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  • :[[40d:Laptop_keyboard|This]] page might help ...ng]] will take much longer than combat using any kind of weapon (unlike in 40d.) One can set init/announcements.txt to show wrestling chokeholds in fort m
    20 KB (3,202 words) - 01:13, 30 August 2018
  • ...(Figure it out yourself, or see the [[40d:DIY#Minimalist_challenge_build|40d Do it Yourself]] article for a step-by-step "how to".) * House your workshops according to profession, not convenience.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...idian-lined, extend up from the magma sea, and presumably refill just like 40d magma pipes) and volcanoes (which are likely just "magma pools" that extend :''(For reference to new players, in 40d "magma pipes" and "magma pools" could both be hidden and required revealing
    18 KB (3,069 words) - 21:40, 26 June 2012
  • ...s being able to build cages with dwarves in them and being watered back in 40d, and I -think- I've seen it happen a few times during my first few forts in ...is presumably new to version 0.31, since it definitely wasn't necessary in 40d and earlier. Also, for step 3 you must also individually un-dump the cages
    17 KB (2,982 words) - 04:48, 13 December 2011
  • :I'm not sure about 40d, but I know magma doesn't melt walls in v0.34 (not even constructed walls, ...ng back into the magma pipe I filled it from, and half into my underground workshops through 2 z-levels of sand flooring. I have picture proof too, but I have
    54 KB (9,234 words) - 23:35, 30 June 2013
  • === Workshops === * Chasms as they were in 40d are gone for the time being, replaced by finite caverns.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • This guide is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c === Workshops ===
    63 KB (9,874 words) - 03:43, 20 December 2022
  • * Bringing stone is unnecessary to make workshops. Just make the temporary buildings out of logs or raw materials and free t :::Actually, as of 40d, as long as the ambushing skill is the highest skill (eg proficient ambushe
    30 KB (5,171 words) - 14:08, 18 May 2010
  • ...space Adventurer mode (and thereby the link on the main page) point to the 40d adventure mode? --[[User:StrongAxe|StrongAxe]] 15:39, 20 April 2010 (UTC) ...ars to be no actual body to the fortress, no rooms, hallways, certainly no workshops, etc. [[User:Piwowk|Piwowk]] 22:54, 20 April 2010 (UTC)
    46 KB (7,832 words) - 20:07, 19 July 2014
  • ...Drill, completely ignoring civilian work such as making stuff and building workshops. [[User:AbuDhabi|AbuDhabi]] 07:01, 2 April 2010 (UTC) To replicate the familiar behavior from 40d of ordering all your dwarves inside you first must define a burrow using {{
    41 KB (7,043 words) - 16:17, 17 February 2012
  • I get that this is what the 40d article was called, but wouldn't 'Forging Guide' or something similar be be ...icle (mostly the old one) as a guide - see the [[40d:Make_your_own_weapons|40d version of it]] for what I mean. If it were retitled, cleaned up, and adapt
    8 KB (1,402 words) - 16:17, 17 February 2012
  • ...ross-map walks to find something the metric says is a short distance away. Workshops automatically path to the nearest valid raw materials; building things allo *Keep small stockpiles immediately next to workshops. This means Urist McCrafter doesn't have to do very much pathing to find hi
    10 KB (1,608 words) - 03:47, 20 December 2022
  • ...r version 0.27.176.39c (originally put to type by one Teldin; page found [[40d:Modding guide|here]]) and has later been rewritten for 0.31.xx.xx by a few == Workshops ==
    34 KB (5,491 words) - 22:52, 1 March 2016
  • ...ross-map walks to find something the metric says is a short distance away. Workshops automatically path to the nearest valid raw materials; building things allo *Keep small stockpiles immediately next to workshops. This means Urist McCrafter doesn't have to do very much pathing to find hi
    12 KB (1,905 words) - 21:33, 29 March 2024
  • ...rkshop schemata, you have room for many, many copies of the most important workshops and tons of stockpile space. You may end up with more levels if you need l :::I intended to provide a link to a 40d download with the graphics pack already applied. That's how the maker dist
    7 KB (1,109 words) - 14:11, 11 November 2008
  • This guide is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c == Workshops ==
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...ave '''any''' use. Looking at my craftdwarf's workshops, it seems that the 40d Leg+x skill bonuses still apply, but that may be statistical error. --[[Use ...this table are wrong. They are not 1..2..3.. etc. They are the same as the 40d table. [[User:Garanis|Garanis]] 02:38, 10 April 2010 (UTC)
    15 KB (2,554 words) - 18:18, 8 December 2011
  • ...s. I didn't check .17 but it's still present in .16 The bug was present in 40d as well. Strangely enough it's not listed here. Is it reported on bugtracke ...ll bring it to a refuse pile, which will spawn a "butcher animal" job. In 40d I was being attacked by Orcs on beak dogs, and the dogs were butchered afte
    40 KB (6,709 words) - 07:11, 11 December 2012
  • ...nic workshops and distant (in terms of coordinates) from other stone-using workshops, though this isn't a guarantee. You could also lock the mechanics in with t ...iling point of 16000, and a specific heat of 700. If this is still true in 40d and possibly 0.31 (which it very likely is), that might be sufficient proof
    15 KB (2,415 words) - 05:34, 21 February 2011
  • ....47]]<br>[[v0.34:{{PAGENAME}}|v0.34]]<br>[[v0.31:{{PAGENAME}}|v0.31]]<br>[[40d:{{PAGENAME}}|v0.28]]<br>[[23a:{{PAGENAME}}|v0.23]]</div></div> ....47.05]] | [[v0.34:{{PAGENAME}}|v0.34]] | [[v0.31:{{PAGENAME}}|v0.31]] | [[40d:{{PAGENAME}}|v0.28]] | [[23a:{{PAGENAME}}|v0.23]] )
    58 KB (7,234 words) - 10:56, 6 January 2023

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