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  • * Removing the [CAVE_ADAPT] tag will eliminate [[cave adaptation]] but will also remove bonuses for dwarves in caves. Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets?
    44 KB (6,064 words) - 03:14, 20 December 2022
  • * Removing the [CAVE_ADAPT] tag will eliminate [[cave adaptation]] but will also remove bonuses for dwarves in caves. Ever want [[cave dragon]]s, [[giant cave spider]]s, or even [[helmet snake]]s for pets?
    44 KB (6,038 words) - 15:25, 24 May 2023
  • ...lowest z-level the tree occupies), it's possible to produce some sort of a cave-in; presumably, the woodcutter chops the trunk that s/he's standing on. ** Has anyone received any quasi-cave-ins by cutting trees at ground level? --[[User:StrikaAmaru|StrikaAmaru]] 15
    20 KB (2,973 words) - 10:38, 16 November 2019
  • ...plants have different growing seasons and growing rates whilst all outdoor crops can be grown all year around. ...some must be cooked or processed, and others don't produce any food. See [[crops]]
    12 KB (1,963 words) - 21:56, 24 November 2019
  • ...o, some further information on the tile attributes' effects on things like cave adaptation would be welcome; "Outside vs. Inside" is well-documented on thi ...ave off the top of a hill. Will the recently exposed land support outdoor crops? Before the dorfs unearthed it, those tiles would've been Inside, Dark, Su
    2 KB (248 words) - 00:36, 3 April 2011
  • ...nut|cookable=If processed|rarity=Common|spring=1|summer=1|autumn=1|habitat=Cave|other_products= ...y must be gathered from subterranean shrubs once you have discovered the [[cave river]].
    2 KB (287 words) - 03:02, 26 July 2021
  • | group1 = {{Catlink|Surface crops|Surface}} | list2 = [[Cave wheat]] • [[Dimple cup]] • [[Pig tail]] • [[Plump helmet]] • [[Quar
    3 KB (251 words) - 03:45, 9 February 2022
  • ...23 Z-level clear glass pyramid filled with magma), tower-cap farm, [[giant cave spider]] silk farm, automatic obsidian factory implementation (see below). *Make Farmers drop gathered crops on the farm plot (instead of hauling them back to a stockpile)
    24 KB (3,673 words) - 00:43, 21 May 2024
  • There are six types of seeds that can be used to plant crops underground (in stone that has been muddied by [[irrigation]]): * [[Cave wheat]] seeds
    3 KB (554 words) - 15:53, 8 December 2011
  • ...set up [[farming]]. You first need to dig a farm room underground. Dwarven crops won't grow on the surface. (You ''can'' retrieve some surface-grown plants ...it dwarves. These can be worth hauling long distances - one pair of "Giant cave spider" socks, or the like can pay for an anvil
    27 KB (4,806 words) - 21:12, 5 January 2023
  • | group1 = {{Catlink|Surface crops|Surface}} | list2 = [[Cave wheat]] • [[Dimple cup]] • [[Pig tail]] • [[Plump helmet]] • [[Quar
    3 KB (251 words) - 03:45, 9 February 2022
  • ...r to flow through. When he reached the water. It started flowing in to the cave and he ran for his life. Finaly at the door which would stop the water, he ...The meeting carried on and we were served some delicious dwarven roasts of cave fish, plump helmets and cow cheese. Urist also brought some of the special
    21 KB (3,849 words) - 01:07, 7 May 2011
  • ...rground agriculture; rock nuts, [[sweet pod]] seeds, pig tail seeds, and [[cave wheat]] seeds will diversify your meals and drinks and let you set up for [ :* 2 Cave lobster (for rare shells)
    30 KB (5,064 words) - 20:24, 23 June 2017
  • |'''GCS'''||[[Giant cave spider|Giant Cave Spider]].
    1 KB (191 words) - 08:42, 29 October 2022
  • '''Cave Wheat''' needs to be ground into [[flour|Dwarven wheat flour]] at a [[mill] *[[List of crops]]
    538 bytes (78 words) - 16:21, 8 December 2011
  • I'm playing on an Arctic Ocean site without disabling cave-ins, and a layer of about a dozen levels of ice keeps getting wiped every t ...n somehow keep the water from freezing, it looks like you can farm surface crops in the ice layers.
    6 KB (1,173 words) - 20:17, 1 October 2021
  • ...areless (or ignorant) of how to dig safely, and your [[miner]]s create a [[cave-in|collapse]] or flood and their equipment gets lost/destroyed/unrecoverabl ...though a dwarven fortress can be made self-contained, with [[list of crops|crops]], [[metal]] and [[fuel]] readily available, underground [[tree farm|wood s
    12 KB (2,067 words) - 00:34, 31 March 2015
  • # Surface crops or anything made from them. ...] them to get all those things save for shells. Importing [[turtle]] or [[cave lobster]] will merely get you turtle/lobster flesh, without any shell.)
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...ump helmet]]s, {{tile|:|4:0:1}} for [[sweet pod]]s, {{tile|:|7:0:1}} for [[cave wheat]], {{tile|:|1:0:1}} for [[dimple cup]]s, and {{tile|:|7:0:0}} for [[p * [[List of crops]]
    3 KB (489 words) - 02:15, 29 April 2024
  • # Stockpile food until at least five years' worth of meat and crops have been gathered. ...idle. Slash and burn all crops, slaughter all lifeforms, and seal off the cave complex.
    9 KB (1,518 words) - 21:55, 8 March 2010

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