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  • ...agile]] to catch up with a running animal before it leaves the edge of the map, and attacking with melee always carries the risk of getting your soldiers To successfully trap large animals you need to build choke points into your map. The destruction of ramps to create sheer cliffs is the easiest way to forc
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...rial to be found beneath it. There is also a layer near the bottom of the map composed almost entirely of semi-molten rock even where magma does not over The floor of the stone layer above the SMR at the bottom of the map is ''not'' a magma flow when stone is dug into, but appears as the same typ
    11 KB (1,964 words) - 03:56, 20 December 2022
  • 1) Find out which way is upstream: loo(k) at the edge tiles, the downstream edge will sometimes be 5/7 or 6/7 when the water "falls off ...squares between edge and floor). If the river isn't straight, channel some tiles to create a straight edge.
    5 KB (828 words) - 22:56, 26 March 2019
  • Change this to YES to output the reasons for world map rejection into a file. ...s (EMBARK_RECTANGLE:<width>:<height>). Numbers may run from 2 to 16. The map size warning message will go by these numbers.
    13 KB (2,206 words) - 09:25, 2 October 2020
  • ...move over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]]. Thus, waves ''cannot'' power a [[w
    18 KB (2,532 words) - 20:05, 3 May 2023
  • ...ubterranean]] tiles must be revealed by [[mining|digging]] into them. All tiles adjacent to a revealed tile will also be revealed: you can see what the roc {{Category|Map tiles}}
    1 KB (224 words) - 03:53, 20 December 2022
  • ..., dishonorable [[Invader|invading]] [[creature]] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game paus ...mplicated, as by default, their [[cave]]s do not show up in the [[embark]] map.
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...n. Proximity is required (within a day's travel--about 6 or less world map tiles). Economically-linked sites are not required to belong to your civilization ...nt applies: it must be within a day's travel, or about 6 or less world map tiles. You may request workers from the site at any time (see [[Holding#Managing_
    5 KB (723 words) - 03:34, 20 December 2022
  • ...e tile) is classified as [[outside]] (as opposed to [[inside]]). "Outside" tiles can cause sickness and [[vomit]]ing in [[cave adaptation|cave-adapted]] [[d {{Category|map tiles}}
    1 KB (180 words) - 03:57, 20 December 2022
  • ...subregion''' is a named world area, a continuous set of tiles on the world map with the same or similar [[biome]]s, and the same [[Surroundings|alignment] In [[advanced world generation]], regions are classified by size: 24 or fewer tiles is a small subregion, one with 25 to 99 is a medium subregion, and one with
    2 KB (318 words) - 03:53, 20 December 2022
  • ...the seasons, which actually does all kinds of things with the weather and map (both locally and in the world), and it also does a check for certain plot ...has happened.) Vermin running around are updated. Other 'events' on the map, like active fires, are handled.
    11 KB (1,778 words) - 14:40, 21 February 2023
  • ...sed to give [[caravan|caravans]] a reliable path to your fortress from the map's edge. They are not strictly necessary, as a wagon is entirely capable of ...given by the number of tiles the road will cover plus one divided by four (Tiles + 1) / 4. The material of the road is the material of the oldest item used
    3 KB (579 words) - 03:53, 20 December 2022
  • ...gma pools and volcanoes refill by spawning magma directly above magma flow tiles, however, so they tend not to remain safely walkable for long. ...s excavated beneath stone directly above semi-molten rock), the magma flow tiles will animate and sparkle just like the original [[23a:magma flow|magma flow
    786 bytes (133 words) - 02:01, 9 February 2024
  • ...t until your dwarf is through the door, then lock it and designate all the tiles to be mined. Don't forget to free your miner after the work is complete. ...ficient designation. Use diagonal corners to avoid exposing two designated tiles (which will result in another free miner taking one of the two and potenti
    7 KB (1,126 words) - 03:42, 20 December 2022
  • ...t of power of a dwarven civilization's leaders. They occupy only 3×3 local tiles, while [[hillock]]s and [[mountain halls|halls]] claim much more territory. [[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. T
    8 KB (1,122 words) - 03:24, 20 December 2022
  • * Technically, tiles adjacent to a trench full of water can be designated as a water source just ...ou have available. Do you really need a 20x20x20 reservoir, holding 56,000 tiles of water, requiring 560,000 uses of the well to fully dry up? Frequently, i
    24 KB (4,371 words) - 04:07, 20 December 2022
  • ...embark tile, or 48×48 tiles. The mound can be located in any of the embark tiles, so it is not always found at the center of the site. On the world map, caves are displayed as {{Raw Tile|•|0:0:1}}. By default, however, they a
    7 KB (1,273 words) - 03:13, 20 December 2022
  • * '''LOCATION''' - The target is a [[tile|local map tile]]. If used with [[Interaction_token#IT_LOCATION|[IT_LOCATION:CONTEXT_C ...TION''' - Used with LOCATION to allow for targetting of both creatures and tiles.
    49 KB (7,523 words) - 03:35, 20 December 2022
  • ...generation|world-gen settings]], the caves themselves are hidden from the map. ...lization and World Info]] menu. Use the cursor keys to navigate around the map and view other lands.
    11 KB (1,773 words) - 00:20, 25 January 2023
  • ...lost fortress will be [[forbid|forbidden]] and randomly strewn across the map and all accessible levels ...present during the fall of the lost fortress will be scattered across the map, along with the rotten [[corpse|carcasses]] of whatever [[livestock]] was l
    12 KB (1,982 words) - 00:27, 21 December 2022

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