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  • ...provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...dventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them.
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...dventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them.
    30 KB (4,542 words) - 18:06, 14 May 2024
  • ...provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...dventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them.
    17 KB (2,862 words) - 13:01, 22 July 2014
  • ...e player's control, while most administrators can be directly appointed by the player, and can be promoted, demoted and replaced at any time. Administrato ...their chosen noble climb the echelons of society all the way to attracting the reigning [[monarch]].
    31 KB (4,600 words) - 16:35, 4 February 2024
  • “So,” sighed the Queen, “There are these seven dwarves will happily take up the challenge for the glory of Logem
    10 KB (1,791 words) - 21:59, 14 December 2011
  • Embark on the magma pipe near the center, and enjoy river, pipe, adamantite, plenty of obsidian, flux stone, ...ng much CPU power. (You can also just select a 3x3 area and still have all the features.)
    20 KB (2,620 words) - 20:21, 23 June 2017
  • ...ult values in the <code>data\init\</code> folder, both in the game folder. The default files in <code>data\init\</code> include explanations of each setti These settings change how the game looks and are all stored in <code>prefs\init.txt</code> and defaults i
    18 KB (2,767 words) - 11:44, 19 November 2023
  • ...ns, and parameters for [[world generation]]. Feel free to share and add to the list. Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will ge
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...by adding additional lines of text, one entry per line. Take for instance, the file "positive.txt": ...e of the speaker, their profession, or someone they killed.) For instance, the file "hist_fig_slayer.txt":
    14 KB (2,501 words) - 20:22, 1 January 2023
  • ...wimmer skill level; a legendary swimmer may be ''faster'' in water than on land. ...]] (or presumably any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning i
    9 KB (1,375 words) - 22:59, 21 March 2016
  • ...|worldgen]], but when they attack a player fortress, they will simply wipe the place out or die trying. ...[[dragonfire]], a much-hotter (theoretically {{ct|50000}}, over four times the heat of [[magma]]) version of fire, which can make quick work of any creatu
    10 KB (1,636 words) - 19:46, 10 June 2024
  • * Capture a live [[Vermin|land animal]] ...[[metalsmith's forge]] (in the Furniture menu) with 1 bar, by a dwarf with the [[trapping]] labor enabled. An animal trap can be made from [[wood]] or [[m
    6 KB (977 words) - 17:33, 26 April 2024
  • ...|worldgen]], but when they attack a player fortress, they will simply wipe the place out or die trying. ...[[dragonfire]], a much-hotter (theoretically {{ct|50000}}, over four times the heat of [[magma]]) version of fire, which can make quick work of any creatu
    10 KB (1,575 words) - 13:18, 21 December 2023
  • :''For information on other types of traps, or trapping non-vermin land animals see [[Trap]].'' ...l active, work will grind to a halt as your carpenters and smiths wait for the construct animal trap job to be finished before they can get to their tasks
    4 KB (750 words) - 01:44, 9 June 2024
  • ...a tile that replaces the region tile. In adventure mode, the site becomes the default arrival location for travel to that region tile. Sites acquire a hi This is how sites and landscapes appear on the map when they are out of range and/or undiscovered.
    13 KB (1,972 words) - 02:59, 14 May 2024
  • ...a tile that replaces the region tile. In adventure mode, the site becomes the default arrival location for travel to that region tile. Sites acquire a hi ...y [[civilization]]s, which are organized groups of creatures (generally of the same race) which build these sites.
    9 KB (1,242 words) - 03:57, 20 December 2022
  • ...ile]]s, and is so translated to item definitions as well. Size, along with the underlying [[material]]'s [[density]], is used to calculate an item's [[wei ...ng - witness the incredible compression of matter, space, and time that is the [[garbage dump]]. This is mostly because when even [[dragon]]s occupy a sin
    8 KB (1,134 words) - 00:49, 16 January 2014
  • :''For information on other types of traps, or trapping non-vermin land animals see [[Trap]].'' ...l active, work will grind to a halt as your carpenters and smiths wait for the construct animal trap job to be finished before they can get to their tasks
    4 KB (736 words) - 21:25, 26 July 2012
  • ...rvant, as they will occasionally blink into and out of view on the screen. The main distinctions between vermin and creatures are that vermin: ...[[trap]]s, save those specifically made to trap them, though some (such as the [[cave spider]]) can bite and inflict syndromes;
    23 KB (3,402 words) - 04:05, 20 December 2022
  • ...ding material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[ ...") is used solely at a [[butcher's shop]]. But that '''skill''' is one of the three that can build a kennel, and is listed as such. Just accept it.)''
    8 KB (1,223 words) - 19:44, 12 June 2014

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