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  • ...t your military, see '''[[security design]]'''. For specific advice on how to get your soldiers prepared for any threat, see '''[[military]]'''.'' :''For a basic overview of how the different machine parts work and work together, see [[machine component
    43 KB (6,759 words) - 05:58, 13 July 2014
  • This guide aims to get you started with the game, and to survive the first [[winter]] with happy, fed dwarves. Note: this is not the ...goods and skills. A build that seems to work is to set your initial party to have the following skills:
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...er]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. ...column (red): number of restricted items (read more below), both adding up to the total number on the map.
    13 KB (2,044 words) - 11:13, 22 June 2014
  • ...ry design]]'''. See '''[[trapper]]''' for catching vermin-sized creatures in animal traps. * For a basic overview of how the different machine parts work and work together, see [[machinery]].
    34 KB (5,156 words) - 21:08, 17 September 2012
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring - and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ...er]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. ...column (red): number of restricted items (read more below), both adding up to the total number on the map.
    10 KB (1,652 words) - 05:04, 14 January 2012
  • ...screw pump both accepts and transfers power using either tile of the pump, in all orthogonal directions, including above and below. ...ll be displayed by clicking on the pump. In the premium edition of ''Dwarf Fortress'' (v50), a pump has detailed graphics, which visually shows the orientation
    23 KB (3,912 words) - 16:28, 2 October 2023
  • ...er]], who periodically must update the [[stockpile]] records, depending on how quickly your fort's [[wealth]] is growing or being depleted. ...column (red): number of restricted items (read more below), both adding up to the total number on the map.
    9 KB (1,424 words) - 20:25, 23 June 2017
  • ...gs every aspiring dwarven slavemaster should know, but might not even know to look for. ==Quick guide to controls==
    8 KB (1,251 words) - 13:32, 5 May 2014
  • ...water) but obligatory for certain others (dumping), and are used primarily to keep dwarves out of [[fun|danger]]. ...en be set from the same menu. The location of a zone is only visible while in the Zones menu, and any object lying on the ground will hide the presence o
    11 KB (1,979 words) - 20:37, 6 February 2014
  • ...water) and obligatory for certain others (dumping), they can also be used to help keep dwarves out of [[fun|danger]]. ...one of the listed tasks to become functional, by pressing the proper key. In some cases ([[healthcare|hospital]], pit/pond) additional orders can then b
    16 KB (2,760 words) - 16:31, 26 July 2021
  • ...When starting out a new fortress, raising poultry can be an excellent way to quickly fill up your food [[barrel]]s as it requires very little set-up for ...ee or four hens, and a single rooster. Poultry animals are very economical to purchase at embark, costing only 6[[currency|☼]] each.
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...When starting out a new fortress, raising poultry can be an excellent way to quickly fill up your food [[barrel]]s as it requires very little set-up for ...ee or four hens, and a single rooster. Poultry animals are very economical to purchase at embark, costing only 6[[currency|☼]] each.
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ...farm silk quickly and safely, but successful silk farms have a few traits in common: ...fy}}. [[forgotten beast|Various other untamable creatures]] remain willing to web most tame animals (with [[cat]]s being a possible exception). Tame spid
    9 KB (1,304 words) - 07:32, 5 December 2023
  • ...farm silk quickly and safely, but successful silk farms have a few traits in common: ...fy}}. [[forgotten beast|Various other untamable creatures]] remain willing to web most tame animals (with [[cat]]s being a possible exception). Tame spid
    9 KB (1,277 words) - 03:56, 20 December 2022
  • ..., or be woken up by noise. These events will produce unhappy [[thought]]s in varying degrees. Neither walls nor doors will insulate dwarves from noise. Distance and how loud a job is are the only factors determining whether a dwarf's sleep will
    4 KB (417 words) - 17:50, 5 March 2014
  • ..., or be woken up by noise. These events will produce unhappy [[thought]]s in varying degrees. Neither walls nor doors will insulate dwarves from noise. Distance and how loud a job is are the only factors determining whether a dwarf's sleep will
    3 KB (351 words) - 16:32, 24 February 2019

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