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  • Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sur ...iver and exploded the booze! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and buil
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...ts that will challenge your fortress and things to consider when preparing a standard defense, see the '''[[defense guide]]'''. For tips on laying out y * For a basic overview of how the different machine parts work and work together, s
    34 KB (5,156 words) - 21:08, 17 September 2012
  • ...terial]] system has been rewritten, and just about everything is made from a material now. * The [[color]] of a base [[material]] will now have more effects - a [[wagon]] made out of featherwood will reflect the color of the wood.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ..., a cage, or one or more weapons. They can be built indoors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of ...you will get the announcement "Something has emptied a cage!". If put into a stockpile or claimed, captured individuals will be prevented from escaping.
    18 KB (3,151 words) - 04:04, 20 December 2022
  • ..., a cage, or one or more weapons. They can be built indoors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of ...you will get the announcement "Something has emptied a cage!". If put into a stockpile or claimed, captured individuals will be prevented from escaping.
    19 KB (3,253 words) - 00:05, 20 March 2023
  • ==A== | Sets if the creature is active in day, night, and twilight. Seems to be a separate value from DIURNAL/NOCTURNAL/CREPUSCULAR, rather than implying the
    40 KB (5,917 words) - 22:41, 3 September 2021
  • '''Fluid logic''' is a form of [[computing]] which uses a fluid (generally [[water]]), controlled by various means, to trigger [[pres ...nfinite amount of [[flow]] and infinite drainage to operate. You can build a circuit system to prevent the loss of water, but closing constructions like
    20 KB (3,035 words) - 03:24, 20 December 2022
  • '''Fluid logic''' is a form of [[computing]] which uses a fluid (generally [[water]]), controlled by various means, to trigger [[pres ...nfinite amount of [[flow]] and infinite drainage to operate. You can build a circuit system to prevent the loss of water, but closing constructions like
    20 KB (3,028 words) - 15:17, 28 May 2024
  • ..., a cage, or one or more weapons. They can be built indoors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of ...you will get the announcement "Something has emptied a cage!". If put into a stockpile or claimed, captured individuals will be prevented from escaping.
    14 KB (2,497 words) - 20:15, 12 January 2015
  • ...your fortress' development, we will assume that you're going to start with a squad of only '''five''' dwarves and that you may have just come here from ...hen you would otherwise. Note that the military configuration interface is a bit tricky, so pay close attention to some of the details mentioned.
    11 KB (2,009 words) - 22:57, 18 February 2012
  • ...''Sto<s>n</s>cks''' screen, accessible via the '''[[Status]]''' screen, is a careful record of your fort's entire inventory, managed by the [[bookkeeper The Stocks screen displays a list of product categories on the left side of the screen. Next to those c
    14 KB (2,188 words) - 04:00, 20 December 2022
  • ...ks''' window, accessible via a button on the top status bar or {{k|k}}, is a record of your fort's entire inventory, managed by the [[bookkeeper]], who, ...the top of the right side is a filter input to only show items that match a string and the categories that contain those items.
    11 KB (1,705 words) - 13:35, 7 March 2024
  • The '''Stocks''' screen, accessible via the '''[[Status]]''' screen, is a careful record of your fort's entire inventory. It is managed by the [[boo The Stocks screen displays a list of product categories on the left side. Next to those categories is t
    13 KB (2,044 words) - 11:13, 22 June 2014
  • [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of Dwarf Fortress with Frames Per Second displayed.]] ...impact on FPS. Keep in mind that a 2x2 embark is only 25% of the size of a 4x4.
    15 KB (2,380 words) - 18:50, 28 July 2021
  • ...and will however die after the first winter if one is lucky enough to have a map which freezes. Otherwise, one may try draining all the [[river]]s and l ...). Compared to the strength of a dwarven punch (1-2 damage points) this is a bit overkill.
    6 KB (946 words) - 16:05, 29 March 2021
  • ...to the [[Underworld]]. Used for [[raw adamantine]]. When mined, stone has a 100% yield. If no material with this token exists, hollow veins will instea ...e ore to be [[smelter|smelted]] into metal in the smelter. Each token with a non-zero chance causes the game to roll d100 four times, each time creating
    7 KB (987 words) - 16:18, 2 April 2024
  • ...to the [[Underworld]]. Used for [[raw adamantine]]. When mined, stone has a 100% yield. If no material with this token exists, hollow veins will instea ...e ore to be [[smelter|smelted]] into metal in the smelter. Each token with a non-zero chance causes the game to roll d100 four times, each time creating
    6 KB (981 words) - 03:35, 20 December 2022
  • ...tubes leading to Hell. Used for [[raw adamantine]]. When mined, stone has a 100% yield. ...to metal. Multiple tokens allow multiple types of metal to be smelted from a single ore.
    5 KB (793 words) - 22:01, 6 February 2024
  • ..., but is [[Armor#Encumbrance|lighter and thus better]] for initial [[Armor user|armor wearing]] training or for [[Squad|squads]] that require [[gait|speed] ...ss icon, set the details of the issued job. Click specify size, search for a species ([[Humans|e.g. humans]]), and click their name in the list.
    2 KB (244 words) - 02:40, 2 February 2024
  • ..., but is [[Armor#Encumbrance|lighter and thus better]] for initial [[Armor user|armor wearing]] training or for [[Squad|squads]] that require [[gait|speed] ...ing or armor{{version|0.42.01}} request it to be made from the workshop as usual. Afterwards, go back to the main workshop menu and look at the {{k|d}}etail
    2 KB (231 words) - 03:38, 20 December 2022

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