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  • ...cascades]], which stem from a bug caused by unusual player actions (taming enemy mounts or ordering your squads to kill merchants from your own civilization Periodically, in world generation or [[World activities|post-worldgen]], a civilization will invade another. Assuming they don't raze th
    5 KB (769 words) - 00:34, 21 December 2022
  • :The dwarf in question becomes an enemy to your [[civilization]], meaning it will set off traps and engage your [[m :Similar to military, wardogs will recognize the insane as an enemy, and rip them apart the moment they become a danger. This tends to only wor
    7 KB (1,125 words) - 16:26, 14 March 2024
  • :The dwarf in question becomes an enemy to your civilization, meaning your [[military]] will engage him and the ber :Similar to military, wardogs will recognize a berserk dwarf as an enemy and rip them apart. One or two is enough for a non-wrestler, and has the ad
    5 KB (936 words) - 16:53, 28 November 2023
  • ...(or [[slade]]) will make them immune to the fire. Additionally, a skilled enemy archer can easily kill your dragon with a lucky shot, if line-of-sight acce ...a. See [http://www.bay12forums.com/smf/index.php?topic=128226.0 This forum post] for full, detailed instructions.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • * Make sure that Dwarf Fortress maintains focus. IM windows are the enemy! Who needs friends anyhow? You've got Dwarf Fortress. Visit this [http://www.bay12games.com/forum/index.php?topic=40751.0 forum post] for additional macros, and discussion on macro creation.
    58 KB (7,542 words) - 12:24, 29 July 2021
  • *Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters! ...a. See [http://www.bay12forums.com/smf/index.php?topic=128226.0 This forum post] for full, detailed instructions.
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ...re may be used as a [[mount]]. No use for the player in fortress mode, but enemy sieging forces may arrive with cavalry. Mounts are usable in adventure mode ...sex, the third decides whether they will be able to marry in worldgen and post-worldgen world activities (which implies being able to become lovers). Marr
    110 KB (16,814 words) - 00:51, 17 May 2024
  • ...ses will get [[ambush]]es and [[siege]]s from neighboring goblin (or other enemy) civilizations. A thriving fortress will attract certain [[megabeasts]] lik ...ocus on the game's development full-time during his first year of his math post-doctorate at [[wikipedia: Texas A&M|Texas A&M]] in 2006.
    34 KB (5,290 words) - 18:36, 29 August 2023
  • | Ïteb || Post ...who are not pets can gain a name by acquiring notable kills or becoming an enemy of a civilization. The language of the animal's name is determined by the c
    9 KB (1,472 words) - 15:18, 4 November 2023
  • ...(usually a dwarf) that needs to find a path to B (an item, a place, or an enemy). If DF is using the A* method(from the forum post):
    4 KB (638 words) - 03:48, 14 December 2011
  • | Ïteb || Post ...who are not pets can gain a name by acquiring notable kills or becoming an enemy of a civilization. The language of the animal's name is determined by the c
    9 KB (1,482 words) - 03:45, 20 December 2022

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