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  • ...''. It measures "up and down" distances. A [[z-level]] is one layer of the map that can be viewed at a time. Changing z-levels is done with the {{k|<}} (u In the ''Dwarf Fortress'' map view, traveling east or west moves you along the x-axis, and traveling nort
    5 KB (885 words) - 04:09, 20 December 2022
  • ...compatible male and an uncaged female of the same species are on adjacent tiles, they'll breed when idle. ==Off-map breeding==
    3 KB (496 words) - 03:11, 20 December 2022
  • ...oes not generate any power, then you simply don't have enough wind on your map and will never be able to use windmills. ...titude at which your fortress is located on the [[World generation|world]] map. See [[Weather#Wind|Wind]].)
    3 KB (516 words) - 04:08, 20 December 2022
  • Leave a small gap one or two tiles wide (depending on how many of the critters you want to trap) and build you ...when planning your funnels and choke points, be sure to leave four or five tiles as a buffer zone.
    22 KB (2,895 words) - 03:21, 20 December 2022
  • You can cast ice walls on the edge of the map, however the edge tiles can only be cleared of ice by melting. The effects on creatures spawning th Removing an ice ramp can create "void" tiles.{{bug|1981}} Casting ice in the tile and then channeling the tile can remov
    8 KB (1,303 words) - 03:35, 20 December 2022
  • ...LIER creature tag) are capable of moving (and remaining) in [[open space]] tiles, either horizontally, vertically, or diagonally. Flying creatures can prove Flying creatures '''can''' spawn on air tiles at the edge of the map - unlike ground creatures, they do not need a floor to spawn on. This rende
    1 KB (218 words) - 03:24, 20 December 2022
  • ...rf Therapist]] or [[DFHack]] can help with this.) Once they're all on your map (but before they make it to your meeting area), pause the game ( {{k|spaceb If your migrants all stay near the place on the map where they arrived, make sure they have access to your fortress (and that t
    4 KB (700 words) - 23:34, 21 June 2024
  • ...n either ''carve'' them out of walls in the first place or build [[floor]] tiles on the Z-level above as a roof against fliers. This is generally sound advi ...reveal all [[ambush]]es and many a [[thief]]. Note that since this eats 2 tiles of 3 [[Observer|maximum detection range]], stealthy units can't avoid it al
    8 KB (1,247 words) - 03:24, 20 December 2022
  • ...our first windmill. {{k|q}} shows you the power for that windmill on your map. Power comes out the bottom, via a gear or axle. Or you can build it direc ...n get you up to 3 tiles in a straight line (though 3 logs can extend to 10 tiles) horizontally, or 1 single tile vertically, and can be connected directly t
    19 KB (3,224 words) - 03:40, 20 December 2022
  • ...l]] out openings into the lower room which are evenly spaced and exactly 2 tiles away from each other ''(see image below)''. ...and walls for the first layer of wall, then blocking the outer orthogonal tiles adjacent to the fortifications with walls; though you will still need to fo
    13 KB (1,976 words) - 23:29, 21 June 2024
  • ...are eerie glowing pits, which go all the way to the lowest z-level in the map. Demons can be seen wandering through it.]] ...ridge and raise it, you can discover the location of all adamantine on the map with no negatives.
    10 KB (1,697 words) - 04:05, 20 December 2022
  • ...e, without worrying about bringing water or [[power]] from one end of your map to the other. ...ic circuits. Because creature logic circuits require a path either to the map edge or to the [[Activity_zone#Meeting_Area|meeting hall]] (in most cases),
    19 KB (3,053 words) - 03:17, 20 December 2022
  • {{FAQ2|Color Tiles|Where can I get color graphic tiles for this game?}} {{FAQ2|Dryland|What is the best way to proceed on a map with no rivers? Will my dwarves die of thirst?}}
    18 KB (2,876 words) - 13:34, 16 June 2024
  • Every map can contain adamantine, regardless of location. Very small maps can lack ad Hollow sections are always 2×2 tiles in size, encased by a 4×4 unbroken block of adamantine. A hollow section o
    7 KB (1,226 words) - 03:52, 20 December 2022
  • ...they are normally allowed a 30-tile radius of interaction (towers have 10 tiles), beyond which sieges are impossible. You will never get sieges if you emba ...ers will retreat. All of the remaining squads and groups will head for the map edges and leave, typically favoring the edge they entered from. Once all of
    15 KB (2,541 words) - 03:56, 20 December 2022
  • ...x|right]]Wild colonies of honey bees {{Tile|·|6:1}} must be present on the map. Since live [[vermin]] cannot be bought during [[embark]], wild bees are ne ...d inside attributes. Hives can produce normally in both outside and inside tiles. So long as hives are placed above ground, they can be completely enclosed
    13 KB (2,169 words) - 03:09, 20 December 2022
  • '''Sites''' are inhabited locations found on region tiles adjacent to at least one non-mountain land [[biome]]. These include settlem ...You usually have to follow the roads in a yellow block on the fast travel map. Towns usually have lots of interesting structures which are described full
    9 KB (1,242 words) - 03:57, 20 December 2022
  • ...F3}}. The selected biome will be highlighted with flashing Xs on the Local Map, and the biome's information will be displayed on the right side of the scr ...matically increase framerate. One embark square translates to 48x48 ingame tiles''
    8 KB (1,183 words) - 08:09, 21 January 2023
  • | Used to indicate that said material is a gemstone - when tiles are mined out, rough gems will be yielded instead of boulders. Plural can b
    30 KB (4,452 words) - 03:41, 20 December 2022
  • A '''floor''' is a fixed [[map tile]] that [[creature]]s can walk upon (as opposed to ''movable'' features ...Though it is possible to create a floor with an empty tile below, all wall tiles will have an implied floor above them.
    6 KB (1,008 words) - 03:23, 20 December 2022

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