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  • ...ain feast hall; each is connected to a 'memory' switch that does something random in the labyrinth, and/or clears a different switch. Memory switches are ve First, is the rate of water evaporation constant, or random? If it’s random, I’m not sure this would work. I’m pretty sure I would need a constant
    17 KB (2,878 words) - 10:07, 9 March 2010
  • ...of the madness is to limit population numbers through murder, suicide and random dwarfslaughter. Indeed it does seem that large dwarven civilizations are of ...decorative arts that are perhaps the most interesting. Take for instance a random piece of dwarven armor, a copper gauntlet in this case. Its construction is
    40 KB (6,714 words) - 15:29, 27 July 2023
  • === [http://www.bay12forums.com/smf/index.php?topic=140688.0 Roses' Random Creature Script] === A Python script that generates random creature raws.
    22 KB (3,393 words) - 17:16, 10 April 2023
  • ...y, this used to be used for a [[wizard]] visiting your fortress to bring a random healthy dwarf (see below) on a quest to thwart another evil wizard. |A random healthy dwarf, selected from your population.
    7 KB (1,145 words) - 20:47, 14 April 2014
  • {{random image|location=right|size=300px}} {{random image|location=right|size=300px}}
    34 KB (5,130 words) - 17:52, 6 January 2023
  • ...arf will begin construction. Upon completion the dwarf will create a semi-random artifact related to the skill affected and gain [[legendary]] (or higher) s ...make his artifact weapon out of strong, valuable steel instead of whatever random inferior metal he might have picked otherwise. Don't forbid any of his mat
    30 KB (4,622 words) - 23:34, 27 November 2023
  • == Random breaking of "Trader Requested at Depot"? == ...the rest of the leather; the rest of the caravan also held some stacks of random types of meat. Normally, binned goods are loaded at maximum priority, but l
    26 KB (4,362 words) - 04:56, 8 July 2012
  • | Determines the random chance of how many creatures are generated when giving birth. [LITTERSIZE:1 ...th from old age may occur. Once a creature reaches the min value, it has a random chance each season of dying from old age. Unknown if the chance increases w
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...ut some [[undead]] and evil creatures can be blindly aggressive. Combat is random, and any animal can kill any dwarf - and vice versa. ...abeasts in terms of size and strength, but are procedurally generated from random creature parts and may have procedurally generated special attacks (such as
    50 KB (8,538 words) - 03:18, 20 December 2022
  • IS there any information on depth in relation to finding deposits, or is it random? --[[User:Loganis|Loganis]] 13:11, 4 August 2009 (UTC) ...from the 2D version. (and it's incorrect, the timer is started based on a random roll that gets a higher chance the more Ad you've mined) Maybe we should ha
    24 KB (3,991 words) - 21:27, 8 March 2010
  • ...but as far as I am aware (and this article doesn't disagree) there are no random cave-ins, they are always as the result of a mined tile. I also was not cur ...0]] 02:46, 17 July 2019 (UTC) Found a [https://youtu.be/jEDudkPLbgE?t=4m0s random YouTube video] that demonstrates a similar behavior with a single dirt floo
    3 KB (416 words) - 14:41, 17 April 2022
  • ...ing a source of magma below the surface? I'd like to know if it's entirely random or if there is some order or pattern to it. [[User:Schm0|Schm0]] 08:38, 5 N ...y more molten rock into the area. I refill the area, and I still have this random pattern of warm stone. I then clear out a new untouched area and repeat the
    54 KB (9,234 words) - 23:35, 30 June 2013
  • This is a list of '''random creature profiles''' ('''RCPs''') which are used by procedurally generated ...ed [[raw]] text that defines the basic body, tissues and body attacks of a random creature before it goes under further randomness (three-eyed, wings of stre
    9 KB (1,085 words) - 16:44, 23 July 2023
  • | Determines the random chance of how many creatures are generated when giving birth. [LITTERSIZE:1 | Gives a creature random movement.
    40 KB (5,917 words) - 22:41, 3 September 2021
  • |genname = RANDOM ...n? Also has anyone actually ever tested the fact that different names (non-random) or OSes cause different worlds to be generated or is that just something s
    29 KB (4,952 words) - 07:55, 10 March 2010
  • ...l, unless it's a meeting hall, in which case dwarves will drink from it at random. ...ere, make sure your dwarves have some way out of it. You never know when a random goblin will kick your elite stonecrafter into your moat.
    29 KB (5,253 words) - 21:22, 6 February 2014
  • ...weapon and armour racks become functional, at least) is that you won't get random homeless dwarves trying to sleep in a barracks that have no beds (unless yo ...had one case of suffocation, long ago, so maybe there's a large element of random chance or some other variable involved.--[[User:Quil|Quil]] 17:35, 8 Januar
    18 KB (3,048 words) - 06:15, 2 June 2012
  • ...way you probably expect; it will pick only one of the defined creatures at random to use for the civ. Later on, in the creature section, you'll learn about c ...ems to choose a civ (and therefore a species if there is more than one) at random.
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...of either [LEATHER] or [USE_ANIMAL_PRODUCTS]), in which case it will be a random plant fabric. If neither [METAL] nor [LEATHER] is present, the item will be made out of a random fabric; if no fabric is available, the game will randomly choose a plant fi
    8 KB (1,348 words) - 21:42, 20 April 2011
  • ...lth dependant. E.g. in the old version, your first year wave was entirely random and unless you never made a single item you would get exactly 8-10 sometime ...t still possible now somehow? I'm tired of them showing up in all the most random directions possible! D: --[[User:Kittenykat|Kittenykat]] 18:28, 28 January
    23 KB (3,814 words) - 09:05, 25 July 2012

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