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  • | SKIN_TEMPLATE || skin:NP || LOCAL_CREATURE_MAT:SKIN || || 1 || 100 || 1 || 5 || || || LAYER | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER
    14 KB (1,703 words) - 04:03, 20 December 2022
  • ...ort (via the embark screen or caravans) things that are available at depth 1. Defaults to 0:0 (surface only). The second integer currently ''must'' be -1, but might be intended to control whether it counts height starting from th
    19 KB (2,994 words) - 22:17, 16 January 2023
  • | SKIN_TEMPLATE || skin:NP || LOCAL_CREATURE_MAT:SKIN || || 1 || 100 || 1 || 5 || || || LAYER | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER
    12 KB (1,578 words) - 00:43, 4 April 2017
  • ...formation can have one of two possible states: true or false, respectively 1 or 0. In dwarf fortress they can be represented by different entities: {| class="wikitable" border=1
    9 KB (1,421 words) - 23:30, 21 June 2024
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|YELLOW|6:1|6:1|
    33 KB (4,750 words) - 21:22, 6 February 2014
  • | SKIN_TEMPLATE || skin:NP || LOCAL_CREATURE_MAT:SKIN || || 1 || 100 || 1 || 5 || || || LAYER | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER
    14 KB (1,701 words) - 16:21, 2 April 2024
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|YELLOW|6:1|6:1|
    31 KB (4,760 words) - 14:13, 2 May 2024
  • ==1×1== |size=1×1
    92 KB (13,986 words) - 00:21, 25 November 2023
  • | SKIN_TEMPLATE || skin:NP || LOCAL_CREATURE_MAT:SKIN || || 1 || 100 || 1 || 5 || || || LAYER | FAT_TEMPLATE || fat:NP || LOCAL_CREATURE_MAT:FAT || || 1 || 100 || 3 || 5 || || 100 || LAYER
    11 KB (1,324 words) - 00:46, 4 April 2017
  • ...fish on each tile. This is caused by a combination of the [CLUSTER_NUMBER:1:10] [[creature token]] and the [BIOME:OCEAN_TEMPERATE] and [BIOME:RIVER_TEM {| style="border-spacing: 1"
    5 KB (714 words) - 14:46, 8 December 2011
  • {{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}} {{Skill Box|[[Woodworker]]|6:1|6:1|
    8 KB (1,124 words) - 17:44, 31 January 2018
  • {{quality|Fine|19:26, 1 September 2010 (UTC)}}{{av}} ..., but not always based on their best skill. A dwarf with cooking at level 1 and no other skills has the profession of "[[Farmer]]", but a dwarf with [[
    13 KB (1,883 words) - 16:32, 26 July 2021
  • ...by {{Tile|+|7:0:0}}, {{Tile|*|7:0:0}}, {{Tile|#|7:0:0}}, and {{Tile|☼|7:0:1}} on the world map. ...r, constructed wood. 10 tables, each table contains several buyable items, 1 chest, contains coins. Tile on site map varies to show type of shop.
    10 KB (1,621 words) - 20:23, 23 June 2017
  • ==1×1== |size=1×1
    91 KB (13,800 words) - 19:13, 20 December 2022
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|YELLOW|6:1|6:1|
    25 KB (3,786 words) - 14:14, 2 May 2024
  • {{Skill Box|LCYAN|0:0|3:1| {{Skill Box|YELLOW|6:1|6:1|
    18 KB (2,748 words) - 01:13, 8 June 2014
  • [[File:Beekeeping Industry Flowchart.png|thumb|300px|upright=1.5|Beekeeping industry flowchart]]Wild colonies of honey bees must be presen ...ping.<sup>[https://dwarffortress.mantishub.io/view.php?id=4003#c15306 &#91;1&#93;]</sup> They do possess their own version of honey, royal jelly, wax, a
    13 KB (2,091 words) - 22:02, 14 March 2024
  • {{CreatureWorking table row|name=[[mountain gnome]]|symbol='g'|color=0:0:1|hostile=N|swims=N|flies=N|egg=N|milk=N|meat=N|size=15000|value=0}} {{CreatureWorking table row|name=[[mountain goat]]|symbol='g'|color=7:0:1|hostile=N|swims=Y|flies=N|egg=N|milk=N|meat=Y|size=50000|value=50}}
    5 KB (769 words) - 09:52, 15 July 2013
  • [SEED:wild kenaf seed:wild kenaf seeds:0:0:1:PLANT_MAT:KENAF_TROPICAL:SEED] [CLUSTERSIZE:1]
    11 KB (1,474 words) - 20:57, 24 January 2019
  • |width=1| |width=1|
    2 KB (212 words) - 03:58, 20 December 2022

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