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  • ...location, excepting the lack of iron(!). We have three separate extensive cave systems, and I haven't yet ventured more than 38 levels below the valley fl * The first cave system begins 6 levels below the valley floor and continues down to level -
    24 KB (3,978 words) - 19:08, 31 May 2015
  • ...ohol can also be turned into food via cooking, making them all viable food crops. Pig tails can additionally be turned into [[cloth]], from which you can m ...t]] will also help you harvest the local seeds so you can get above-ground crops going quickly. Once the earth is struck, you should build a mason's and ca
    32 KB (5,458 words) - 20:14, 23 June 2017
  • | state = {{{state|{{{state-crops|{{{state-shrubs|{{{state-trees|{{{state-grasses|expanded}}}}}}}}}}}}}}} | state = {{{state|{{{state-crops|{{{state-shrubs|<noinclude>expanded</noinclude>}}}}}}}}}
    5 KB (448 words) - 12:12, 27 June 2023
  • ...l never come by enough alcohol that way, so you'll eventually need to grow crops for brewing, and dwarves will literally go crazy if forced to drink nothing ...y not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    43 KB (7,388 words) - 23:13, 18 February 2012
  • | state = {{{state|{{{state-crops|{{{state-shrubs|{{{state-trees|{{{state-grasses|expanded}}}}}}}}}}}}}}} | state = {{{state|{{{state-crops|{{{state-shrubs|<noinclude>expanded</noinclude>}}}}}}}}}
    5 KB (447 words) - 20:26, 13 February 2022
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...ay not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    49 KB (8,347 words) - 15:27, 26 September 2023
  • As adventurer I entered a cave with a dragon in it from the surface, it let to one of these caverns. upon ...ne in fortress mode too... except it lasted one tile down. Must be flaw in cave gen. Anyone else get this? I can make screenshots/movies and use old file t
    15 KB (2,486 words) - 00:05, 13 June 2013
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...as larger, more solitary creatures like [[giant cave spider]]s and [[blind cave ogre]]s. Arming up helps a lot, as there is usually only a small entrance t ...well]]. Watch out for [[Giant toad|other]] {{catlink|Humanoids|sources}} [[Cave crocodile|of fun]], though.
    22 KB (3,741 words) - 23:10, 14 May 2024
  • * 5 Cave wheat seeds ...Dimple cup spawn (optional - you can always harvest dimple cups from the [[cave river]])
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ...[[Dwarven wine]]|rarity=Common|spring=1|summer=1|autumn=1|winter=1|habitat=Cave|uses= ...e of the speed of growth and the easily edible result, as opposed to other crops that require [[plant processing]] and/or [[cook]]ing to be edible.
    2 KB (244 words) - 03:01, 26 July 2021
  • The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moon ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are
    15 KB (2,244 words) - 19:58, 11 October 2023
  • ===No Crops with Unobtainable Seeds=== * Cave wheat
    7 KB (1,157 words) - 22:32, 6 February 2019
  • The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moon ...ed that crops grow during seasons regardless of the actual weather, so any crops that grow during the spring will do so regardless of how much rain your are
    15 KB (2,224 words) - 03:12, 20 December 2022
  • [[Image:cave-wheat-flour.jpg|thumb|right|A [[jute]] [[bag]] filled with flour.]] .... Flour in [[bag]]s or [[barrel|mill barrels]] do not [[Wear|wither]] like crops, and possess an indefinite shelf-life if kept free of [[vermin]]. It is als
    5 KB (889 words) - 03:24, 20 December 2022
  • ...Flour in [[bag]]s or [[barrel|mill barrels]] does not [[Wear|wither]] like crops, and possesses an indefinite shelf-life if kept free of [[vermin]]. It is a The following crops can be made into flour:
    6 KB (1,041 words) - 11:30, 23 March 2024
  • ...e foe into a murky pond. This pond was later drained into a goblin holding cave next to the barracks. Not to kill them, they were placed there later after More cave wheat farms were built, and a lovely covered water wheel installed to power
    21 KB (3,729 words) - 01:33, 16 November 2010
  • ...ok meals, Smooth and [[engraving|engrave]] your walls, Grow a diversity of crops, Farm above ground, Build a [[statue]] garden or [[zoo]], Enforce justice w * Start an underground tree farm, Harvest [[cave spider]] [[silk]], Establish underground defenses, Reach the [[magma]] and
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...ther a band of dwarves who aren't hurting anyone, but once you cross the [[cave river]] and reach the [[chasm]], you will have to contend with hostile crea ...g embark, so you'll need to acquire them by harvesting shrubs around the [[cave river]], and while you're doing that you'll likely find most of the other p
    41 KB (7,264 words) - 22:15, 28 July 2021

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