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  • <!-- Editors & Contributors''' - Please see the discussion page before posting. --> ...ortress and your dwarves. The '''defense guide''' is a general overview of the threats that will challenge your fortress and things to consider when prepa
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...our fortress and things to consider when preparing a standard defense, see the '''[[defense guide]]'''. For tips on laying out your architecture to protec * For a basic overview of how the different machine parts work and work together, see [[machinery]].
    34 KB (5,156 words) - 21:08, 17 September 2012
  • [[File:embark_prev.jpg|301px|right]]'''Embark''' is the time at the very beginning of [[Fortress mode]] before actual gameplay begins (but afte # Arrive at the site with your wagonful of supplies.
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...ntifier for that entity, and the entity's properties are then specified by the use of further entity tokens; or, tokens can be added to existing entities ...SITE_CONTROLLABLE token, then at embark the specific civs can be chosen on the civ list screen. At least one civilization must have this token.
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...ained; a custom entity can have a tier of 3000 and still work even if it's the only custom entity. ...dventure mode. Not having this specified in one of the entities will cause the adventure mode option to disappear. Note that ADVENTURE_TIER is not require
    38 KB (5,824 words) - 03:22, 20 December 2022
  • '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth ...ly display the kind of crops that they are able to grow when selected with the {{k|q}}uery key.
    29 KB (4,713 words) - 01:43, 16 October 2023
  • '''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth ...the kind of crops that they are able to grow when selected by clicking on the plot.
    29 KB (4,659 words) - 02:40, 29 April 2024
  • '''Embark''' is the moment at the very beginning of the game, before actual game play begins (but after [[World generation|generati # Arrive at the site with your wagon full of supplies.
    26 KB (4,447 words) - 19:39, 9 February 2022
  • '''Embark''' is the time at the very beginning of [[Fortress mode]] before actual game play begins (but aft # Arrive at the site with your wagon full of supplies.
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...cal combat events, stopping the recentering upon birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiti ...in game Settings, Announcements tab. The table below has been updated with the [[Settings#Announcements|Settings]] Announcement 'Name' which corresponds t
    46 KB (6,443 words) - 08:34, 4 November 2023
  • ...provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...dventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them.
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...dventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them.
    30 KB (4,542 words) - 18:06, 14 May 2024
  • ...provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...dventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them.
    17 KB (2,862 words) - 13:01, 22 July 2014
  • ...e player's control, while most administrators can be directly appointed by the player, and can be promoted, demoted and replaced at any time. Administrato ...their chosen noble climb the echelons of society all the way to attracting the reigning [[monarch]].
    31 KB (4,600 words) - 16:35, 4 February 2024
  • “So,” sighed the Queen, “There are these seven dwarves will happily take up the challenge for the glory of Logem
    10 KB (1,791 words) - 21:59, 14 December 2011
  • Embark on the magma pipe near the center, and enjoy river, pipe, adamantite, plenty of obsidian, flux stone, ...ng much CPU power. (You can also just select a 3x3 area and still have all the features.)
    20 KB (2,620 words) - 20:21, 23 June 2017
  • ...ult values in the <code>data\init\</code> folder, both in the game folder. The default files in <code>data\init\</code> include explanations of each setti These settings change how the game looks and are all stored in <code>prefs\init.txt</code> and defaults i
    18 KB (2,767 words) - 11:44, 19 November 2023
  • ...ns, and parameters for [[world generation]]. Feel free to share and add to the list. Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will ge
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...by adding additional lines of text, one entry per line. Take for instance, the file "positive.txt": ...e of the speaker, their profession, or someone they killed.) For instance, the file "hist_fig_slayer.txt":
    14 KB (2,501 words) - 20:22, 1 January 2023
  • ...wimmer skill level; a legendary swimmer may be ''faster'' in water than on land. ...]] (or presumably any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning i
    9 KB (1,375 words) - 22:59, 21 March 2016

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