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  • [[File:weapons_sprites_preview.png|right]]A '''weapon''', in the sense described on this page, is any [[item]] specifically designed to be w ...non-wooden weapons. The unique [[obsidian]] option for [[short sword]]s is the sole exception to this. Any metal weapons, including short swords made from
    60 KB (8,723 words) - 13:35, 15 June 2024
  • ..., unless they began as outsiders. As they explore and discover new things, the log will actively fill up with new information. ...t travel|fast {{k|T}}ravel]] screen. Pressing the green keys at the top of the screen navigates between nine tabs:
    21 KB (3,341 words) - 01:14, 18 June 2024
  • ...gnation has arisen to account for clades which exist outside these castes, the Un-Caste geneclades. ...nscript a 13 year old into the army or make him work in the mines he'll be the size of an actual 13 year old.
    29 KB (4,124 words) - 03:03, 28 March 2023
  • ...full armor, whilst robes, cloaks, shirts (mail or not), and dresses cover the throat. '''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.'''
    64 KB (10,487 words) - 21:31, 24 November 2014
  • ...>.]]'''Necromancers''' {{Tile|Ñ|5:1}} are [[immortal]] beings blessed with the [[secret]]s of life and death. These [[night creature]]s are [[magic]] user ==The Origin of Necromancers==
    37 KB (6,081 words) - 22:22, 28 November 2023
  • ...ht]]'''Necromancers''' {{Tile|Ñ|5:1}} are [[immortal]] beings blessed with the [[secret]]s of life and death. These [[night creature]]s are [[magic]]-user ==The Origin of Necromancers==
    39 KB (6,270 words) - 06:58, 25 April 2024
  • A '''weapon''', in the sense described on this page, is any [[item]] specifically designed to be w ...non-wooden weapons. The unique [[obsidian]] option for [[short sword]]s is the sole exception to this. Any metal weapons, including short swords made from
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...e tile in size, and it can be either manually operated by a [[dwarf]] with the [[pump operator]] job or by being [[power]]ed by [[water wheel]]s and/or [[ ...xit [[z-level]] - a pump never "forces" water to a higher [[z-level]] than the output tile.
    19 KB (3,237 words) - 17:46, 20 August 2014
  • This page on the wiki houses trials run within the game by players, with the intention of arriving at conclusions on how certain combat situations work, ...earn more about the military and how it works in ''Dwarf Fortress'', go to the [[DF2014:Military]] article.
    48 KB (7,288 words) - 16:45, 18 March 2020
  • ...mode|Dwarf Fortress mode]]. They are defined inside [[Entity token]]s. In the vanilla game, position token definitions can be found in <code>[[Game folde ...ition is defined with a position 'code', as argument in de [POSITION]-tag. The same code may be used multiple times, they don't have to be unique. This co
    24 KB (3,729 words) - 16:18, 2 April 2024
  • [[File:embark_prev.jpg|301px|right]]'''Embark''' is the time at the very beginning of [[Fortress mode]] before actual gameplay begins (but afte # Arrive at the site with your wagonful of supplies.
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...are labeled as "muddy". This is also called '''muddying''' the floor, as the dry floor tile is then a "muddy <type of stone> floor". Inside [[cave]]s, Once muddied, ground never needs to be re-irrigated, unless the muddying is removed by dwarven construction (see [[Irrigation#De-Irrigation
    17 KB (3,052 words) - 20:14, 23 June 2017
  • ===The case of the missing seeds<sup>DF</sup>=== ...caught up in things when the merchants left, I wasn't prepared at all for the wave of immigrants.
    13 KB (2,441 words) - 13:04, 23 April 2010
  • ...e tile in size, and it can be either manually operated by a [[dwarf]] with the [[pump operator]] job or by being [[power]]ed by [[water wheel]]s and/or [[ ...xit [[z-level]] - a pump never "forces" water to a higher [[z-level]] than the output tile.
    16 KB (2,763 words) - 06:32, 29 December 2011
  • ...ppears to be a volcano and freezing terrain and a single square volcano in the middle of an ocean/lake. I'd note mineral distribution, but I'm not quite ...afe in Winter, but on the plus side the Goblins will fall into the lake in the spring.
    20 KB (3,233 words) - 23:30, 21 June 2024
  • ...rects here. This article is about people migrating into your fortress, for the opposite see [[emigration]].'' ...pawn at the edge of the map and proceed to march into your fortress and to the nearest meeting hall.
    29 KB (4,808 words) - 10:31, 27 April 2024
  • ...fore. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to play Fortress Mod Read the full [[adventure mode]] documentation for additional detail.
    24 KB (4,160 words) - 19:28, 25 April 2016
  • To begin playing, you must first '''generate a world''' to play in. At the main menu, you can choose to: ...zed generated world.]]This article will cover basic world generation using the first option. (''For advanced parameters, see'' '''[[advanced world generat
    17 KB (2,636 words) - 04:08, 20 December 2022
  • Playing Dwarf Fortress means lots of typing. Although the game has no internal macro/keymap system (except in alpha version 40d12), u ...tilities#AutoHotKey]] and download AutoHotKey. Installation is simple and the program uses few system resources.
    58 KB (7,542 words) - 12:24, 29 July 2021
  • ...fore. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to play Fortress Mod Read the full [[adventure mode]] documentation for additional detail.
    21 KB (3,696 words) - 18:29, 3 April 2015

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