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  • ...ght. A 1x1 pit with a minecart stop that dumps corpses down the chute, and several alternating [[floor hatch]]es that close and open (linked to a repeater) wi ...you resources instead of gaining them and flyers can be a real pain. Keep several Marksdwarfs handy!
    96 KB (15,752 words) - 04:01, 20 December 2022
  • Those were the good times, only yesterday. Any child born this day ...the river, yet more grotesque, covered with translucent boils -- and many times larger. The thing croaked, "I sense... COAH! You have lost someone recen
    87 KB (15,188 words) - 02:06, 14 December 2022
  • If it is 2×2, 3×3 or more, square designs are probably the first choice of many players. Ea ...age of being very space efficient and very adaptative. From 1×1 to 1×4 and longer, it can fit almost anywhere, can be upgraded later on as long
    24 KB (3,511 words) - 20:53, 15 November 2021
  • If it is 2×2, 3×3 or more, square designs are probably the first choice of many players. Ea ...ntage of being very space efficient and very adaptive. From 1×1 to 1×4 and longer, it can fit almost anywhere, can be upgraded later on as long
    24 KB (3,120 words) - 20:53, 15 November 2021
  • If it is 2×2, 3×3 or more, square designs are probably the first choice of many players. Ea ...age of being very space efficient and very adaptative. From 1×1 to 1×4 and longer, it can fit almost anywhere, can be upgraded later on as long
    32 KB (4,681 words) - 23:19, 22 December 2022
  • If it is 2×2, 3×3 or more, square designs are probably the first choice of many players. Ea ...age of being very space efficient and very adaptative. From 1×1 to 1×4 and longer, it can fit almost anywhere, can be upgraded later on as long
    31 KB (4,417 words) - 20:54, 15 November 2021
  • **Bonus: Fortress should have several small corridors, so demons can [[Fun|troop round]] the hunters. * Enable all labors on all dwarves, at all times.
    85 KB (14,139 words) - 20:42, 21 June 2024
  • **Bonus: Fortress should have several small corridors, so demons can [[Fun|troop round]] the hunters. * Enable all labors on all dwarves, at all times.
    84 KB (13,988 words) - 20:21, 16 June 2024
  • ...batants, or bought from trading caravans (note, however, that due to bugs, several foreign weapons currently are effectively unusable by dwarves). These may ...s and crossbows both do extremely bad blunt damage over a contact area 100 times as wide as a war hammer, meaning it's far less likely for them to get throu
    60 KB (8,723 words) - 13:35, 15 June 2024
  • ...e [[Status#Stone status screen|status menu]]. This can be advantageous for several reasons: ...equires a massive [[pump stack]]; more recent advancements have introduced several other methods. However you approach it, moving magma is a sizeable undertak
    18 KB (2,964 words) - 03:42, 20 December 2022
  • ...e [[Status#Stone status screen|status menu]]. This can be advantageous for several reasons: ...equires a massive [[pump stack]]; more recent advancements have introduced several other methods. However you approach it, moving magma is a sizeable undertak
    17 KB (2,916 words) - 08:49, 27 June 2014
  • ...e [[Status#Stone status screen|status menu]]. This can be advantageous for several reasons: ...equires a massive [[pump stack]]; more recent advancements have introduced several other methods. However you approach it, moving magma is a sizeable undertak
    18 KB (2,962 words) - 21:04, 29 April 2023
  • ...ubiquitous presence of magma, gems, and ore, but that said there are still several considerations to keep in mind, namely aquifers, ore types, wood, climate, ...ave files, and correspondingly, will dramatically affect the save and load times for your map, potentially make pathfinding more resource-intensive, and may
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ght. A 1x1 pit with a minecart stop that dumps corpses down the chute, and several alternating [[floor hatch]]es that close and open (linked to a repeater) wi ...you resources instead of gaining them and flyers can be a real pain. Keep several Marksmen handy!
    70 KB (11,448 words) - 14:39, 15 December 2020
  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and ...ditch is a fast and effective defense. Creating an effective moat requires several steps, including designating ramp removal. The moat doesn't have to be fill
    47 KB (7,991 words) - 16:28, 26 July 2021
  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and There are several types of [[trap]]s that a [[mechanic]] can place in a single tile and that
    43 KB (7,277 words) - 16:28, 26 July 2021
  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and ...ditch is a fast and effective defense. Creating an effective moat requires several steps, including designating ramp removal. The moat doesn't have to be fill
    50 KB (8,538 words) - 00:25, 21 December 2022
  • :''This page is one of several inter-related articles on the broader topic of defending your fortress and ...ditch is a fast and effective defense. Creating an effective moat requires several steps, including designating ramp removal. The moat doesn't have to be fill
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...topic=116151.0] [http://www.bay12forums.com/smf/index.php?topic=141364] by several independent researchers. Below are the simplified results; for more details ...their size, as with non-weapon items; part size is <u>creature size</u> '''times''' <u>relative size of the part in proportion to whole body</u>.
    23 KB (2,996 words) - 01:37, 17 January 2024
  • ...topic=116151.0] [http://www.bay12forums.com/smf/index.php?topic=141364] by several independent researchers. Below are the simplified results; for more details ...their size, as with non-weapon items; part size is <u>creature size</u> '''times''' <u>relative size of the part in proportion to whole body</u>.
    24 KB (3,019 words) - 08:54, 28 February 2024

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