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  • ALSO, be sure to include the following format: ALSO, be sure to include the following format:
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious. ...some smaller-scale project ideas that still embody the dwarven spirit, see the [[style project|Style Projects]] page.
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ...] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious. ...ng requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and build up your aqueduct until it is 10 z-l
    41 KB (7,106 words) - 22:48, 22 February 2016
  • :''Part of this article was originally taken from the DF forums thread [http://www.bay12games.com/forum/index.php?topic=466.0 "Go ...s Mode]] is to survive, acquire wealth, defend your stronghold, and become the capital of your civilization. However, many players find that fighting off
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...alk:Your_first_fortress|discussion page]]! Above all else, always remember the [[Main:Dwarf Fortress|Dwarf Fortress]] motto: "Losing is [[fun]]!" ...treatment of particular subjects, consult the linked pages or the rest of the Dwarf Fortress Wiki.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • :''This is an archive page. Seeds for the current version can be found at [[40d:Pregenerated worlds]].'' ...to Toady, for .33f "I've changed the metal frequencies, so that's probably the point at which it will break down. Any stages after that will also be affec
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...ide, ashes and all. He was pleased with the lack of effort afterwards but the next one will be glass, 'self cleaning table' be damned. === The Eventual Triumph<sup>DF</sup> ===
    25 KB (4,461 words) - 20:26, 23 June 2017
  • <!-- Editors & Contributors''' - Please see the discussion page before posting. --> ...ortress and your dwarves. The '''defense guide''' is a general overview of the threats that will challenge your fortress and things to consider when prepa
    50 KB (8,538 words) - 00:25, 21 December 2022
  • <!-- Editors & Contributors''' - Please see the discussion page before posting. --> ...ortress and your dwarves. The '''defense guide''' is a general overview of the threats that will challenge your fortress and things to consider when prepa
    50 KB (8,538 words) - 03:18, 20 December 2022
  • <!-- Editors & Contributors''' - Please see the discussion page before posting. --> ...ortress and your dwarves. The '''defense guide''' is a general overview of the threats that will challenge your fortress and things to consider when prepa
    47 KB (7,991 words) - 16:28, 26 July 2021
  • <!-- Editors & Contributors''' - Please see the discussion page before posting. --> ...ortress and your dwarves. The '''defense guide''' is a general overview of the threats that will challenge your fortress and things to consider when prepa
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...our fortress and things to consider when preparing a standard defense, see the '''[[defense guide]]'''. For tips on laying out your architecture to protec * For a basic overview of how the different machine parts work and work together, see [[machinery]].
    34 KB (5,156 words) - 21:08, 17 September 2012
  • [[File:embark_prev.jpg|301px|right]]'''Embark''' is the time at the very beginning of [[Fortress mode]] before actual gameplay begins (but afte # Arrive at the site with your wagonful of supplies.
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...ntifier for that entity, and the entity's properties are then specified by the use of further entity tokens; or, tokens can be added to existing entities ...SITE_CONTROLLABLE token, then at embark the specific civs can be chosen on the civ list screen. At least one civilization must have this token.
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...ained; a custom entity can have a tier of 3000 and still work even if it's the only custom entity. ...dventure mode. Not having this specified in one of the entities will cause the adventure mode option to disappear. Note that ADVENTURE_TIER is not require
    38 KB (5,824 words) - 03:22, 20 December 2022
  • '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth ...ly display the kind of crops that they are able to grow when selected with the {{k|q}}uery key.
    29 KB (4,713 words) - 01:43, 16 October 2023
  • '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth ...the kind of crops that they are able to grow when selected by clicking on the plot.
    29 KB (4,659 words) - 02:40, 29 April 2024
  • '''Embark''' is the moment at the very beginning of the game, before actual game play begins (but after [[World generation|generati # Arrive at the site with your wagon full of supplies.
    26 KB (4,447 words) - 19:39, 9 February 2022
  • '''Embark''' is the time at the very beginning of [[Fortress mode]] before actual game play begins (but aft # Arrive at the site with your wagon full of supplies.
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...cal combat events, stopping the recentering upon birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiti ...in game Settings, Announcements tab. The table below has been updated with the [[Settings#Announcements|Settings]] Announcement 'Name' which corresponds t
    46 KB (6,443 words) - 08:34, 4 November 2023

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