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  • ...rock; [[constructions]] will revert to their components, and not block the river at all. Want an underground forest but no underground river on the map? No problem, just drop the above-ground-forest a few z-levels an
    8 KB (1,320 words) - 17:38, 8 August 2012
  • ...rians is the dwarven tendency to place these historical engravings 60 feet underground and surrounded by all manner of deadly traps, questionable architecture and ...thering water and are never seen again, at least in one piece. Worse than river carp are the popularly named “death pool carp” or carp that have become
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...ground water sources. Unlike glaciers, they do not have a layer of ice. [[River]]s and other waterways do not exist in tundras, and will in fact stop immed ...ompletely. [[Mining|Channeling]] should fix this temporarily (although the river will freeze again eventually).
    2 KB (376 words) - 13:11, 9 May 2013
  • *A '''River''' if possible ...n also mine one z-level under a body of water (for example, mining under a river), but you will have to designate each tile individually because DF automati
    82 KB (14,401 words) - 20:24, 16 June 2024
  • ...es, some but you can grow them underground once you have found underground river. * '''Underground river''': Deep in north west corner.
    1 KB (201 words) - 03:18, 29 March 2020
  • ...ow. If you can't provide a safe place like a walled-in pool or underground river (assuming you cleared that one out first), being outside and near [[carp]] * If you don't have a river on your map but only murky pools, they may dry up in summer and never refil
    19 KB (3,285 words) - 09:43, 26 December 2022
  • ...ow. If you can't provide a safe place like a walled-in pool or underground river (assuming you cleared that one out first), being outside and near [[carp]] * If you don't have a river on your map but only murky pools, they may dry up in summer and never refil
    22 KB (3,752 words) - 00:53, 14 October 2023
  • ...water quickly evaporate, making finding a water supply more dangerous, as underground caves filled with hostile creatures may be the only supply of water. ...your wood needs. Also, at a certain point, trees can be farmed in muddied underground areas regardless of how barren the surface is.
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...erground pool|cave pool]] or [[cave river]], certain (muddy/muddied) areas underground will spawn [[tower-cap]] mushrooms, which can also be harvested for wood. ...und pool]] or [[underground river]] then you can grow your own wood supply underground with [[tower-cap]]s.
    5 KB (799 words) - 20:42, 22 February 2012
  • ...water quickly evaporate, making finding a water supply more dangerous, as underground caves filled with hostile creatures may be the only supply of water. ...your wood needs. Also, at a certain point, trees can be farmed in muddied underground areas regardless of how barren the surface is.
    33 KB (5,542 words) - 03:21, 20 December 2022
  • Have a river or any kind of chasm? Construct a floor over it (not a bridge), then build ~~ ~~ ~~ ~~░^^░~~ ~~ ~~ ~~ Nobody ever said that it had to end at the river banks.
    34 KB (5,156 words) - 21:08, 17 September 2012
  • ...sed your dwarves. Frogmen, lizardmen, and snakemen emerged from [[23a:cave river|cave rivers]], and antmen, batmen, and ratmen would come out from [[23a:cha ..., [[40d:underground river|underground rivers]], and [[40d:Underground pool|underground pools]]. Cave swallowmen and olmmen were introduced. The first set of above
    8 KB (1,123 words) - 19:18, 12 December 2019
  • ====Underground life==== Underground life can be even more dangerous than surface life. Dig down to a cavern, an
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ====Underground life==== Underground life can be even more dangerous than surface life. Dig down to a cavern, an
    22 KB (3,741 words) - 23:10, 14 May 2024
  • ...res that are significant, but which aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s. ...the local map until you dig into them. There may also be other Fun things underground that you can't see. You will have to find these on your own, if they exist.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • Any existing [[Murky pool]] will dry up immediately. [[River]]s are unaffected. If no river or [[ocean]] is available, it is hard to survive in this climate. Your only
    4 KB (591 words) - 12:18, 24 January 2012
  • ...lizations. You will find these outcasts hiding in abandoned [[house]]s and underground cells. Unlike bandits, criminals are often considered productive members of * Drink fresh [[water]] directly from a [[river]], or fill your waterskin (or any other container; a [[backpack]], for exam
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...needs to be muddy. You can get mud from the seasonal floodings of the cave river. An artificial flood by means of an irrigation system will have the same ef ...r, these shrubs and trees will primarily grow only to the west of the cave river, and will not grow for very far at all to the right.
    14 KB (2,526 words) - 17:12, 13 December 2023
  • | Any existing [[murky pool]] will dry up immediately. [[River]]s are unaffected. | If no river or [[ocean]] is available, it is hard to survive in this climate. Your only
    5 KB (832 words) - 07:10, 6 January 2024
  • ...ound often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s. ...al floor tiles endlessly produce water, along with [[mist]] as long as the river is not blocked and allowed to fill completely.
    4 KB (635 words) - 16:12, 15 July 2017

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