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  • ...the seasons, which actually does all kinds of things with the weather and map (both locally and in the world), and it also does a check for certain plot ...has happened.) Vermin running around are updated. Other 'events' on the map, like active fires, are handled.
    11 KB (1,778 words) - 14:40, 21 February 2023
  • ...sed to give [[caravan|caravans]] a reliable path to your fortress from the map's edge. They are not strictly necessary, as a wagon is entirely capable of ...given by the number of tiles the road will cover plus one divided by four (Tiles + 1) / 4. The material of the road is the material of the oldest item used
    3 KB (579 words) - 03:53, 20 December 2022
  • ...gma pools and volcanoes refill by spawning magma directly above magma flow tiles, however, so they tend not to remain safely walkable for long. ...s excavated beneath stone directly above semi-molten rock), the magma flow tiles will animate and sparkle just like the original [[23a:magma flow|magma flow
    786 bytes (133 words) - 02:01, 9 February 2024
  • ...t until your dwarf is through the door, then lock it and designate all the tiles to be mined. Don't forget to free your miner after the work is complete. ...ficient designation. Use diagonal corners to avoid exposing two designated tiles (which will result in another free miner taking one of the two and potenti
    7 KB (1,126 words) - 03:42, 20 December 2022
  • ...t of power of a dwarven civilization's leaders. They occupy only 3×3 local tiles, while [[hillock]]s and [[mountain halls|halls]] claim much more territory. [[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. T
    8 KB (1,122 words) - 03:24, 20 December 2022
  • * Technically, tiles adjacent to a trench full of water can be designated as a water source just ...ou have available. Do you really need a 20x20x20 reservoir, holding 56,000 tiles of water, requiring 560,000 uses of the well to fully dry up? Frequently, i
    24 KB (4,371 words) - 04:07, 20 December 2022
  • ...embark tile, or 48×48 tiles. The mound can be located in any of the embark tiles, so it is not always found at the center of the site. On the world map, caves are displayed as {{Raw Tile|•|0:0:1}}. By default, however, they a
    7 KB (1,273 words) - 03:13, 20 December 2022
  • * '''LOCATION''' - The target is a [[tile|local map tile]]. If used with [[Interaction_token#IT_LOCATION|[IT_LOCATION:CONTEXT_C ...TION''' - Used with LOCATION to allow for targetting of both creatures and tiles.
    49 KB (7,523 words) - 03:35, 20 December 2022
  • ...generation|world-gen settings]], the caves themselves are hidden from the map. ...lization and World Info]] menu. Use the cursor keys to navigate around the map and view other lands.
    11 KB (1,773 words) - 00:20, 25 January 2023
  • ...lost fortress will be [[forbid|forbidden]] and randomly strewn across the map and all accessible levels ...present during the fall of the lost fortress will be scattered across the map, along with the rotten [[corpse|carcasses]] of whatever [[livestock]] was l
    12 KB (1,982 words) - 00:27, 21 December 2022
  • ...''. It measures "up and down" distances. A [[z-level]] is one layer of the map that can be viewed at a time. Changing z-levels is done with the {{k|<}} (u In the ''Dwarf Fortress'' map view, traveling east or west moves you along the x-axis, and traveling nort
    5 KB (885 words) - 04:09, 20 December 2022
  • ...compatible male and an uncaged female of the same species are on adjacent tiles, they'll breed when idle. ==Off-map breeding==
    3 KB (496 words) - 03:11, 20 December 2022
  • ...oes not generate any power, then you simply don't have enough wind on your map and will never be able to use windmills. ...titude at which your fortress is located on the [[World generation|world]] map. See [[Weather#Wind|Wind]].)
    3 KB (516 words) - 04:08, 20 December 2022
  • Leave a small gap one or two tiles wide (depending on how many of the critters you want to trap) and build you ...when planning your funnels and choke points, be sure to leave four or five tiles as a buffer zone.
    22 KB (2,895 words) - 03:21, 20 December 2022
  • You can cast ice walls on the edge of the map, however the edge tiles can only be cleared of ice by melting. The effects on creatures spawning th Removing an ice ramp can create "void" tiles.{{bug|1981}} Casting ice in the tile and then channeling the tile can remov
    8 KB (1,303 words) - 03:35, 20 December 2022
  • ...LIER creature tag) are capable of moving (and remaining) in [[open space]] tiles, either horizontally, vertically, or diagonally. Flying creatures can prove Flying creatures '''can''' spawn on air tiles at the edge of the map - unlike ground creatures, they do not need a floor to spawn on. This rende
    1 KB (218 words) - 03:24, 20 December 2022
  • ...rf Therapist]] or [[DFHack]] can help with this.) Once they're all on your map (but before they make it to your meeting area), pause the game ( {{k|spaceb If your migrants all stay near the place on the map where they arrived, make sure they have access to your fortress (and that t
    4 KB (700 words) - 03:51, 20 December 2022
  • ...n either ''carve'' them out of walls in the first place or build [[floor]] tiles on the Z-level above as a roof against fliers. This is generally sound advi ...reveal all [[ambush]]es and many a [[thief]]. Note that since this eats 2 tiles of 3 [[Observer|maximum detection range]], stealthy units can't avoid it al
    8 KB (1,247 words) - 03:24, 20 December 2022
  • ...our first windmill. {{k|q}} shows you the power for that windmill on your map. Power comes out the bottom, via a gear or axle. Or you can build it direc ...n get you up to 3 tiles in a straight line (though 3 logs can extend to 10 tiles) horizontally, or 1 single tile vertically, and can be connected directly t
    19 KB (3,224 words) - 03:40, 20 December 2022
  • ...l]] out openings into the lower room which are evenly spaced and exactly 2 tiles away from each other ''(see image below)''. ...and walls for the first layer of wall, then blocking the outer orthogonal tiles adjacent to the fortifications with walls; though you will still need to fo
    13 KB (1,976 words) - 03:41, 20 December 2022

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