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  • | [[Prepared meal|Prepared meal]], unexplored underground, [[screw pump|screw pump]] in action | Rough [[floor|floor]]s, unexplored underground, [[Claystone|Claystone]]*, [[Rhyolite|Rhyolite]]*, [[Periclase|Periclase]]*
    39 KB (5,481 words) - 17:52, 27 December 2022
  • ...at pushes water into a tunnel system will fill it up to the z-level of the river itself, but not higher (again, unless only connected by diagonal flow, see ...ap, the final Z-level will never fill - however, if a [[dam]] prevents the river from draining, it will continue to fill up to its own Z-level.
    14 KB (2,284 words) - 20:29, 23 June 2017
  • ...at pushes water into a tunnel system will fill it up to the z-level of the river itself, but not higher (again, unless only connected by diagonal flow, see ...ap, the final Z-level will never fill - however, if a [[dam]] prevents the river from draining, it will continue to fill up to its own Z-level.
    14 KB (2,282 words) - 20:21, 23 June 2017
  • ...antee a hit - it is quite possible that there is no 2x2 location with cave river, magma pool and chasm on your world map. The finder will then display a ''' == River ==
    4 KB (646 words) - 20:23, 23 June 2017
  • * '''Magma''': underground magma pool, located on layers 150-147 in the southwest corner. * '''River''': a small curve of it in the lower right corner.
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...locations of hidden underground features such as [[chasm]]s, [[underground river]]s, [[magma]] and [[adamantine]]. Between this and the previous technique, a complete picture of your underground geology can be achieved, and with that information you can then concentrate
    29 KB (4,118 words) - 22:32, 30 March 2024
  • ...clear distinction between inside and outside. This usually corresponds to underground and surface, but not always - you can have a complete medieval-style castle ...s can appear from the topside, but also from an [[underground river]] or [[underground pool|pool]] that you find by mining into it. In evil or savage [[surroundi
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...ratman snuck up behind him and pushed the brave dwarf off the edge of the river, letting him fall to his death. ...farm got running (I never did make a working floodgate, but I just let the river flood my fields) I figured I might just make it. Then the frogmen came and
    18 KB (3,300 words) - 20:25, 23 June 2017
  • ...ntain face. Initially, there are two objectives to mining: find the [[cave river]] to begin [[farming]], and clear enough space for workshops and stockpiles ...e locked to curtail invasions by creatures from outside or the underground river.
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...a]]. [[Mountain]]s have a lot of [[ore]] and some exclusive [[underground river|features]], but no [[soil]]. === [[River]]s ===
    6 KB (925 words) - 18:47, 31 July 2012
  • ...00. Therefore, a world with a maximum elevation of 299 everywhere prevents river generation, but rivers can still occur if maximum elevation is set to 300. ...formed. Low drainage will contribute to the formation of [[Lake|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into
    71 KB (11,322 words) - 02:54, 7 March 2022
  • ...00. Therefore, a world with a maximum elevation of 299 everywhere prevents river generation, but rivers can still occur if maximum elevation is set to 300. ...formed. Low drainage will contribute to the formation of [[Lake|lakes]], [[River|rivers]], and [[Swamp|swamps]]. High drainage will cause water to sink into
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...ill grow ''only if'' you have discovered an [[underground]] [[river]] or [[underground pool]]. Such features can be located using the [[site finder]] and on the l == Underground tree farms ==
    2 KB (361 words) - 16:38, 23 May 2017
  • ...eing built, and as they were passing the square that was directly above my underground trade depot (don't know if that was coincidence or played into the bug) the ...es over top of caverns. Think of a thin "force-field" built over top of a river. The force field allows people to walk across, but also allows them to dip
    10 KB (1,755 words) - 01:17, 30 August 2018
  • * No underground connections between different areas. ...and underground river and/or chasm too; everything a fully self-sufficient underground city need.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...t it can be [[farm plot|farmed]] (before version 0.31.19 this included all underground tiles, not just rock tiles). This is done by flooding the tile with [[water ...biome]]s lacking soil (namely [[glacier]]s) and for making farm plots deep underground.
    13 KB (1,954 words) - 09:03, 3 July 2012
  • [[File:water_v50_anim.gif|thumb|122px|right|Roughly 4×4 tiles of a [[river]].]] ...low]]s from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s, falling as [[rain]] and [[snow]], and freezes into [[ic
    18 KB (3,181 words) - 22:16, 16 March 2024
  • === River/Brook === '''Cons:''' Some dangerous [[river]] creatures
    3 KB (480 words) - 11:00, 18 May 2015
  • The only way to catch "river fish" is to fish from the exact tiles the river originally occupied; similarly, any other biome-specific fish can only be c ...ill this task a fisherdwarf will grab an [[animal trap]] and set it in the river, retrieving it when it catches something. Note that if no animal trap is av
    12 KB (1,949 words) - 03:23, 20 December 2022
  • The only way to catch "river fish" is to fish from the exact tiles the river originally occupied; similarly, any other biome-specific fish can only be c ...ill this task a fisherdwarf will grab an [[animal trap]] and set it in the river, retrieving it when it catches something. Note that if no animal trap is av
    12 KB (1,947 words) - 03:56, 18 May 2024

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