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  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...omeone ready to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]]
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...omeone ready to take the plunge and make all the decisions about their own fortress. The following are intended for beginners:'' ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]]
    43 KB (7,388 words) - 23:13, 18 February 2012
  • :(Moved from [[Starting builds]] to conform to article naming standards.--[[User:Albedo|Albedo]] 14:36, 10 June 2009 (UTC) ...lenges" sounds uh... not informational? How about "Overview"? I don't want to edit your work here without your approval (even though I could do so on my
    30 KB (5,171 words) - 14:08, 18 May 2010
  • Everything here can be applied to all creature files, e.g. creature_domestic, creature_standard, even creatur | Creature needs alcohol to get through the working day.
    40 KB (5,917 words) - 22:41, 3 September 2021
  • This is a list of frequently asked questions related to [[Adventurer mode]]. === I keep getting maimed! How can I fight without getting seriously hurt? ===
    22 KB (3,745 words) - 00:18, 21 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. === I keep getting maimed! How can I fight without getting seriously hurt? ===
    22 KB (3,743 words) - 02:51, 20 December 2022
  • So I did some !!SCIENCE!! by accident when trying to optimize my labour / hauling... ...wanted to reopen it to put a second vamp in there. The first one just sat in his little 5x5 burrow for 3 years without ever killing one dwarf. (or doing
    33 KB (5,626 words) - 23:48, 20 August 2016
  • ''Not to be confused with [[Cave]].'' ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters.
    26 KB (3,975 words) - 09:57, 10 January 2023
  • :''Not to be confused with [[Cave]].'' ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters.
    30 KB (4,542 words) - 18:06, 14 May 2024
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...from the cavern. By exploring the caverns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect
    17 KB (2,862 words) - 13:01, 22 July 2014
  • :Both. When they run out of ammo the dwarves will beat their enemies to death with their bows. The listed damage is for when that happens. --[[User ...weapon is dealing due to how little is known about the combat calculations in general. --[[User:Hesitris|Hesitris]] 07:31, 18 November 2007 (EST)
    18 KB (3,142 words) - 05:04, 6 February 2013
  • ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...from the cavern. By exploring the caverns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect
    13 KB (2,226 words) - 19:31, 31 July 2012
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ==Miners Refuse to Mine After Being Drafted and Seeing Action== ...miner was doing all the work. The only way I got them back on the job was to kick them out of the army.[[User:Rembrandtq|Rembrandtq]] 13:08, 18 December
    41 KB (7,043 words) - 16:17, 17 February 2012
  • ...ics of combat - as they're all figured out. For now, you may want to refer to [[Combat skill]]s, [[Armor]] and/or [[Weapon]]s) for specific information o : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...mply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs mining, the [[labor]] associated with it Mining can only be done in pre-existing stone or soil. NOTE: Constructed [[wall]]s, [[stairs]] or [[r
    11 KB (1,815 words) - 03:43, 20 December 2022
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...ventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = los ...ring things for yourself. However, this wiki serves as an excellent place to speed up the learning process.
    22 KB (3,741 words) - 23:10, 14 May 2024

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