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  • *Bring 10 copper bars and three random rocks, but only one axe and pick. ** decide with random goals or by random when dwarves may go to the next color
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...ccasionally, one of them will be struck by a "strange mood". These largely random events will be seen as an [[announcement]], and will pause the game. ...rf will begin construction. Upon completion, the dwarf will create a semi-random artifact related to the skill affected and gain [[legendary]] (or higher) s
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...generate the world. Screw that though, I'm going to hit ENTER to create a random one! ...erator set me up with.<!-- Does the Play Now! option generate dwarves with random skills, or is it set?-->
    76 KB (13,750 words) - 14:55, 24 November 2021
  • === [http://www.bay12forums.com/smf/index.php?topic=140688.0 Roses' Random Creature Script] === A Python script that generates random creature raws.
    22 KB (3,312 words) - 08:45, 18 November 2023
  • *Bring 10 copper bars and three random rocks, but only one axe and pick. ** decide with random goals or by random when dwarves may go to the next color
    71 KB (11,875 words) - 16:34, 26 July 2021
  • *Bring 10 copper bars and three random rocks, but only one axe and pick. ** decide with random goals or by random when dwarves may go to the next color
    85 KB (14,139 words) - 20:42, 21 June 2024
  • |rowspan=5| random |rowspan=5| random
    30 KB (4,766 words) - 17:29, 1 October 2018
  • ...you know Bioshock, that kind of thing. People play those games and I think random content, because.. I mean theres a lot of reasons why this sort of procedur TA: (random babbling for 10 seconds)
    83 KB (15,489 words) - 20:48, 15 November 2021
  • *Bring 10 copper bars and three random rocks, but only one axe and pick. ** decide with random goals or by random when dwarves may go to the next color
    84 KB (13,988 words) - 23:29, 21 June 2024
  • ...ifferent worlds; these are archived at [[Main:Seed archive|Seed archive]]. Random and custom names do not affect world generation. However, modifications to ...certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were original
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...ow and then, one of them will be struck by a "strange mood". These largely random events will be seen as an [[announcement]], and will pause the game. ...rf will begin construction. Upon completion, the dwarf will create a semi-random artifact related to the skill affected and gain [[legendary]] (or higher) s
    49 KB (7,895 words) - 04:00, 20 December 2022
  • {{random image|location=right|size=300px}} ...rtress, each coming at different times. Most take the form of an animal, [[Random creature profile|some not found in vanilla DF]], with extra features (e.g.
    35 KB (5,287 words) - 05:16, 12 February 2024
  • :* 60 units dwarven [[alcohol]] (at least 20 each of up to 3 random types, in 12 barrels) :* 15 units of [[meat]] (one random type, 3 stacks of 5 units in 1 barrel)
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...ut some [[undead]] and evil creatures can be blindly aggressive. Combat is random, and any animal can kill any dwarf - and vice versa. ...abeasts in terms of size and strength, but are procedurally generated from random creature parts and may have procedurally generated special attacks (such as
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ** Creates a random artifact-quality "holy" piece of equipment at the tile where the die was ro ** Grants the user a random friendly pet spawned nearby (must have [NATURAL] or [LARGE_PREDATOR] [[Crea
    7 KB (1,135 words) - 17:12, 11 May 2024
  • {{random image|location=right|size=300px}} {{random image|location=right|size=300px}}
    16 KB (2,607 words) - 21:22, 19 July 2014
  • || Chooses a random layer among layers with a CONDITION_RANDOM_PART_INDEX with the same identif ...nditions each will be put into a set of four different sprites to add some random variation in the appearance of the creature's head.
    27 KB (4,193 words) - 22:13, 19 June 2024
  • :* 60 units dwarven [[alcohol]] (at least 20 each of up to 3 random types, in 12 barrels) :* 15 units of [[meat]] (one random type, 3 stacks of 5 units in 1 barrel)
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...ut some [[undead]] and evil creatures can be blindly aggressive. Combat is random, and any animal can kill any dwarf - and vice versa. ...abeasts in terms of size and strength, but are procedurally generated from random creature parts and may have procedurally generated special attacks (such as
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...arf will begin construction. Upon completion the dwarf will create a semi-random artifact related to the skill affected and gain [[legendary]] (or higher) s ...for a different dwarf with different materials. This is true for most all random events and results in Dwarf Fortress.''
    27 KB (4,330 words) - 18:12, 21 February 2014

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