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  • ...ver smelt ore, some start smelting as soon as they arrive. Some make their home in the dangerous natural caverns. Some deal with invaders by flooding the m
    86 KB (14,762 words) - 09:59, 24 June 2024
  • ...g|thumb|left|It is the dream of every dwarf – whether King of the Mountain Home or lowly peasant – to sleep in the blood of the Mountain forever.]]
    2 KB (391 words) - 00:16, 1 December 2013
  • ...tile adjacent their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her. It should be noted
    2 KB (386 words) - 21:09, 3 July 2014
  • * Hunting requires chasing animals across the map, almost invariably far from home. For maximum safety, you're better off disabling your hunters.
    50 KB (8,538 words) - 00:25, 21 December 2022
  • '''Intel Core 2 Quad Q6600 @ 2.5 GHZ, Windows 7 home premium, (40d#16)
    11 KB (1,729 words) - 21:05, 23 June 2017
  • ...casualties, there will come a rousing cry of ''"Screw you guys, I'm going home"'' as the survivors retreat at full pelt.
    11 KB (1,810 words) - 02:51, 21 April 2024
  • ...re, right? And you have a back door exit for the merchants that want to go home, right?
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...sion. Items stolen in history gen will be scattered around that creature's home.
    21 KB (3,286 words) - 13:57, 8 December 2021
  • *Whats the point of choosing one home [[civilization]] over another?
    8 KB (1,293 words) - 15:22, 8 December 2011
  • ...and some may work as shopkeepers. In such towns, Priests will also return home to sleep, while in Goblin Fortresses Priests will sleep within the Temple.
    1 KB (223 words) - 19:31, 5 October 2012
  • ...w himself to drown. Most dwarves see this as more honorable than returning home in horrible beardless shame.
    4 KB (617 words) - 23:15, 11 March 2024
  • ...and some may work as shopkeepers. In such towns, priests will also return home to sleep, while, in goblin fortresses, priests will sleep within the temple
    2 KB (403 words) - 03:50, 20 December 2022
  • ...a huge amount of time. With very low site numbers, only the civilization's home settlements may exist after a few years of history with a high probability
    16 KB (2,544 words) - 15:19, 13 November 2023
  • | style="width: 64px; background-color: #eee; text-align: center" | {{key|Home}}<br/>Northwest
    16 KB (2,359 words) - 03:16, 20 December 2022
  • ...hich will arrive with the following year's caravan if the liaison makes it home alive.
    2 KB (384 words) - 12:42, 5 November 2020
  • ...casualties, there will come a rousing cry of ''"Screw you guys, I'm going home"'' as the survivors retreat at full pelt.
    13 KB (2,225 words) - 02:54, 21 April 2024
  • ...y a fortress that fails to contain it properly, but magma sources are also home to [[fire imp|many]] [[fire man|dangerous]] [[magma crab|creatures]] that c
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...[building destroyer]]s and tend to wreak havoc if they enter the [[elven]] home of a corresponding [[sloth bear man]]. Inexperienced tiger men readily cons
    2 KB (283 words) - 20:49, 25 April 2024
  • ...ous goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after [[demon]]s an
    2 KB (366 words) - 12:49, 5 November 2020
  • ...valley is dominated by the Delightful Prairie. Savage beasts call it their home.
    89 KB (5,488 words) - 05:24, 25 April 2023

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