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  • RANDOM : Random Name
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...nking the blood of a [[vampire]]. Toppling statues in shrines and temples (random chance), rolling divination dice too frequently. | Being bitten by a [[werebeast]], toppling statues in shrines and temples (random chance), rolling divination dice too frequently.
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...nking the blood of a [[vampire]]. Toppling statues in shrines and temples (random chance), rolling divination dice too frequently. | Being bitten by a [[werebeast]], toppling statues in shrines and temples (random chance), rolling divination dice too frequently.
    72 KB (11,256 words) - 06:53, 21 May 2024
  • ...NEARBY_LOCATION''' - Used with LOCATION. Targets a location from somewhere random within a number of squares from another LOCATION target specified by its ta | When this token is added to a random creature summoning effect, it narrows down the selection to creatures which
    49 KB (7,494 words) - 17:59, 10 April 2024
  • ...{version|0.47.01}} - Used with LOCATION. Targets a location from somewhere random within a number of squares from another LOCATION target specified by its ta | When this token is added to a random creature summoning effect, it narrows down the selection to creatures which
    49 KB (7,523 words) - 03:35, 20 December 2022
  • If the ruling position (with PRECEDENCE of 1) has a NUMBER higher than 1, a random unit of the ones holding these positions is shown as 'head of state' in the ...raction. Players can trigger the evaluation-mechanism by (re)assigning any random site position.
    43 KB (7,032 words) - 13:52, 23 March 2024
  • ...gh [[creature]]s and players may direct and focus their attacks, combat is random in nature. A glancing blow can get lucky and damage a vital organ, or open ...enemies like giant desert scorpions have lots of redundant body parts, and random attacks waste valuable time on low priority areas while the scorpion is bus
    28 KB (4,610 words) - 03:16, 20 December 2022
  • :* 60 units alcohol (20 each of 3 random types<sup>1</sup>, 12 free barrels) :* 15 units of meat (one random type, 10 + 5 units in 2 barrels)
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...gh [[creature]]s and players may direct and focus their attacks, combat is random in nature. A glancing blow can get lucky and damage a vital organ, or open ...enemies like giant desert scorpions have lots of redundant body parts, and random attacks waste valuable time on low priority areas while the scorpion is bus
    28 KB (4,740 words) - 05:27, 14 May 2024
  • :* 60 units alcohol (20 each of 3 random types<sup>1</sup>, 12 free barrels) :* 15 units of meat (one random type, 10 + 5 units in 2 barrels)
    26 KB (4,466 words) - 14:33, 23 November 2016
  • :* 2 barrels of meat (two random types, 10 + 5 units) :* 2 [[draft animal]]s (random species, random gender)
    40 KB (6,591 words) - 04:07, 22 February 2014
  • === Critters (random beasts) === * Random critters are now possible. They come in two flavors: "'''[[Titan]]s'''", wh
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...g is likely to be an entertaining trainwreck, especially if coupled with a random poem generator (yes, that's a threat), love of all sorts is very important ...elopment, to the extent that they change, should depend on use rather than random assignment. They should degrade slowly over time if left completely unused.
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...g is likely to be an entertaining trainwreck, especially if coupled with a random poem generator (yes, that's a threat), love of all sorts is very important ...elopment, to the extent that they change, should depend on use rather than random assignment. They should degrade slowly over time if left completely unused.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...arf will begin construction. Upon completion the dwarf will create a semi-random artifact related to the skill affected and gain [[legendary]] (or higher) s ...any light stone. A dwarf without any stone preferences will pick a type at random.
    33 KB (5,122 words) - 15:05, 11 March 2024
  • ...nknown if the generating tokens can be used in other text sets to generate random words. | Inserts a name relevant to the book's [[topic]], or a random noun for art and star charts. Notably, these may or may not be plural and/o
    15 KB (2,363 words) - 23:07, 1 November 2023
  • RANDOM : Random Name
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ===Game Loads and the Music is Random=== ...way for SoundSense to detect what season it is when a game is loaded, so a random soundtrack is chosen. But when the season next changes, it will choose the
    18 KB (2,885 words) - 20:49, 23 June 2017
  • ...ill have a series of images or series of numbers, with selection of images random, but seem to be related to the deity's [[sphere]]s. Effects are tied to the *'''Creates a random [[divine metal]] artifact-quality weapon at the tile where the die was roll
    7 KB (1,089 words) - 03:19, 20 December 2022
  • ...floors high and are almost entirely empty (they will occasionally contain random smatterings of clothing though, if you're looking for things to sell.) ...e how smart enough to pull crossbow bolts out of their own legs. May cause random insanity if they attack an influential citizen.
    74 KB (13,058 words) - 16:34, 13 October 2021

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