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  • ...disperse and eventually evaporate. If the water level gets too high and no 1/7 tiles exist (or not for long, replaced by shifting 2/7 tiles), the water ...by use of a [[screw pump]]. Simply dig a channel to access the water on z-1, install a pump and set to Start Pump Manually ({{k|q}} + {{k|Enter}}). Any
    17 KB (3,052 words) - 20:14, 23 June 2017
  • ...0|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}<span style="display:none">7:1</span>|fwhere=[[Kimberlite]]|fhow=Small clusters}} ...0|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}<span style="display:none">0:1</span>|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}
    3 KB (345 words) - 03:19, 20 December 2022
  • ...another z-level). One input is linked to gear <span style="color:#FF44FF">1</span> the other to gear <span style="color:#FF44FF">2</span>. This way pow |{{RTL|#444|*|#DDD||||1|#F4F|right}}
    18 KB (2,903 words) - 22:53, 8 April 2014
  • In ''Dwarf Fortress''<sup>1</sup>, a '''repeater''' is a device which creates a cyclic pattern of on an [1] Everywhere else, a "repeater" is a signal retransmitter, and an "oscillato
    12 KB (1,742 words) - 14:29, 5 April 2020
  • {{Quality|Fine|18:57, 1 March 2017 (UTC)}} *{{Tile|∙|6:1}} [[Bark scorpion]]
    1 KB (141 words) - 13:00, 12 April 2024
  • ...the second any "!ARG2" and so on. You may use any number of arguments<sup>1</sup>. ..._CREATURE_VARIATION:DIMORPHIC_FEATHER_COLORS:BROWN|1:BLUE|10|GREEN|1|BLACK|1] we get
    12 KB (1,937 words) - 16:12, 2 April 2024
  • [DISPLAY_STRING:1:1] [DISPLAY_STRING:SHIFT+1:Shift + 1]
    40 KB (6,438 words) - 20:15, 23 June 2017
  • [PICKED_TILE:58][PICKED_COLOR:2:0:1] [DISPLAY_COLOR:7:0:1]
    3 KB (351 words) - 22:38, 24 August 2018
  • [PICKED_TILE:58][PICKED_COLOR:2:0:1] [DISPLAY_COLOR:7:0:1]
    3 KB (385 words) - 22:56, 24 August 2018
  • [CREATURE_TILE:1][COLOR:3:0:0] [BIOME_SUPPORT:ANY_FOREST:1]
    34 KB (5,491 words) - 22:52, 1 March 2016
  • [[File:instrument_sprite_preview.png|right]]An '''instrument''' {{Tile|¿|7:1}} is a procedurally-generated item used for making music in [[tavern]]s an | rowspan=1 |Keyboard ||Keyboard || || || ||{{Y}}||{{Y}}|| {{Y}}||
    16 KB (2,106 words) - 16:51, 31 March 2024
  • ...by the sun will instantly cure them. Any tile with the {{DFtext|Outside|3:1}} trait will suffice (as long as it isn't raining). ...ce threats and convert their training and living areas to {{DFtext|Light|6:1}} tiles, they should be safe from cave adaptation going forward, especially
    5 KB (861 words) - 19:09, 25 April 2024
  • ...food as eggs than the same animal produces as meat when butchered (1 egg = 1 meal). When starting out a new fortress, raising poultry can be an excellen ...adults. Keep in mind, though, that some tamed wild species take more than 1 year to mature, unlike most domestic animals. For example, it may be excusa
    12 KB (1,830 words) - 16:49, 8 December 2011
  • ...another z-level). One input is linked to gear <span style="color:#FF44FF">1</span> the other to gear <span style="color:#FF44FF">2</span>. This way pow |{{RTL|#444|*|#DDD||||1|#F4F|right}}
    18 KB (2,908 words) - 03:42, 20 December 2022
  • * {{Gametext|<dwarf> is taken by a fey mood!|7:1}} * {{Gametext|<dwarf> has been possessed!|5:1}}
    36 KB (5,674 words) - 02:42, 8 August 2017
  • An '''instrument''' {{Tile|¿|7:1}} is a procedurally-generated item used for making music in [[tavern]]s an | rowspan=1 |Keyboard ||Keyboard || || || ||{{Y}}||{{Y}}|| {{Y}}||
    16 KB (2,075 words) - 03:35, 20 December 2022
  • ...change colour to red or yellow in [[autumn]] ( {{tile|♣|4:1}}, {{tile|♠|6:1}} ), and lose their leaves in [[winter]] ( {{tile|╞|6:0}} ) (controlled b ...trees, since [[wagon]]s require a path 3-tiles wide and cannot pass within 1 tile of a tree. Trees do not form a floor on the level above them (creatur
    11 KB (1,742 words) - 01:22, 20 October 2023
  • |width=1| |width=1|
    3 KB (364 words) - 04:04, 20 December 2022
  • [REAGENT:plant:1:PLANT:NONE:NONE:NONE] [REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
    6 KB (902 words) - 11:51, 9 January 2023
  • * [[File:necromancer_sprite.png|15px]] / {{Tile|Ñ|5:1}} [[Necromancer]]s are [[historical figure]]s that have found the secrets o * [[File:nightmare_sprite_preview.png|16px]] / {{Tile|Ñ|0:1}} [[Nightmare]]s are frightening monsters who do not occur naturally, but c
    6 KB (844 words) - 20:02, 23 April 2024

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