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- * 1 of ...tack|Pump stack]]). Note that the entire space required is 4 tiles long by 1 tile wide, not including any retaining walls for the outflow. If pumped m19 KB (3,237 words) - 17:46, 20 August 2014
- |hair=1 |skull=12 KB (287 words) - 03:27, 20 December 2022
- ...are some considerations to good placement of such animals. If you have a 1- or 2-wide hall, one animal is enough. If you have a 3-wide hallway, a sin +++1R1++++ 1 = area of animal 131 KB (4,628 words) - 23:17, 19 March 2019
- |hair=1 |skull=1575 bytes (76 words) - 02:02, 29 April 2013
- ...{{DFtext|Serene|1:1}}, {{DFtext|Mirthful|2:1}} and {{DFtext|Joyous Wilds|3:1}} ...{DFtext|Calm|7:0}}, {{DFtext|Wilderness|2:0}} and {{DFtext|Untamed Wilds|6:1}}13 KB (2,011 words) - 15:01, 5 March 2024
- |{{RT0|.|0:1}} |{{RT0|.|0:1}}1 KB (156 words) - 16:43, 8 December 2011
- {| class="wikitable" cellspacing="0" border="1" cellpadding="5" |{{Raw Tile|▓|7:7:1}}2 KB (376 words) - 03:21, 20 December 2022
- ...are some considerations to good placement of such animals. If you have a 1- or 2-tile-wide hall, one animal is enough. If you have a 3-tile-wide hall +++1R1++++ 1 = area of animal 131 KB (4,730 words) - 03:55, 20 December 2022
- :{{gametext|Cilob Nisgakdeler, Merchant has gone berserk!|4:1}} :{{gametext|Horse is stricken by melancholy!|1:1}}13 KB (2,101 words) - 13:09, 24 June 2024
- [DISPLAY_COLOR:0:0:1] [DISPLAY_COLOR:0:0:1]4 KB (586 words) - 18:45, 19 April 2016
- !.1 | title="gem/coal cluster" |{{tile|☼|0:7:1}}4 KB (532 words) - 17:18, 24 April 2014
- * 1 copper ore (any type): 6 points * 1 [[wood]] (for [[charcoal]] to smelt the coal): 3 points4 KB (683 words) - 18:57, 11 October 2013
- [PICKED_TILE:58][PICKED_COLOR:2:0:1] [DISPLAY_COLOR:7:0:1]4 KB (531 words) - 18:22, 8 November 2018
- [CLUSTERSIZE:1] [GROWTH_PRINT:0:6:2:0:1:8400:243600:1]4 KB (462 words) - 19:56, 5 October 2018
- :{{gametext|Cilob Nisgakdeler, Merchant has gone berserk!|4:1}} :{{gametext|Horse is stricken by melancholy!|1:1}}13 KB (2,044 words) - 16:52, 28 November 2023
- |{{RT0|.|0:1}} |{{RT0|.|0:1}}1 KB (195 words) - 03:15, 20 December 2022
- [PICKED_TILE:58][PICKED_COLOR:2:0:1] [DISPLAY_COLOR:6:0:1]4 KB (539 words) - 18:24, 8 November 2018
- [CE_SPEED_CHANGE:SPEED_PERC:100:START:0:END:1:DWF_STRETCH:144] <-- Makes the target move at 100% of its current speed [CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:1:DWF_STRETCH:144] <-- Multiplies the target's skill by 100%, 0% of the time16 KB (2,333 words) - 03:35, 20 December 2022
- ...h a modifier (possibly a multiplier of more than 1 as a bonus or less than 1 to compensate for the improved relations){{Verify}}, which in turn increase *** 1 wood log28 KB (4,584 words) - 04:04, 20 December 2022
- {| border="1" cellpadding="5" cellspacing="0" |Amulet*||2|| || || || || || || ||1||1000||Cover18 KB (2,742 words) - 13:58, 2 November 2021