v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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  • Unless specifically stated, the Type, Materials and Adjectives default to 'Any' ##Add further conditions if you're mixing materials, such as leather caps or bronze greaves.
    18 KB (3,069 words) - 16:22, 14 April 2024
  • ...and begin to complete the task. Most workshop jobs also require some raw materials in order to complete the production. ...most important being that queued jobs must be done in the correct order of materials required, or the orders will auto cancel. Also, you should not assign your
    22 KB (3,326 words) - 22:05, 13 March 2024
  • ...left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa" | Materials ...0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa" |{{{materials|{{#switch:{{{wood}}}|#default=|y|yes=
    7 KB (873 words) - 04:05, 5 March 2024
  • ...d raws#Duplicated materials|result of a glitch]].{{verify|is this still in v50?}} Engraved [[ice]] is called "Sculpted Ice". ...in almost all cases it is now better to place walls/floors with high-value materials and then engrave those. It doesn't matter whether that placement is done us
    11 KB (1,803 words) - 13:20, 12 April 2024
  • Some glass items are functionally identical to items of different materials, but have different names. A glass [[door]] is called a "[[door|portal]]," ...ass furnaces and receive a good [[thought]].{{Verify|is this still true in v50 without architecture?}}
    4 KB (671 words) - 20:51, 21 February 2024
  • ...described as more akin to tiny brown-skinned goblins. With the release of v50 of the game, their sprites now incorporate a distinct rounded snout on thei ...needed to found a 'fortress' besides mining. While they can start with the materials to start a small metal mining industry to build those, they are considered
    13 KB (2,052 words) - 18:12, 22 May 2024
  • ...left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa" | Materials {{V50 machine|name=Screw pump|key=s|job=[[Pump operator]]
    1 KB (144 words) - 10:13, 5 February 2023
  • ...and can still be used to duplicate metal (including [[adamantine]]) as of v50. ...salty or stagnant water is apparently unable to climb stairs. Lacking the materials to build a screw pump, you can instead purify water by forcing it to pass t
    18 KB (3,021 words) - 16:30, 27 May 2024
  • | name = v50 raws | group6 = Items and materials
    1 KB (150 words) - 21:19, 12 March 2023
  • ==Materials== <!--This was removed in v50, might return...? *'''{{k|o}} Keep Tightly Closed/Make Pet-passable''': Thi
    9 KB (1,540 words) - 02:49, 18 April 2024
  • ...own that in at least some circumstances, venom and other syndrome-inducing materials can be spattered or covered upon weapons and bolts, which may result in att |{{raw|v50:material_template_default.txt|MATERIAL_TEMPLATE|CREATURE_EXTRACT_TEMPLATE}}
    3 KB (432 words) - 01:08, 21 March 2024
  • |{{#df_raw:v50:text_secret_death.txt}} ...res]]) that contain the secrets of life and death. One way to acquire such materials is by trading for them from a [[caravan]].
    39 KB (6,270 words) - 06:58, 25 April 2024
  • {{V50 workshop|name=Smelter|key=u|key2=l|job= ...e" destination from a stockpile that does not possess all of the necessary materials (including fuel).
    1 KB (204 words) - 20:17, 21 February 2023
  • ...ial workaround for this problem is that bone and shell are almost the only materials of their respective colors that can be used to make armor by default. So, ...choose only leather shields. Leather and wood are quite similar as shield materials, but if your leatherworkers make better shields than your carpenters you ma
    31 KB (5,121 words) - 17:27, 27 November 2023
  • {{V50 workshop|name=Metalsmith's forge|key=i ...ay or may not be built here. To build a forge, you must have [[fire-safe]] materials and an [[anvil]]. Every use of the forge, except for [[Decoration|stud]]din
    3 KB (448 words) - 20:58, 21 February 2024
  • {{v50 workshop ...experience gained for your cook per ingredient. With a greater variety of materials in the prepared meal, there is a higher probability a dwarf will get someth
    10 KB (1,647 words) - 19:26, 4 April 2024
  • |{{raw|v50:plant_standard.txt|PLANT|POD_SWEET}} {{materials}}
    2 KB (310 words) - 21:19, 20 March 2024
  • {{V50 machine|name=Millstone|key=n|job=[[Miller|Milling]] As it is most efficient to set up workshops near their materials sources, usually by putting stockpiles next to them, it's common for millst
    5 KB (809 words) - 02:39, 2 February 2024
  • ...k, as the game only sees the granite upward slope. (NOTE: Does not work in v50!) ...pses the magma flow tile to the bottom and destroys the unusable ramp. Use materials which will burn or [[magma safe|melt in magma]] to build the collapsing flo
    11 KB (1,973 words) - 16:09, 5 May 2023
  • ...ed and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on [[fire]]. Any items the creature had equipped '''An updated process for v50 can be found in the following reddit conversation:''' https://www.reddit.co
    19 KB (3,372 words) - 15:47, 10 March 2024

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