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  • please use the following template to add new world examples [[File:desert-world-map.png|thumb|400px|right|Shagthoomon "The Everseeing Realms"]]
    28 KB (3,067 words) - 01:38, 30 June 2012
  • :''This page is about the creature. For the structure, see [[Wagon (embark)]]'' ...pass your site and you will only be able to trade for what is available on the merchants' pack animals.
    8 KB (1,249 words) - 04:06, 20 December 2022
  • ...[[metalsmith's forge]] (in the Furniture menu) with 1 bar, by a dwarf with the [[trapping]] labor enabled. An animal trap can be made from [[wood]] or [[m Like cages, animal traps are stored in an animal [[stockpile]]. To set the pile to accept only empty traps, go to its settings and {{k|b}}lock all ite
    5 KB (847 words) - 14:31, 8 March 2024
  • ...]. It is not possible to found a fort solely in an oceanic [[biome]]; some land is needed. ...also tends to have a high water table, resulting in [[aquifer]]s close to the surface.
    5 KB (796 words) - 18:59, 31 July 2012
  • ''(For information on the wagon carrying your goods during embark, see [[Wagon (embark)]].)'' [[Image:Depot alley.png|thumb|right|A depot in the fortress, with a narrow, trapped accessway.]]
    6 KB (1,029 words) - 14:05, 31 May 2014
  • ...king for size of [[clothing]], [[armor]], the dimensions of a [[tile]], or the [[List_of_creatures_by_adult_size|list of creatures by size.]]'' ...ng - witness the incredible compression of matter, space, and time that is the [[QSP]]. When even multiple full grown [[dragon]]s occupy a single square,
    8 KB (1,103 words) - 07:21, 2 December 2023
  • ...al Map, and the biome's information will be displayed on the right side of the screen. ...the difficulty of your game. Each biome has a different set of resources; the availability of [[tree]]s, [[sand]], certain [[plant]]s or [[animal]]s, and
    8 KB (1,183 words) - 08:09, 21 January 2023
  • ...to check which biomes are in a potential embark, the player needs to move the mouse pointer over each tile. ...the difficulty of your game. Each biome has a different set of resources; the availability of [[tree]]s, [[sand]], certain [[plant]]s or [[animal]]s, and
    8 KB (1,170 words) - 07:01, 3 March 2024
  • ...designated for slaughter in the {{k|u}} [[Unit_list|Creatures]] menu under the Pets/Livestock tab. Slaughtering is instantaneous once the animal has been led to the butcher's shop. [[Pet]]s cannot be slaughtered.
    5 KB (843 words) - 02:35, 2 February 2024
  • ...king for size of [[clothing]], [[armor]], the dimensions of a [[tile]], or the [[List_of_creatures_by_adult_size|list of creatures by size.]]'' ...ng - witness the incredible compression of matter, space, and time that is the [[QSP]]. When even multiple full grown [[dragon]]s occupy a single square,
    13 KB (1,766 words) - 20:22, 15 May 2024
  • * [[Animal|Tame land animal]] ...slaughtering is not affected by experience, it does provide experience in the [[butcher]] skill. If you have many excess animals, you can slaughter them
    5 KB (786 words) - 20:26, 12 August 2022
  • * [[Animal|Tame land animal]] ...slaughtering is not affected by experience, it does provide experience in the [[butcher]] skill. If you have many excess animals, you can slaughter them
    5 KB (769 words) - 17:19, 28 September 2013
  • ...(or, presumably, any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning i ...tiles in the body of water are 6/7. If one of these 6/7 tiles strays over the dwarf, their drowning timer will be reset.
    8 KB (1,284 words) - 16:01, 12 June 2024
  • ...[[List_of_creatures_by_adult_size#end_of_list|largest land creatures]] in the world. ...gonfire]]" which can injure things that are immune to normal fire, such as the [[Bronze colossus]] (dragonfire is, however, a blockable attack if a creatu
    6 KB (987 words) - 10:01, 1 July 2014
  • ...and armor. Possibly both. Dig out enough [[raw adamantine]] and "too deep" the fortress to ensure it is sufficiently occupied. '''Difficulty:''' The sky's the limit.
    6 KB (1,036 words) - 03:56, 7 March 2017
  • ...(or, presumably, any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning i ...tiles in the body of water are 6/7. If one of these 6/7 tiles strays over the dwarf, their drowning timer will be reset.
    7 KB (1,216 words) - 04:01, 20 December 2022
  • The [[elephant man]] is the biggest land animal man. (In DF, size is proportional to strength, endurance and possibl * [[Sperm whale man]] (5 times bigger than elephant men, but they drown on land)
    5 KB (842 words) - 00:33, 21 December 2022
  • The [[elephant man]] is the biggest land animal man. (In DF, size is proportional to strength, endurance and possibl * [[Sperm whale man]] (5 times bigger than elephant men, but they drown on land)
    5 KB (840 words) - 03:32, 20 December 2022
  • ...<br /> The number is relative to the bottom of the map space. In this case the embark site is 142 levels above 0.]] ...ottom of the map space, indicated in the lower right corner of the screen. The player moves their view from one z-level to another by using {{k|<}} to mov
    2 KB (248 words) - 05:32, 17 February 2012
  • ...ife, the word only applies to movement on land; but in ''Dwarf Fortress'', the term describes any mode of movement by a creature, including [[swimming]], * Walking gaits are land-based gaits which require the creature to be standing up, and have more than half of their {{token|STANCE
    8 KB (1,150 words) - 04:36, 29 January 2023

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