v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 19:35, 11 July 2014 diff hist +236 Known bugs and issues →New bugs: remove bugs fixed in 0.40.02, add new ones
- 19:14, 11 July 2014 diff hist +34 Tilesets fix a few links
- 19:03, 11 July 2014 diff hist +420 DF2014 Talk:Noble →King on embark
- 01:07, 10 July 2014 diff hist +27 N DF2014:Value Redirected page to DF2014:Item value
- 01:06, 10 July 2014 diff hist +24 N DF2014:Drink Redirected page to DF2014:Alcohol
- 01:04, 10 July 2014 diff hist +35 N DF2014:Artifact Redirected page to DF2014:Legendary artifact
- 00:47, 10 July 2014 diff hist +1,300 N Item quality/Table copy v0.34:Item_quality/Table
- 15:39, 9 July 2014 diff hist +359 DF2014 Talk:Release information current
- 14:11, 9 July 2014 diff hist -4 m Release information →New stuff: fix formatting
- 14:08, 9 July 2014 diff hist +563 Known bugs and issues triage
- 18:34, 7 July 2014 diff hist +25 v0.34:Defense guide →Mechanic's traps
- 18:16, 7 July 2014 diff hist +406 v0.34:Defense guide →Trade depot & caravans
- 18:04, 7 July 2014 diff hist +2 m v0.34:Defense guide →Surface jobs
- 18:00, 7 July 2014 diff hist +41 v0.34:Defense guide →Animals: detecting hidden enemies
- 17:42, 7 July 2014 diff hist +1 m v0.34:Physics →Sample size
- 17:37, 7 July 2014 diff hist -5 v0.34:Defense guide →The dodge-em trap: floor density matters, and 10 Z-levels no longer suffice (as of 0.34.08 I think)
- 17:32, 7 July 2014 diff hist +84 v0.34:Physics link to non-humor articles
- 17:08, 7 July 2014 diff hist +1 m v0.34:Defense guide →Moats
- 17:04, 7 July 2014 diff hist +9 v0.34:Defense guide →Doors (& Hatches): clarify hatch = Z-axis; and it's not ALL the same (consider building destroyers from below)
- 16:02, 7 July 2014 diff hist -8 v0.34:Defense guide →Threats: building destroyers and bridges again
- 15:53, 7 July 2014 diff hist +26 v0.34:Defense guide →General guidelines: bridges are NOT vulnerable to building destroyers
- 15:34, 7 July 2014 diff hist +451 v0.34:Exploit →Danger Room
- 15:23, 7 July 2014 diff hist -24 v0.34:Exploit →Dwarven Water Reactor: links
- 15:04, 7 July 2014 diff hist +101 v0.34:Military design →Training: clarify, hopefully current
- 17:46, 5 July 2014 diff hist +1,269 N Masterwork:Attorney's stock Created page with "{{workshop|name=Attorney's stock |key=Alt+x |job=Negotiation |construction= *4 block *1 totem |construction_job=Architect |use=Various; see article |production..."
- 17:24, 5 July 2014 diff hist +926 N Masterwork:Abyssal temple Created page with "{{workshop|name=Abyssal temple |key=A |job=Sorcerer |construction= *statue *grate *Building material (non-economic) |construction_job=Sorcerer |use=Var..."
- 16:49, 5 July 2014 diff hist +2,534 N Masterwork:Altar of nightmares Created page with "{{workshop|name=Altar of nightmares |key=N |job=Diplomacy |construction= *table *figurine *Building material (non-economic) |construction_job=Architect..."
- 19:52, 1 July 2014 diff hist -1 v0.34:Wheelbarrow that first paragraph is not a bug -- it's how the feature works
- 19:41, 1 July 2014 diff hist +59 v0.34:Stockpile →Give to a stockpile/workshop: Remove the clothing example (which is now rewritten in the previous section) because it uses the wrong link direction (it's a "take from workshop" example).
- 19:33, 1 July 2014 diff hist +1,561 v0.34:Stockpile →Take from a stockpile: or workshop! Give more examples.
- 22:51, 30 June 2014 diff hist +913 N Masterwork:Esoteric order taking reaction descriptions from the manual...
- 22:39, 30 June 2014 diff hist -17 Masterwork:Bonecarver's shop construction & name changes current
- 22:35, 30 June 2014 diff hist +42 N Masterwork:Bonecutter's workshop Greycat moved page Masterwork:Bonecutter's workshop to Masterwork:Bonecarver's shop: name changed at some point current
- 22:35, 30 June 2014 diff hist 0 m Masterwork:Bonecarver's shop Greycat moved page Masterwork:Bonecutter's workshop to Masterwork:Bonecarver's shop: name changed at some point
- 15:41, 30 June 2014 diff hist +1,138 N Masterwork:Temple of fire Created page with "{{workshop|name=Temple of fire |key=F |job=Sorcerer |construction= *statue *Building material (non-economic) |construction_job=Sorcerer |use=Various; see a..."
- 15:14, 30 June 2014 diff hist +1,481 N Masterwork:Bonemill Created page with "{{workshop|name=Bonemill |key=O |job=Milling & pressing |construction= *4 blocks *2 mechanisms *2 millstones |construction_job=Architect |use= *vermin ..."
- 14:39, 30 June 2014 diff hist +1 Masterwork:Summoning circle rat things use 2 totems in 5.10
- 12:31, 30 June 2014 diff hist +2 Masterwork:Den of iniquity
- 12:18, 30 June 2014 diff hist +80 Masterwork:Den of iniquity uh, guess it doesn't actually create minotaurs
- 12:09, 30 June 2014 diff hist +957 N Masterwork:Den of iniquity Created page with "{{workshop|name=Temple of sin |key=D |job=Sorcerer |construction= *bed *whip *Building material (non-economic) |construction_job=Sorcerer |use= *[[tent..."
- 12:09, 30 June 2014 diff hist +167 N Masterwork:Tentacle slime Created page with "{{av}} Tentacle slime is an animal extract, milked from tentacle monsters in a farmer's workshop. Succubi use this product for various reactions." current
- 11:07, 30 June 2014 diff hist +385 N Masterwork:Slag Created page with "{{av}} Slag is a material, usually found as bars or massive bars after smelting metals. It is intended as a waste product, causing clutter in the smelter or other workshops...." current
- 23:24, 29 June 2014 diff hist +1,237 N Masterwork:Temple of sin Created page with "{{workshop|name=Temple of sin |key=T |job=Sorcerer |construction= *statue *block *Building material (non-economic) |construction_job=Sorcerer |use= *[[..."
- 23:01, 29 June 2014 diff hist +11 Masterwork:Summoning circle 5.10 summon orthi has an extra reagent
- 16:12, 28 June 2014 diff hist +1,068 N Masterwork:Well of souls Created page with "{{furnace|name=Well of souls |key=S |job=Furnace Operating |construction_job=Furnace Operating |construction= *Building material (non-economic) *grate |use..."
- 15:50, 28 June 2014 diff hist -1 Template:Furnace current
- 01:44, 28 June 2014 diff hist +7 Masterwork:Soul oh right, that tag...
- 01:43, 28 June 2014 diff hist +806 N Masterwork:Soul Created page with "Every creature that has a brain also has a soul. The soul is created as a separate item when the creature is butchered or slaughtered (or via a special reaction that directly..."
- 01:35, 28 June 2014 diff hist +1,340 N Masterwork:Summoning circle Created page with "{{workshop|name=Summoning circle |key=C |job=Sorcerer |construction= *totem *Building material (non-economic) |construction_job=Sorcerer |use= *souls *..."
- 00:57, 28 June 2014 diff hist +1,166 Template:Masterwork buildings succubus workshops & furnaces (didn't include Illumination/Decoration furnaces)