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  • ...c animal|draft animals]] near your entrance, so they can warn you of any [[thief|thieves]]. They usually don't come earlier than first Summer, and [[trap|tr
    13 KB (2,202 words) - 16:32, 26 July 2021
  • Somebody who falls into water, for example, a [[kobold]] thief, will then have a "water covering" on nearly every part of their anatomy. T
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...ou aren't planning to return any time soon, but you will be labeled as a [[thief]].
    11 KB (1,894 words) - 00:42, 19 January 2023
  • ...y encounter enemies that can [[Building destroyer|break down doors]] and [[Thief|pick locks]].
    8 KB (1,373 words) - 22:41, 8 April 2014
  • Note that while a [[thief]] can bypass a "locked" [[door]], any barrier linked to a mechanism and in
    12 KB (2,153 words) - 19:26, 27 December 2013
  • ...want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggle out of normal pitting, or a bunch of [[cave f
    19 KB (3,372 words) - 15:47, 10 March 2024
  • ...ses through the door. The same thing happens if the door is touched by a [[thief]], albeit with a slightly different message: "DOOR USED BY INTRUDER".
    7 KB (1,206 words) - 13:02, 4 June 2024
  • ...rs at dabbling level on civilians who briefly struggle with a [[kobold]] [[thief]] or predatory animals.
    5 KB (870 words) - 20:41, 2 January 2012
  • ...ched by a [[goblin]] babysnatcher. In this case, you'll want to remove the thief from the cage and kill it.
    8 KB (1,278 words) - 17:12, 26 July 2021
  • ...f they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urge
    26 KB (4,186 words) - 20:00, 7 January 2024
  • ...r babies, [[caravan]]s, [[siege]]s{{verify}}, [[ambush]]es{{verify}}, or [[thief|thieves]]{{verify}}, but any of the rest of your dwarves can be. (Foreign [
    37 KB (6,160 words) - 16:51, 20 April 2024
  • *Animals can detect ambushing creatures and [[thief|thieves]].
    1 KB (230 words) - 13:39, 11 March 2014
  • ..., it's a good idea to put it near the main entrance of the fortress. If [[Thief|thieves]] stumble in, they are likely to meet a very grisly end as they bum
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...ians. Much like their normal cousins, giant gray langurs will attempt to [[Thief|steal]] [[Steals items|items]] and [[Steals food|food]] from your fortress,
    2 KB (232 words) - 03:27, 20 December 2022
  • ...ving some nasty bites and scratches. While not aggressive, mandrills are [[Thief|thieves]] and will eagerly steal both your [[Steals food|food]] and [[Steal
    2 KB (349 words) - 03:40, 20 December 2022
  • ...n groups of 1-5 individuals and share their animal cousins' penchant for [[Thief|thievery]], running off with any [[Steals items|items]] or [[Steals food|fo
    1 KB (152 words) - 06:21, 25 April 2024
  • ...f fire]] could potentially ''melt'' artifacts. They ''can'' be stolen by [[thief|thieves]]; an artifact lost to you will have a note to that effect in the A
    8 KB (1,330 words) - 14:01, 4 August 2020
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
    3 KB (472 words) - 19:17, 26 March 2014
  • ...f they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urge
    23 KB (3,833 words) - 23:02, 9 January 2024
  • ...orse]] or [[Hoary marmot|marmot]] (basically safe to ignore), a [[kobold]] thief (often harmless, will usually flee), potentially dangerous animals like [[c
    595 bytes (87 words) - 03:20, 20 December 2022

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