes a woodland embark. If embarking to an impoverished site without trees, you will need to bring 3 logs or 1.5 bituminous coal for every iron ore. I ...wood, but can be skipped if you're embarking to an area where there are no trees (or if you're going to DIY it).
    28 KB (4,491 words) - 19:27, 27 January 2018
  • ...low the ice is stone. {{Bug|358}} This makes it impossible to get from the surface down to the stone layers using only stairs. Instead, use [[ramp]]s. ...r to [[farm]], and that requires [[water]], which isn't to be found on the surface of a glacier. Also, water is needed at [[hospital]]s for cleaning and to g
    9 KB (1,602 words) - 18:55, 28 July 2021
  • ...with the exception of deserts. Like the overwhelming majority of overland trees, acacia [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    395 bytes (55 words) - 16:29, 8 December 2011
  • ...near rivers and pools of water. Like the overwhelming majority of overland trees, mangrove [[carpenter|wood]] is brown and produces brown products. {{Category|Surface trees}}
    547 bytes (76 words) - 17:07, 8 December 2011
  • Put a [[weapon rack]] on the surface near your entrance and make it a training room by designating it as a barra ...o cut trees, providing mutual support and finishing off a large section of trees and getting back to safety that much faster. Actually training them in axe
    29 KB (4,905 words) - 20:28, 25 July 2012
  • ...ground trees modeled in dwarf fortress. Logs from [[wood cutter|cut]] ash trees are brown and produce brown products. {{Category|Surface trees}}
    602 bytes (88 words) - 16:33, 8 December 2011
  • ...in [[Surroundings#Good|good]] aligned areas. Unlike other [[above ground]] trees, it yields cream colored logs when cut down. *Good/evil plants/trees don't appear (feather trees, [[glumprong]]s, [[sliver barb]]s, and [[Sun berry|sun berries]]){{Bug|4133
    751 bytes (112 words) - 16:50, 8 December 2011
  • ...eed one and building one are two different things. Draining water from the surface can flood your fortress if you aren't careful, and building a well only to ..., [[murky pool]], or [[cavern]] lakes can provide water under a well. The surface of a brook tile will have to be channeled out, but it works just fine. Mur
    29 KB (5,253 words) - 21:22, 6 February 2014
  • ...Inside|6:0:0}}, {{DFtext|Outside|3:0:1}} are of no relevance. You can grow surface plants indoors by channelling out the roof above the desired plot and then ...Therefore fully fertilizing a farm would require burning a large amount of trees each season. The table on the right illustrates the effect of the formula o
    12 KB (2,023 words) - 01:41, 16 October 2023
  • Underground life can be even more dangerous than surface life. Dig down to a cavern, and expect to be fending off hordes of smaller, ...tention!) running into HFS, or accidentally mining out a new tunnel to the surface that you don't close, and lets in a horde of goblins.
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...tree]]s, you will have to bring wood with you, or rely on [[subterranean]] trees or [[trading|trade]] to get wood for beds. Because beds may only be built [[indoors]], a bed on the surface will need to have a [[floor]] or [[wall]] built above it before it can be c
    2 KB (437 words) - 16:34, 8 December 2011

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