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  • * {{DFtext|No Quarter|5:0:1}} * {{DFtext|Lethal|4:0:1}}
    4 KB (689 words) - 03:38, 20 December 2022
  • ...he open space. Doing this changes the tile from {{DFtext|Dark|0:0:1}} to {{DFtext|Light|6:0:1}}, despite there being a roof (you do '''not''' need to make th ...entirely with a red warning message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}).
    19 KB (3,145 words) - 01:42, 16 October 2023
  • {{DFtext|The wet season has arrived!|1:1}}<br> {{DFtext|It is raining.|1:1}}
    23 KB (3,575 words) - 00:17, 16 May 2024
  • ...ause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the gam *{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}
    64 KB (10,735 words) - 21:26, 12 August 2014
  • *{{DFtext|No Quarter|5:1}} *{{DFtext|Lethal|4:1}}
    10 KB (1,614 words) - 20:02, 28 March 2024
  • {{DFtext|The wet season has arrived!|1:1}}<br> {{DFtext|It is raining.|1:1}}
    22 KB (3,360 words) - 08:00, 21 January 2023
  • ...r unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the gam *{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}
    25 KB (4,160 words) - 21:28, 12 August 2014
  • ...stockpile is best designated on tiles which are {{DFtext|Light|6:1}} and {{DFtext|Above Ground|2:1}} (see [[tile attributes]]). ...walls. Such tiles will become {{DFtext|Inside |6:0}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} and thus the refuse stored there will not generate any m
    6 KB (1,036 words) - 23:31, 8 April 2014
  • *{{DFtext|No Quarter|5:1}} *{{DFtext|Lethal|4:1}}
    10 KB (1,590 words) - 19:08, 16 October 2023
  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
    4 KB (672 words) - 15:37, 19 July 2012
  • ...]. Designating a refuse stockpile on any tile with {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}} will prevent miasma, though any items, including [[bone ...y touch the tile once for it to become permanently {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}}, after which you can rebuild the roof.
    3 KB (427 words) - 04:50, 9 April 2014
  • ...t|Save Game}} to save your game, so you can come back later by using the {{DFtext|Continue Playing}} option in the main menu. ...talking with everyone in earshot, or you can talk to your deity, or even {{DFtext|Begin Performance}} which includes such things as reciting poetry, telling
    32 KB (5,187 words) - 07:06, 21 May 2024
  • ...text|Hostile|red}} in the right hand column, and dead things will have a {{DFtext|Deceased|magenta}} in the right hand column. Dead creatures are never remo A non-active job can be in two states, listed as {{DFtext|Inactive}} or {{DFtext|Suspended|red}}. An inactive job is merely one that no dwarf has gotten ar
    3 KB (623 words) - 17:29, 8 December 2011
  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
    13 KB (2,237 words) - 12:11, 8 November 2015
  • ...onies from other hives. Three months after installation, colonies become {{DFtext|Ready to be split|2:1}}, which allows them to be used to install other hive ...d hives. When the number of colonies reach sixty, the warning turns red ({{DFtext|Too many hives|4:1}}) and products stop appearing. The limits do not affect
    7 KB (1,112 words) - 07:09, 26 April 2024
  • ...ame}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu. ...talking with everyone in earshot, or you can talk to your deity, or even {{DFtext|Begin Performance}} which includes such things as reciting poetry, telling
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ...constructed floors or walls. Such tiles will remain {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} and thus the refuse stored there will not generate any m
    6 KB (933 words) - 03:53, 20 December 2022
  • ...For this reason new stops might get marked by yellow exclamation marks ({{DFtext|!|#ff0}}) due to invalid directions. ...f0}} symbol by each of them. In the lower right corner, we see what the {{DFtext|!|#ff0}} means. Also, note that the second stop is labeled in white, while
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...constructed floors or walls. Such tiles will remain {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} and thus the refuse stored there will not generate any m
    6 KB (878 words) - 20:18, 16 March 2024
  • ...{{DFtext|Create new squad|2:1}} to create a squad. Then you're asked to {{DFtext|Create which squad?|7:1}}, and you will choose the second option to create ...your militia commander. If this isn't your first squad, you will need to {{DFtext|Assign leader|2:1}}: select the dwarf with the best fighting skills (or the
    11 KB (1,948 words) - 07:59, 8 October 2023

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