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  • ...the plump helmet crop as a main component of their diet. All above-ground crops are all-seasons as well, the best of which are probably [[wild strawberry|w ...underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, bu
    2 KB (358 words) - 03:05, 20 July 2013
  • {{FAQ2|How do I manage my seeds and crops|How do I manage my seeds and crops?}} {{FAQ2|Farming#Red_crops|Why are crops sometimes displayed with red writing?}}
    18 KB (2,876 words) - 03:24, 20 December 2022
  • ...it for use. After it's done, {{k|q}}uery the new field and decide on your crops for each season. The crop display will show every crop that can possibly b ...n be used to increase the value of the clothing your fortress produces. [[Cave wheat]] can be used to provide fodder for luxury prepared meals, and to mak
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...e wheat]], [[sweet pod]]s and [[quarry bush]]es grow 67% slower than other crops, though they generally provide more valuable ingredients. As long as the ma |[[Cave wheat]]
    6 KB (906 words) - 13:45, 24 April 2024
  • ...e wheat]], [[sweet pod]]s and [[quarry bush]]es grow 67% slower than other crops, though they generally provide more valuable ingredients. As long as the ma |[[Cave wheat]]
    6 KB (899 words) - 19:01, 24 April 2024
  • ...the mature plants are harvested promptly, it is not hard to grow multiple crops of either plant each season from the same plot. |Cave wheat
    4 KB (597 words) - 19:47, 30 June 2015
  • ...ums.com/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. ...hich aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...ums.com/smf/index.php?topic=28829.0 game mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. ...hich aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s.
    63 KB (10,691 words) - 18:12, 8 December 2011
  • :''For information on seed management, see [[How do I manage my seeds and crops]]?'' |[[Cave wheat]] seeds || style="text-align:center;" | [[File:cave_wheat_seeds_sprit
    25 KB (3,547 words) - 17:53, 18 April 2024
  • :''For information on seed management, see [[How do I manage my seeds and crops]]?'' |[[Cave wheat]] seeds || No || Yes || Yes || Yes || No || 135
    15 KB (2,292 words) - 03:55, 20 December 2022
  • ...ng as the mature plants are harvested promptly, it is not hard to grow two crops of either plant each season from the same plot. ...agement of [[labor]], [[stockpiles]], and the food industry to ensure that crops are harvested (rather than left to [[wear|wither]] in the field), are prope
    3 KB (475 words) - 19:47, 30 June 2015
  • Does cave adaptation lessen with increased exposure outside, or is the adaptation per ...IRC some time back that cave adapted dwarves are supposed to recover from cave adaptation after a period outside. He didn't seem sure if it was functional
    4 KB (648 words) - 21:42, 8 March 2010
  • ...ng your dwarves' diet with their [[preference|likes]], and [[turtle]] or [[cave lobster|lobster]] shells are important for moods. You will also get some bo ...u're not getting any shells from fishing, just lots of shads and trout and cave [[fish]]. Here's a tip: dig out a channel some distance away from a main wa
    19 KB (3,285 words) - 09:43, 26 December 2022
  • ...ng your dwarves' diet with their [[preference|likes]], and [[turtle]] or [[cave lobster|lobster]] shells are important for moods. You will also get some bo ...u're not getting any shells from fishing, just lots of shads and trout and cave [[fish]]. Here's a tip: dig out a channel some distance away from a main wa
    22 KB (3,752 words) - 00:53, 14 October 2023
  • ...f that content no longer exists in the current version of the game (e.g. [[Cave river]], [[Chunk]]). In these cases the cv: alias cannot be used. ...edirects to sections don't work: see [[DF2014:How do I manage my seeds and crops]]. I know MediaWiki is capable of this trick because Wikipedia does it. [[U
    127 KB (20,227 words) - 21:06, 24 April 2024
  • ...plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably [[wild strawberry|w ...underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, bu
    2 KB (266 words) - 08:25, 11 April 2012
  • ...ke the [[magma smelter|magma smelter]], [[lake|lake]]s in main map, [[cave|cave]]s in the main map, moon on travel map ...[giant desert scorpion|giant desert scorpion]]#, [[Giant Cave Spider|Giant Cave Spider]]#, text
    39 KB (5,481 words) - 17:52, 27 December 2022
  • For an extra challenge try this in an area with a cave. * BONUS: Miniproject: Farm simulation, complete with crops and free-range livestock, etc.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ..., as the dry floor tile is then a "muddy <type of stone> floor". Inside [[cave]]s, [[rock]] cavern floor tiles that are covered with water instantly becom ...to grow crops on soil; it is possible to build a farm plot for the dwarven crops such as [[plump helmet]]s directly on any underground soil tiles. This meth
    17 KB (3,052 words) - 20:14, 23 June 2017

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