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  • Some fire-based [[creature]]s make magma their home, or are just simply immune to it. ...]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprep
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...ed your lesson, now go explain to that guard's parents why he isn't coming home today." ...ntis Domi." "Magma is your ally, your weapon, the strength of the Mountain-Home." --Eita
    18 KB (3,008 words) - 01:17, 22 November 2010
  • ...ED token means that this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this | this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this
    24 KB (3,946 words) - 15:55, 25 July 2012
  • ...ost all inland water, and '''saltwater''', which fills the seas; these are home to different aquatic creatures. If dwarves do not drink they will become de
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...xist [[underground]]. Caverns are open areas underneath the earth, and are home to [[creature]]s, [[underground]] lakes, and other interesting features. ** Their goal is to cause as much havoc as they can before sneaking back home.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...unleash a horde of demons upon your fortress. The bottom chamber itself is home to a single [[Demon]] leader, though he is not alone. ...d by the dreaded [[spirit of fire|spirits of fire]]. Each upper chamber is home to 10 demon minions, and all upper chambers will be of the same type.
    4 KB (765 words) - 16:24, 4 July 2023
  • ...ission is probably what you want to perform. Your dwarves will still bring home loot according to mission options and site loot, and it also uses the milit ...e won't actually realize they don't have their limb anymore until they get home, at which point everything they were wearing or holding on it will fall to
    19 KB (3,140 words) - 04:04, 5 April 2024
  • ...ffortress</tt> will dump the configuration files you should edit into your home directory under <tt>.dwarffortress</tt> - editing the files under <tt>/opt/ ...ffortress</tt> will dump the configuration files you should edit into your home directory under <tt>.local/share/dwarffortress</tt>.
    18 KB (2,957 words) - 04:02, 20 December 2022
  • ...the river to the table; solving this requires bringing the river closer to home, necessary for [[well]]s as well and potentially doubling or even tripling ...rouble fishing through them. Doing so removes the danger of being far from home in case of a potential siege or ambush and keeps your fisherdwarves happily
    10 KB (1,661 words) - 20:50, 15 January 2014
  • ...nces]] screens of all incoming migrants before welcoming them to their new home, as a safety measure; it really ''sucks'' when you don't discover you have ...t to the spouses, children and siblings whom most dwarves will share their home with). If they are married to a dwarf that is not present in the fortress,
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...general size and directions they can be found. Their pathing is random per home, but limited to a few regular points, so once located they become easier to ...g and inside during the afternoon, but like warlords will sleep and eat at home. In the rare case of their presence in dwarven or goblin civilizations, the
    5 KB (910 words) - 22:21, 10 May 2013
  • ...s]], which can be from the various neighboring civilizations including the home civilization, visit the fortress on a yearly basis and are useful for getti
    34 KB (5,290 words) - 18:36, 29 August 2023
  • The region is home to thriving goat population, along with occasional visits from hoary marmot ...to train up some crossbowmen and at the same time find food, this area is home to Hoary Marmots. Eat up!
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...s. If a civ conquers another and they do not at least tolerate the enemy's home type they will simply destroy it instead of moving in (sometimes they will
    38 KB (6,028 words) - 11:06, 16 January 2022
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.{{Verify}}
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...intent on catching. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    9 KB (1,537 words) - 04:18, 14 May 2024
  • * Modern bonus: Have dwarves ride in minecarts from their home burrow to work burrow and then back once they finish their work. ...fully-furnished chambers into rough rock or soil for the Slumfolk to call home.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...intent on catching. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    8 KB (1,294 words) - 23:58, 11 July 2013
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.
    20 KB (3,317 words) - 23:59, 21 May 2024
  • Some [[fire]]-based [[creature]]s make magma their home, or are just simply immune to it. ...]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprep
    26 KB (4,225 words) - 17:40, 14 March 2024

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