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  • ...man]]), working out so that the smallest animal people are 35,000cm³, half the size of a [[human]], but they can get [[sperm whale man|very large]]. Most ...human), they will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under {{DFtext|Intelligent Wilde
    29 KB (4,177 words) - 23:54, 15 May 2024
  • ...man]]), working out so that the smallest animal people are 35,000cm³, half the size of a [[human]], but they can get [[sperm whale man|very large]]. Anima ...human), they will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under {{DFtext|Intelligent Wilde
    21 KB (2,860 words) - 03:03, 20 December 2022
  • :Golden eagle http://en.wikipedia.org/wiki/Golden_Eagle ''(a symbol of the Roman Republic/Empire)'' :Bald eagle http://en.wikipedia.org/wiki/Bald_Eagle ''(national animal of the United States)''
    28 KB (4,069 words) - 20:49, 23 June 2017
  • To arrange the list, click on any column. Click again on that column to arrange in revers | [[Grackle]]
    16 KB (1,696 words) - 11:31, 12 July 2023
  • A '''grackle''' is a <s>bird</s> [[vermin]] that lives in [[temperate]] savanna and gras File:Quiscalus-quiscula-001.jpg|The common grackle
    386 bytes (55 words) - 14:50, 8 December 2011
  • To arrange the list, click on any column. Click again on that column to arrange in revers | [[Grackle]]
    16 KB (1,687 words) - 03:39, 20 December 2022
  • ...cularly observant, as they will occasionally blink into and out of view on the screen. Unlike other non-vermin creatures, they cannot be selected and have The main distinctions between vermin and creatures are that vermin:
    24 KB (3,674 words) - 18:03, 17 April 2024
  • ...rvant, as they will occasionally blink into and out of view on the screen. The main distinctions between vermin and creatures are that vermin: ...[[trap]]s, save those specifically made to trap them, though some (such as the [[cave spider]]) can bite and inflict syndromes;
    23 KB (3,402 words) - 04:05, 20 December 2022
  • ...vant, as they will occasionally blink into and out of view on the screen. The main distinctions between vermin and [[creature]]s are that vermin i) do no Most vermin can be tamed and then adopted by dwarves, if the [[dwarf]] has a preference for a particular type, which is rare. [[Purring
    20 KB (3,052 words) - 00:36, 23 October 2018
  • ...vant, as they will occasionally blink into and out of view on the screen. The main distinctions between vermin and [[creature]]s are that vermin i) do no Most vermin can be tamed and then adopted by dwarves, if the [[dwarf]] has a preference for a particular type, which is rare. [[Purring
    19 KB (2,955 words) - 15:30, 30 June 2021
  • ...s]], to [[giant lion|ferocious predators]]. The main exception to this are the [[domestic animal]]s - there is no giant [[turkey]]. Creatures with no basi ...ros]], [[giant elephant seal]] and [[giant walrus]], are still larger than the fort-threatening monsters that are [[megabeast]]s, [[titan]]s and [[forgott
    11 KB (1,424 words) - 21:20, 18 January 2023
  • ...rs]] to [[giant lion|ferocious predators]]. The main exception to this are the [[domestic animal]]s – there is no giant [[turkey]]. Creatures with no ba ...ros]], [[giant elephant seal]] and [[giant walrus]], are still larger than the fort-threatening monsters that are [[megabeast]]s, [[titan]]s and [[forgott
    18 KB (2,595 words) - 05:52, 22 April 2024
  • On the animals screen ({{K|z}}-Animals), you can mark most animals as Available/Un ...; it cannot be butchered, its meat and skin can not be salvaged. Even when the corpse rots away, its bones and skull can not be used to make objects.
    6 KB (898 words) - 21:03, 29 July 2021
  • On the animals screen ({{K|z}}-Animals), you can mark most animals or vermin as Av ...ose one in the midst of being transferred to the cage. Another way to keep the fort from being littered with pet cats is to turn them into [[kitchen|+Kitt
    5 KB (773 words) - 16:38, 26 July 2021
  • ...[[pet]]s and will not attack dwarves, except if they tasted dwarf blood in the past; in that case they will stay dangerous even if they are tamed. Taming a wild animal requires a [[kennel]], and uses the [[animal trainer]] skill. Tame [[dog]]s can be further trained into hunting
    4 KB (500 words) - 17:25, 27 March 2017
  • ...[[pet]]s and will not attack dwarves, except if they tasted dwarf blood in the past; in that case they will stay dangerous even if they are tamed. Taming a wild animal requires a [[kennel]] and a piece of food, and uses the [[animal trainer]] skill. Tame [[dog]]s can be further trained into hunting
    3 KB (371 words) - 13:42, 17 April 2014
  • ...are rather rare. They are very similar to [[shrubland]]s or [[savanna]]s. The first few layers of grasslands are soil (possibly including an [[aquifer]]) Temperate grasslands are notable as the only source of [[valley herb]]s.
    2 KB (216 words) - 17:34, 20 June 2013
  • ...are rather rare. They are very similar to [[shrubland]]s or [[savanna]]s. The first few layers of grasslands are soil (possibly including an [[aquifer]]) Temperate grasslands are notable as the only source of [[valley herb]]s.
    2 KB (216 words) - 18:55, 31 July 2012
  • ...are plentiful. They are very similar to [[shrubland]]s or [[grassland]]s. The first few layers of Savannas are soil (possibly including an [[aquifer]]), * [[Grackle]]
    2 KB (212 words) - 22:46, 7 March 2014
  • ...are plentiful. They are very similar to [[shrubland]]s or [[grassland]]s. The first few layers of Savannas are soil (possibly including an [[aquifer]]), * [[Grackle]]
    2 KB (206 words) - 19:02, 31 July 2012

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