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  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    30 KB (5,076 words) - 16:03, 9 July 2024
  • ...ventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = los ...ring things for yourself. However, this wiki serves as an excellent place to speed up the learning process.
    22 KB (3,771 words) - 12:34, 5 July 2024
  • ...ics of combat - as they're all figured out. For now, you may want to refer to [[Combat skill]]s, [[Armor]] and/or [[Weapon]]s) for specific information o : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...humb|There are three constants in life: death, taxes and losing in ''Dwarf Fortress''.<br><small>''Art by kruggsmash''</small>]] ...ventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = los
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...t your military, see '''[[security design]]'''. For specific advice on how to get your soldiers prepared for any threat, see '''[[military]]'''.'' :''For a basic overview of how the different machine parts work and work together, see [[machine component
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ...mply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs mining, the [[labor]] associated with it Mining can only be done in pre-existing stone or soil. Constructed [[wall]], [[stairs]] or [[ramp|ram
    8 KB (1,318 words) - 04:14, 20 May 2015
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    18 KB (3,101 words) - 16:15, 6 December 2023
  • :''Back to the [[../|main tutorial page]]'' ...r, the dwarven [[caravan]] from your parent civilization will come to your fortress for [[trading]], so you should have things set up for them before then.
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring - and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    12 KB (2,067 words) - 13:35, 16 June 2024
  • This guide aims to get you started with the game, and to survive the first [[winter]] with happy, fed dwarves. Note: this is not the ...goods and skills. A build that seems to work is to set your initial party to have the following skills:
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...t your military, see '''[[security design]]'''. For specific advice on how to get your soldiers prepared for any threat, see '''[[military]]'''.'' :''For a basic overview of how the different machine parts work and work together, see [[machine component
    43 KB (6,759 words) - 05:58, 13 July 2014
  • ...er]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. ...column (red): number of restricted items (read more below), both adding up to the total number on the map.
    13 KB (2,044 words) - 11:13, 22 June 2014
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...ry design]]'''. See '''[[trapper]]''' for catching vermin-sized creatures in animal traps. * For a basic overview of how the different machine parts work and work together, see [[machinery]].
    34 KB (5,156 words) - 21:08, 17 September 2012
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring - and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ...er]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. ...column (red): number of restricted items (read more below), both adding up to the total number on the map.
    10 KB (1,652 words) - 05:04, 14 January 2012
  • ...er]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. ...column (red): number of restricted items (read more below), both adding up to the total number on the map.
    9 KB (1,424 words) - 20:25, 23 June 2017
  • ...screw pump both accepts and transfers power using either tile of the pump, in all orthogonal directions, including above and below. ...ll be displayed by clicking on the pump. In the premium edition of ''Dwarf Fortress'' (v50), a pump has detailed graphics, which visually shows the orientation
    23 KB (3,912 words) - 16:28, 2 October 2023
  • ...gs every aspiring dwarven slavemaster should know, but might not even know to look for. ==Quick guide to controls==
    8 KB (1,251 words) - 13:32, 5 May 2014
  • ...water) but obligatory for certain others (dumping), and are used primarily to keep dwarves out of [[fun|danger]]. ...en be set from the same menu. The location of a zone is only visible while in the Zones menu, and any object lying on the ground will hide the presence o
    11 KB (1,979 words) - 20:37, 6 February 2014

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