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  • See [[Trap design]] for more information on this subject.
    8 KB (1,259 words) - 19:08, 1 July 2015
  • ...to any arbitrary year by editing the advance option ''End Year'' in the ''Design New World with Advanced Parameters'' screen, or by interrupting world gener
    15 KB (2,247 words) - 12:12, 20 July 2015
  • :*[[Bedroom design]]
    3 KB (448 words) - 21:22, 16 August 2013
  • It requires a dwarf with the [[architecture]] [[labor]] designated to design, and then a [[mason]]/[[carpenter]]/[[metalsmith]] to finish the constructi
    8 KB (1,381 words) - 23:16, 19 March 2019
  • ...to make caves visible on the [[embark]] screen when you [[World generation|design]] the world you will play in. The default option for '''Make Caves Visible'
    2 KB (423 words) - 23:52, 13 August 2013
  • ...s]]). This inevitably leads to players' emphasis of the "dwarfy": failsafe design, machinery in place of dwarfpower, fun with [[magma]], seizing control of t
    8 KB (1,200 words) - 12:38, 5 November 2020
  • ...ayers for their versatility. They are capable of skillfully baiting [[Trap design|traps]], exploring [[fun]]-filled [[caverns]], digging open [[Magma pool|ma
    1 KB (138 words) - 00:41, 1 September 2016
  • To start world painter, you have to start Dwarf Fortress, select the "Design New World With Parameters" option, then hit {{k|e}} to editing the advanced
    3 KB (454 words) - 11:59, 4 May 2014
  • Next, open Dwarf Fortress. Go to "Design New World with Advanced Parameters". Worlds that you have parameters for ar
    5 KB (955 words) - 05:33, 1 May 2014
  • ...to collect the clothing, which can be particularly dangerous around [[trap design|traps]], battlefields and [[minecart]] tracks.
    8 KB (1,367 words) - 03:37, 8 December 2018
  • A moat is a very simple and universally applicable piece of [[defense design]], and often the first defense-oriented piece of engineering that players w
    3 KB (544 words) - 19:52, 12 March 2014
  • ...[DF2012:Hippo | hippopotami]]. Rather than control individual dwarves, you design everything and your dwarves will go about implementing your designs on thei
    25 KB (4,160 words) - 21:28, 12 August 2014
  • ...even over his head) will not cause noise, which is important for [[bedroom design]].
    3 KB (337 words) - 16:38, 24 February 2019
  • ...ss the line of ramps while remaining at the same level. With some careful design it is possible to make bridges that control depot accessibility without act
    6 KB (1,029 words) - 14:05, 31 May 2014
  • ...e, your trash will continue to degrade and disappear over time. While this design takes care of the problem of refuse stockpile space, it does not reduce the
    3 KB (545 words) - 12:18, 8 February 2014

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